Cutter wrote on Jul 3, 2012, 02:10:
Story driven is fine if you can bang out the content fast enough. If not it's pointless.
Verno wrote on Jul 3, 2012, 09:32:
It always kills me that there is a whole generation of player that thinks of MMO gameplay as bear ass collecting and raids. No wonder everyone is bored with it.
JohnBirshire wrote on Jul 3, 2012, 01:06:
Unfortunately it has at least one glaring fault: it's almost entirely story driven
Yeah, that right there is reason for me not to even bother. My favorite MMO's of all time, Ultima Online, Asheron's Call *Darktide*, and Planetside, had very little, if anything, to do with story. I read books, see movies, etc for stories, I play MMO's to interact with other players. Usually in negative fashion, hence my three favorite MMO's. :-)
Veterator wrote on Jul 3, 2012, 00:58:
With lots of "read once" items that if you missed a number somewhere you were stuck unless you asked for help or somehow were able to read the item again by cancelling and starting over.
JohnBirshire wrote on Jul 3, 2012, 01:06:
Unfortunately it has at least one glaring fault: it's almost entirely story driven
Yeah, that right there is reason for me not to even bother. My favorite MMO's of all time, Ultima Online, Asheron's Call *Darktide*, and Planetside, had very little, if anything, to do with story. I read books, see movies, etc for stories, I play MMO's to interact with other players. Usually in negative fashion, hence my three favorite MMO's. :-)
Rossafur wrote on Jul 2, 2012, 23:03:
Well, Doom-sayers, I'm enjoying the game, have been since Friday and have had zero issues logging in or crashes or server outages or any other such thing. But then I enjoyed SWTOR in the beginning too... (which was a much less friendly launch, though)
Paranoid Jack wrote on Jul 2, 2012, 21:50:
Didn't the same thing happen when they were ready to release Age of Conan?