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| [Jun 27, 2012, 9:11 pm ET] - Share - Viewing Comments |
Rockstar Games announces Local Justice, the first DLC pack for Max Payne 3, is coming to the console editions of the third-person shooter sequel on July 3rd and to the PC edition on July 17th, saying season pass owners will also receive all the game's prerelease DLC on those dates as well. Since this is a delay from plans to release the multiplayer map pack this month, this will be offered at a discount to start: The Local Justice Pack, the first downloadable content pack for Max Payne 3, will be available on July 3rd for PlayStation 3 and Xbox 360, with the PC version launching on July 17th. This pack includes three new maps for Max Payne 3 Multiplayer featuring areas from the game’s intense final chapters, plus a new weapon, a new item, a new multiplayer faction and associated new Achievements, Trophies or Social Club accomplishments.
• 55th Battalion HQ map for all game modes
• The Imperial Palace and Departure Lounge maps for Deathmatch, Team Deathmatch and Payne Killer
• Light Fingers Item for faster looting
• M4 Assault Rifle with attachments
• São Paulo Police Faction with related avatar customization options
Since the Local Justice Pack was originally announced to release in June, we're making it available during launch week for a discounted price of 480 Microsoft Points (Xbox LIVE) or $5.99 on PSN and PC as a show of appreciation for your patience, after which point it will return to its normal price of 640 Microsoft Points (Xbox LIVE) or $7.99 on PSN and PC. Of course, if you purchased the Max Payne 3 Rockstar Pass you'll receive the pack free of charge. The Rockstar Pass is currently available for 2400 Microsoft Points (Xbox LIVE) or $29.99 on PSN and PC.
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| 23. |
Re: Max Payne 3 DLC Next Month |
Jun 30, 2012, 03:23 |
Jerykk |
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Then come to me and tell me i'm talking shit? Back in our day sonny, We wrote all the code, 1 person, wrote the client and the server, and the game, and the engine, and the tools, the logic, the puzzles, the drivers, etc etc, and guess what.. The games worked, and we made mistakes on hardware and guess what.. we sat there and we fixed it. If you did all those things by yourself, I have to assume that you made games in the '80s. Games are generally a lot more complex these days and that's from a technical standpoint. If you honestly believe that a game like The 7th Guest required more programming knowledge than a game like Max Payne 3, you are retarded. 7th Guest was an FMV game. It didn't even have physics or real-time 3D rendering. You spout so much nonsense that I almost want to believe that you're trolling.
Also, where did you get that job listing from? Which developer? A link would be great. |
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Jun 27, 22:34 |
Re: Max Payne 3 DLC Next Month |
Techie714 © |
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Jun 27, 22:39 |
Re: Max Payne 3 DLC Next Month |
Aero |
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Jun 27, 23:34 |
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Closed Betas |
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Jun 27, 23:40 |
Re: Max Payne 3 DLC Next Month |
DDI |
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Jun 28, 00:47 |
Re: Max Payne 3 DLC Next Month |
Techie714 © |
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Jun 28, 08:43 |
Re: Max Payne 3 DLC Next Month |
Closed Betas |
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Jun 28, 17:33 |
Re: Max Payne 3 DLC Next Month |
spindoctor |
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Jun 28, 19:55 |
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Closed Betas |
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Jun 28, 17:37 |
Re: Max Payne 3 DLC Next Month |
Beamer |
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Jun 28, 20:13 |
Re: Max Payne 3 DLC Next Month |
Closed Betas |
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Jun 30, 03:23 |
Re: Max Payne 3 DLC Next Month |
Jerykk |
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Jun 30, 10:55 |
Re: Max Payne 3 DLC Next Month |
Sepharo |
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Jul 1, 06:27 |
Re: Max Payne 3 DLC Next Month |
Jerykk |
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Jun 28, 00:08 |
Re: Max Payne 3 DLC Next Month |
spindoctor |
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Jun 28, 00:14 |
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Sepharo |
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Jun 28, 01:49 |
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Wowbagger_TIP |
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Jun 28, 08:33 |
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xornand |
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Jun 27, 22:37 |
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DangerDog |
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Jun 27, 23:33 |
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Acleacius |
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Jun 28, 04:38 |
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eRe4s3r |
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Jun 28, 04:08 |
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durandal |
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Jun 28, 04:53 |
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spindoctor |
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Jun 28, 04:53 |
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spindoctor |
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Jun 28, 08:12 |
Re: Max Payne 3 DLC Next Month |
xornand |
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Jun 28, 08:25 |
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space captain |
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