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| 13. |
Re: Star Wars: The Old Republic 1.3 Live |
Jun 28, 2012, 12:52 |
Sempai |
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winnetou wrote on Jun 28, 2012, 06:47:
Sempai wrote on Jun 28, 2012, 06:24: Meters/Combat logs/raid tools/something... [...] A simple fucking /readycheck [...] Enrage timers for bosses. Summons of any kind to help diminish downtime(wipes)for raid groups. After 18 loading screens, you then have to run your ass back to bosses via 1997.
And yes, I feel like a complete chump because this is one of, if not THE worst run mmo's i can remember.
Have you played Matrix online/ Aion/ Age of conan/ Warhammer online/ Star Trek online/...?
Combat logs are in the game since patch 1.2. They repeatedly said that they wanted that information to be available for personal evaluation, but not to judge others with. This reddit thread delivered an early summary of a few of the available parsers, more recently, dpsmeter.com has become available and seems promising. Haven't tried it myself though, I heal; my feedback is people surviving.
I don't understand your enrage timer comment, please explain; bosses do enrage, do you want an in-game timer/countdown?
After wiping, players can use transportation to checkpoints. These could certainly be spaced out more generously, but some of them are available, with varying quality of implementation; I prefer the Karagga's Palace version, lack of realism be damned.
The ready check issue is perplexing. At the guild summit someone pointed that lack out and they seemed surprised to have to confirm that they did in fact not have one. A few months later, it's still not in. Yes, i realize combat logs are finally in the game, technically. I'm sorry i just don't enjoy tabbing/logging out of the game to go hunt down a text file, then go somewhere on the net and stare at a parsed log. No one asked for this shit, and the people who don't want meters are the very people who fear others will actually see their performance, or lack thereof. Is this an RPG or not? Or are we all just watching the pretty explosions?
Only a team of misfit's like Bioware would use the man hours to implement a completely moronic idea as this.
And yes there are speeders you can grab if you've downed 2 bosses in EC for instance, but for some reason Bioware has this fetish of setting the player down in front of a fucking cave that you cannot mount up in, so you then run through a long assed cave on foot, and a mile or two later come to the door of the boss, to be greeted by yet another loading screen.
It's all so moronic and just plain bad design, i wonder if they have 1 lead designer who has ever stood up and begged the question "hey, is any of this shit actually FUN for the players?"
My $20 bucks says nill.
But like i said, i enjoy aspects of the game, and im a glutton for punishment. |
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Date |
Subject |
Author |
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1. |
Jun 26, 17:43 |
Re: Star Wars: The Old Republic 1.3 Live |
Lorcin |
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2. |
Jun 26, 17:45 |
Re: Star Wars: The Old Republic 1.3 Live |
Asmo |
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3. |
Jun 26, 17:47 |
Re: Star Wars: The Old Republic 1.3 Live |
NicklePop |
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4. |
Jun 26, 17:49 |
Re: Star Wars: The Old Republic 1.3 Live |
The Half Elf |
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5. |
Jun 26, 17:51 |
Re: Star Wars: The Old Republic 1.3 Live |
NKD |
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6. |
Jun 26, 18:07 |
Re: Star Wars: The Old Republic 1.3 Live |
winnetou |
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7. |
Jun 26, 18:46 |
Re: Star Wars: The Old Republic 1.3 Live |
Angrius Maximis |
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8. |
Jun 26, 18:52 |
Re: Star Wars: The Old Republic 1.3 Live |
great scott |
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9. |
Jun 26, 22:30 |
Re: Star Wars: The Old Republic 1.3 Live |
ASeven |
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10. |
Jun 26, 22:37 |
Re: Star Wars: The Old Republic 1.3 Live |
nin |
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11. |
Jun 28, 06:24 |
Re: Star Wars: The Old Republic 1.3 Live |
Sempai |
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12. |
Jun 28, 06:47 |
Re: Star Wars: The Old Republic 1.3 Live |
winnetou |
| >> |
13. |
Jun 28, 12:52 |
Re: Star Wars: The Old Republic 1.3 Live |
Sempai |
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