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Meet the Pyro & Team Fortress 2 Features Near

The Team Fortress 2 Website is now offering day one of Pyromania, which will feature three days of festivities revealing new game features coming to Team Fortress 2. This will culminate in the release of the "Meet the Pyro" video this week and a new version of Valve's multiplayer shooter soon. Today's update reveals new achievements coming to the game, and offers this outline of a new game mode:

Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.

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30. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 26, 2012, 16:29 mag
 
Dev wrote on Jun 25, 2012, 21:04:
mag wrote on Jun 25, 2012, 20:15:
I'm kind of afraid of what they'll do to the pyro. Pyro and spy are my two most-played classes.
Why do you think they are doing anything to the pyro? It already got the class updates (which is where the flare gun came from) long long ago. Wasn't it one of the first ones to do so?

I didn't think they were going to do anything to it, because yes, I remember the pyro update--but so many people everywhere were talking changes that I thought I might have missed something.

Classes get nerfs/boosts all the time, in addition, so the whole 'pyromania' thing would be a good time for any that they were planning for the pyro. Like, the heavy had the sandvich nerf 'recently', and got a speed boost at some random update a couple years ago, etc.
 
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29. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 26, 2012, 05:39 Sphinx
 
eunichron wrote on Jun 25, 2012, 17:09:

I haven't played TF2 for years, is it even worth playing now that it's a F2P hat simulator?

Are you besmirching my hats? Don't listen to this guy hats, he knows not what he says.
 
-Sphinx
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28. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 26, 2012, 01:33 scratz
 
Wildone wrote on Jun 25, 2012, 17:38:
And its a bit late in the game for a 'meet the..' anything..games been out for so long now its redundant.
You should borrow your parent's dictionary and look up the word "redundant".
 
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27. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 23:14 Silicon Avatar
 
Pyro was way cooler when the fire stuck to the floor and made anyone stepping on it catch on fire too.

That was OP but it was a lot of fun.

While I'm at it, Engineer mini-sentries should be stick-able on the ceilings and walls.

 
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26. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 21:45 AngelicPenguin
 
mag wrote on Jun 25, 2012, 20:15:
I'm kind of afraid of what they'll do to the pyro. Pyro and spy are my two most-played classes. Spy's hard enough now that most people have learned to spy check everyone and everything, so I don't want the pyro to get better.

On the other hand, I rather love my degreaser+compression blast+flare gun. I can dominate with that. Please don't take it away.

It's pretty much universally accepted as the weakest class, so I wouldn't expect any nerfs.
 
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25. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 21:04 Dev
 
mag wrote on Jun 25, 2012, 20:15:
I'm kind of afraid of what they'll do to the pyro. Pyro and spy are my two most-played classes.
Why do you think they are doing anything to the pyro? It already got the class updates (which is where the flare gun came from) long long ago. Wasn't it one of the first ones to do so?
 
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24. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 20:15 mag
 
I'm kind of afraid of what they'll do to the pyro. Pyro and spy are my two most-played classes. Spy's hard enough now that most people have learned to spy check everyone and everything, so I don't want the pyro to get better.

On the other hand, I rather love my degreaser+compression blast+flare gun. I can dominate with that. Please don't take it away.
 
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23. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 19:48 Sepharo
 
Shok wrote on Jun 25, 2012, 14:47:
I always loved using the flare gun to annoy and kill snipers on 2fort. Maybe I'll play some more TF2 this week if the new pyro changes are cool.

If you're a sniper on 2fort and you get hit by a flare you're a really bad 2fort sniper.
 
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22. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 19:25 Silicon Avatar
 
Spy is great at dragging the flag out of the base and/or resetting the pick-up timer. Just go in cloaked or with dead-ringer (dead ringer is best) and touch the flag. If you move it on top of that, it's a bonus. Even if you are on fire you can often still touch the flag and reset the timer. The more you have the enemy's flag/intel out in the open the more they have to play defense.

Smart teams will have someone switch to pyro to use the compression blast to keep spies away from the intel/flag. If someone actually grabs the flag then you can use compression blast to send them flying backwards.

I think demo-man is a bigger newb class than pyro. All you have to do is set up sticky mines and wait.

On maps with capture points things are a bit different. Spy is suited to screwing with teleporters and sentry guns on those maps.
 
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21. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 19:23 Dev
 
Wildone wrote on Jun 25, 2012, 17:37:
Spys are pretty useless except for sapping stuff, and they always die/get killed in the process. As a career pyro I spy check EVERRRRRRYOOOOOOOONNNNNNNNNNNEEEEEEEEEEE
You forgot the ALLLL THE TIIIIMMMMEEEE
 
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20. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 19:12 jdreyer
 
"WHO TOUCHED SASHA??!?"

Hard to believe it's been five years already...
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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19. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:42 Wildone
 
haha yes I do wonder about that..  
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18. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:41 AngelicPenguin
 
Wildone wrote on Jun 25, 2012, 17:38:
And its a bit late in the game for a 'meet the..' anything..games been out for so long now its redundant.

