EU to Allow Digital Software Resales?

This document (Adobe Acrobat format) outlines a legal ruing in the EU that seems to open the door for resale of digitally distributed software (thanks Joao). Here's a bit:
Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right. Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.
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Re: EU to Allow Digital Software Resales?
Jul 3, 2012, 18:29
53.
Re: EU to Allow Digital Software Resales? Jul 3, 2012, 18:29
Jul 3, 2012, 18:29
 
necrosis wrote on Jul 3, 2012, 17:34:
They are charging more for games and doing LESS to make them work properly.

Yes, because it takes the exact same amount of code to make Assassin's Creed as it did Pac Man. /sarcasmoff Games are more complicated now than they've ever been. Team sizes have increased. The amount of work it takes to put together graphics has increased. They aren't doing "less" to make them work - they cost more to make work, and at some point, developers run out of money, and need to ship a game just to be able to pay their staff so they can eat.

Games are expensive to make. You know why you don't get patches? Because people didn't buy the game. If people don't buy the game, there's no money incoming to improve the game. It was easy to QA games in the Atari 2600 days. Now there's so much content in games, it's nearly impossible for anyone to have seen it all once, much less the 50-100 times it takes to properly QA it.

But I can sense we're arguing with someone who doesn't understand business, or why there have been over a dozen major studio closures a year, each year, for the last 5 years. Better get used to everything being free-to-play and micro-transactions, because those are currently the only revenue models that make sense from a business standpoint. The gamer in me hates that, but you know what? The stomach in me needs to eat more than my sense of pride.

This is the future you wanted. So, please, do us all the favor and don't ever complain when we try and find ways to keep on eating and making games for a living. Because you clearly don't get it.
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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