68 Replies. 4 pages. Viewing page 4.
< Newer [ 1 2 3 4 ] Older >
 |
| 8. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:29 |
ASeven |
|
|
| Well, it's official, D3 is a hell of a clusterfuck. |
|
|
|
|
|
|
|
| |
 |
| 7. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:26 |
Verno |
|
|
wonkawonka wrote on Jul 4, 2012, 12:02: What's lame is that the only worthwhile gear is in Inferno, and the elite packs in inferno are random luck: either they're killable or they're not. I think leaving a game because you reach a screwed up elite pack is more of a problem than switching gear during a fight. Well, there's many problems with the game right now but I think you touched on the most important one. Diablo 2 was a fun game at all levels, what I mean by that is there was something to do for everyone. At a low level you still had plenty of uniques, charms, sets and other fun amusements to keep you occupied. Meanwhile the high level play had rare collectibles and later on runes and so on. The difficulty curve is all out of whack too, the hill is more like a cliff.
I think they underestimated the impact on sustainability that direct trading through the AH interfaces presents too. They basically give people an outlet to directly obtain the item they want due to impatience, frustration, etc. The trouble with that is there is nothing else to really play the game for. No ladder races, no PvP (and who would trust it anyway?), few low level uniques/sets to collect on alts and etc.
Anyway at least they are acting more humble and open to feedback. Item hunting and farming is definitely a sustainable endgame, just not in its current implementation. They need more unique loot with more interesting modifiers and abilities to start. People should want to collect it. Remember getting your first Oculus or War Travelers? Make neat items. They could also do with an actual mini-xpac type deal. I don't think I was the only one surprised at how compressed and rushed Act3/4 feel. Having another actual act with a proper town and so on would go a long ways towards filling the game out.
We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now. The Diablo 2 patches added quite a bit to the game, I hope they keep that in mind. I don't expect something every 2 months but more meaty content additions instead of just simple tweaks would be welcome.
This comment was edited on Jul 4, 2012, 12:33. |
|
 |
 |
|
 |
|
 |
|
Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
|
|
|
|
| |
 |
| 6. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:26 |
Optional nickname |
|
|
wonkawonka wrote on Jul 4, 2012, 12:02:
Esoteric wrote on Jul 4, 2012, 11:57: I'm not sure what the best solution is, but I do think gear switching right before a kill is a lame mechanic. What's lame is that the only worthwhile gear is in Inferno, and the elite packs in inferno are random luck: either they're killable or they're not. I think leaving a game because you reach a screwed up elite pack is more of a problem than switching gear during a fight.
Oh and if Blizzard could fix the blacksmith to make useful gear we'd play a lot more. Having to scan through the auction house where everything is in the millions of gold that's only accessible to bots makes zero sense. Don't even get me started on the RMAH. There are 'Diamonds in the rough' to be had in the GAH, but you have to be lucky, and they are not always accessible, much like finding things in gameplay.
This morning, I picked up a lvl 51 ring, with 21minutes remaining in the auction, that I know was worth over 20 million gold along everyone elses up above, and I won it for 25 thousand gold. this ring alone will make my hell game playable, (100 STR, 120 VIT, Attack speed 6% , crit chance 4%, socketable)
you have to beat Blizzard at their OWN game, this is what makes the game fun for ME.
|
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:17 |
Jivaro |
|
|
Bottom line: the game design is not good and the fixes are coming up short.
A good comparison would be the Michael Bay Transformer movies. So much potential and a few good things to say, but so incredibly bad in key areas that just can't be ignored and ruin the overall experience. |
|
|
|
|
|
|
|
| |
 |
| 4. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:15 |
Optional nickname |
|
|
"There needs to be something else that keeps people engaged, and we know it's not there right now"
clearly, with the 45 Billion dollars of liquid cash Blizzard has, they should just rush out Diablo 4, and bury the hatchet with D3.
D3 is a fine game, but it is incomplete for most seasoned Diablo connaisseurs, and I highly doubt, there can be a miracle fix to D3, unless Blizzard releases free 15GB content of new story line and moster AI remake.
oh and Blizzard, stop showing off, and do bring back the Necromancer, what on earth were you thinking for letting him not be in this game? epic retardation.
and leave WoW out of this game for crying out loud. you have WoW, it makes you money, is someone governing you to inject WoWtardization into Diablo3? just sad really. |
|
|
|
|
|
|
|
| |
 |
| 3. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:10 |
PHJF |
|
|
We recognize that the item hunt is just not enough for a long-term sustainable end-game. MAYBE IF THERE WASN'T A LEVEL CAP REACHABLE IN A WEEK, YOU STUPID FUCKS |
|
 |
|
|
|
|
|
| |
 |
| 2. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 12:02 |
wonkawonka |
|
|
Esoteric wrote on Jul 4, 2012, 11:57: I'm not sure what the best solution is, but I do think gear switching right before a kill is a lame mechanic. What's lame is that the only worthwhile gear is in Inferno, and the elite packs in inferno are random luck: either they're killable or they're not. I think leaving a game because you reach a screwed up elite pack is more of a problem than switching gear during a fight.
Oh and if Blizzard could fix the blacksmith to make useful gear we'd play a lot more. Having to scan through the auction house where everything is in the millions of gold that's only accessible to bots makes zero sense. Don't even get me started on the RMAH. |
|
|
|
|
|
|
|
| |
 |
| 1. |
Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes |
Jul 4, 2012, 11:57 |
Esoteric |
|
|
| I'm not sure what the best solution is, but I do think gear switching right before a kill is a lame mechanic. |
|
|
|
|
|
|
|
| |
68 Replies. 4 pages. Viewing page 4.
< Newer [ 1 2 3 4 ] Older >
|
|