You've always got the "is it a he or a she?" argument to answer.

Although the pyro's audio was clearly recorded by a male.
 
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17. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:40 AngelicPenguin
 
theyarecomingforyou wrote on Jun 25, 2012, 17:38:
Pigeon wrote on Jun 25, 2012, 17:12:
Spy is definitely one of the harder classes to master, and it really depends on how alert the other team is, and how good your team is at providing enough of a distraction for you to slip through the lines and cause some damage.

If any class is a newb class its pyro, you can run in and set everything on fire and die and maybe get some assists because you set everything on fire. But it still takes skill to master, I don't see too many real good pyros, but when I do they're pretty devastating.
Exactly. I very rarely play as spy because I don't find it enjoyable. It takes a lot of time and effort to master when every other class is considerably more fun.

Chain stabbing the cart though is pretty fun.
 
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16. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:38 Wildone
 
And its a bit late in the game for a 'meet the..' anything..games been out for so long now its redundant.  
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15. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:38 theyarecomingforyou
 
Pigeon wrote on Jun 25, 2012, 17:12:
Spy is definitely one of the harder classes to master, and it really depends on how alert the other team is, and how good your team is at providing enough of a distraction for you to slip through the lines and cause some damage.

If any class is a newb class its pyro, you can run in and set everything on fire and die and maybe get some assists because you set everything on fire. But it still takes skill to master, I don't see too many real good pyros, but when I do they're pretty devastating.
Exactly. I very rarely play as spy because I don't find it enjoyable. It takes a lot of time and effort to master when every other class is considerably more fun.
 
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14. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:37 Wildone
 
Spys are pretty useless except for sapping stuff, and they always die/get killed in the process. As a career pyro I spy check EVERRRRRRYOOOOOOOONNNNNNNNNNNEEEEEEEEEEE  
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13. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:12 Pigeon
 
Wowbagger_TIP wrote on Jun 25, 2012, 16:01:
TychoCelchuuu wrote on Jun 25, 2012, 15:16:
Verno wrote on Jun 25, 2012, 15:14:
deqer wrote on Jun 25, 2012, 14:42:
Although their "Meet the *" videos are nice, the game TF2 still remains to be overly balanced to the point of being handicapped with it's newbie classes like Spy, or it's random critical hits mechanism; it's just so boring now because there is no sense of skill or control or dominance when you have so many shit random factors like that in the game.

Hahaha come on, in what universe is Spy a newbie class? It is one of the most difficult classes to play effectively and requires a lot of foresight and strategy. Opposition teams are well trained to shoot first on many servers so you have to effectively imitate other players, their routes and know where what class will be when which requires a well rounded understanding of class balance in general. You also need good timing and instinct to pick your goals to best help the team, not to mention a bit of luck.
deqer's definition of a newbie class is probably "whichever class usually kills me in something that I think wasn't a fair fight." He probably imagines that spies just walk around cloaked or disguised, killing whoever they want instantly with bacstabs.
No kidding. I've tried playing a spy occasionally, but I've found that I don't have the patience for it. It really is a difficult class to play well. I see lots of really lousy spies though, and they tend to get repeatedly killed in humiliating ways on most servers

Spy is definitely one of the harder classes to master, and it really depends on how alert the other team is, and how good your team is at providing enough of a distraction for you to slip through the lines and cause some damage.

If any class is a newb class its pyro, you can run in and set everything on fire and die and maybe get some assists because you set everything on fire. But it still takes skill to master, I don't see too many real good pyros, but when I do they're pretty devastating.
 
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12. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 17:09 eunichron
 
TychoCelchuuu wrote on Jun 25, 2012, 15:16:
Verno wrote on Jun 25, 2012, 15:14:
deqer wrote on Jun 25, 2012, 14:42:
Although their "Meet the *" videos are nice, the game TF2 still remains to be overly balanced to the point of being handicapped with it's newbie classes like Spy, or it's random critical hits mechanism; it's just so boring now because there is no sense of skill or control or dominance when you have so many shit random factors like that in the game.

Hahaha come on, in what universe is Spy a newbie class? It is one of the most difficult classes to play effectively and requires a lot of foresight and strategy. Opposition teams are well trained to shoot first on many servers so you have to effectively imitate other players, their routes and know where what class will be when which requires a well rounded understanding of class balance in general. You also need good timing and instinct to pick your goals to best help the team, not to mention a bit of luck.
deqer's definition of a newbie class is probably "whichever class usually kills me in something that I think wasn't a fair fight." He probably imagines that spies just walk around cloaked or disguised, killing whoever they want instantly with bacstabs.

deqer reminds me of those players in BF3 that accuse everyone who kills them of hacking.

I haven't played TF2 for years, is it even worth playing now that it's a F2P hat simulator?
 
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11. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 16:54 Beelzebud
 
One thing I've learned from playing TF2 since 2007: At one point, some jack ass has referred to every single class as "the n00b class", without exception.

Here is the secret to TF2: They're all "noob classes", it's just that they all also have enough depth to make them all classes for vets as well.
 
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