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Risen 2 Demo

The Steam page for Risen 2: Dark Waters now features a playable demo for Piranha Bytes' role-playing sequel (thanks Frans). Here's an outline of the game's pirate theme:

Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt. The hero, now a member of the Inquisition, is sent out to find out how to stop the chaos caused by these creatures from the deep. His quest begins with rumors that the pirates who frequent the southern islands are the only ones who know a way to get rid of the creatures once and for all and end their reign of terror.

With an all-new pirate-based theme, Risen 2: Dark Waters aims to combine the most loved classic RPG gameplay mechanics of the original Risen with a fresh theme and setting on a huge variety of themed island locales. A third-person role-playing game set in a dark and gritty universe, Risen 2: Dark Waters maintains the most immersive features of the original Risen, with multiple approaches to every challenge allowing players to shape the game world based on their own decisions. These choices will serve to unlock new paths, features and additional skills for the character. Together with a highly interactive environment and a full day/night-cycle affecting countless aspects of the game world, Risen 2 will be set in the most immersive RPG game world so far.

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20. Re: Risen 2 Demo Jun 25, 2012, 23:18 Jerykk
 
Most enemies in Risen 2 are cannon fodder and you can simply click them to death (button-mashing). And every enemy (i.e. even the high level ones) can be defeated with little effort by using cheap hit and run tactics.

We must be playing different games because most enemies in my Risen 2 can break out of stunlocks by attacking you (and they typically do this after you've hit them 2-3 times). Now, if you can get behind an enemy and aren't being attacked by other enemies (which is pretty rare), you can do a good amount of damage before he can defend himself. Like I said earlier, positioning is important. For human enemies, button mashing won't do anything because they'll just block all your attacks and then counter. If you get hit and you're playing on Hard difficulty, you will take a significant amount of damage, especially if you haven't put a lot of points into Toughness. Some enemies (like the crocodiles or those big zombie orc dudes) can kill you in 1-2 hits.

As for useful skills, I imagine you didn't invest a lot into the Dirty Tricks or Voodoo skills. The parrot is tremendously useful for splitting up groups of enemies that would otherwise destroy you. The sand-in-the-eyes is great for preventing enemies from blocking, which lets you get some free hits. The voodoo power scepter (with sufficiently high Black Magic levels) is also great for softening up groups of enemies. And in most cases, enemies hang out in groups so crowd control is essential. Unless you're telling me that you can jump into a group of ghouls or bats and just button mash until they're all dead.
 
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19. Re: Risen 2 Demo Jun 25, 2012, 23:01 Jerykk
 
Timing parries doesn't make for engaging combat. From Gothic 1 on, and yes I've played them all, their combat implementation has never really gotten any better. It may not be as incredibly clunky as Gothic 1 but it's not really that much less incredibly clunky on the whole and imo not really much fun.

Oh, PB's combat has always been clunky. I don't necessarily see that as a bad thing, though. Mount & Blade has even clunkier combat than any PB game but I still have a lot of fun with it. As long as the combat offers depth and challenge, I'm happy. Conversely, if you can consistently button mash your way to victory, I consider that a sign of poor combat and that's how I felt about the Elder Scrolls games and KOA. Style only goes so far when there's no substance to back it up.
 
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18. Re: Risen 2 Demo Jun 25, 2012, 17:00 RollinThundr
 
Jerykk wrote on Jun 25, 2012, 12:37:
You can beat every enemy by rolling around on the floor, some blocking and some hitting when the AI is too slow and confused to figure out the position of the player character. Anyone with half a brain can figure out the AI in less than five minutes and after that you're just flying through the game.

You're contradicting yourself. First you say that you can beat most enemies just by button mashing, now you say that dodging, blocking and timing your attacks is necessary.

There are a few enemies that can be defeated by just button-mashing. Most enemies cannot because most enemies don't remain stunlocked for long.

On the bright side, at least you're putting some effort into your posts again. Your trolling efforts had been pretty half-hearted as of late.

Timing parries doesn't make for engaging combat. From Gothic 1 on, and yes I've played them all, their combat implementation has never really gotten any better. It may not be as incredibly clunky as Gothic 1 but it's not really that much less incredibly clunky on the whole and imo not really much fun.

 
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17. Re: Risen 2 Demo Jun 25, 2012, 16:49 CJ_Parker
 
Jerykk wrote on Jun 25, 2012, 12:37:
You can beat every enemy by rolling around on the floor, some blocking and some hitting when the AI is too slow and confused to figure out the position of the player character. Anyone with half a brain can figure out the AI in less than five minutes and after that you're just flying through the game.

You're contradicting yourself. First you say that you can beat most enemies just by button mashing, now you say that dodging, blocking and timing your attacks is necessary.

No contradiction to be seen anywhere.
Most enemies in Risen 2 are cannon fodder and you can simply click them to death (button-mashing). And every enemy (i.e. even the high level ones) can be defeated with little effort by using cheap hit and run tactics.
There is certainly not much skill involved and no need to make use of some of the neat skills in the game. Dirty tricks for example are plain unnecessary. PB unfortunately missed the chance to make combat more interesting even though they chose to provide the tools for more variety.
Thanks to the retarded AI, however, you will only ever need the left mouse button, the roll-dodge button and the kick button for the giant crabs.
The game lacks the typical measure vs countermeasure approach to combat that would ideally make every skill useful and meaningful. That potential was completely wasted by poor AI and mechanics.

There are a few enemies that can be defeated by just button-mashing. Most enemies cannot because most enemies don't remain stunlocked for long.

Fine. We have very different interpretations of the terms "few" and "most" then. My experience has been that the vast majority of enemies in Risen 2 can in fact simply be clicked to death. Only humanoids, crocs, firebirds and jaguars/panthers require a bit of the (lame and boring) hit/evade/yawn/hit/evade/yawn/hit/evade/yawn "tactics".

On the bright side, at least you're putting some effort into your posts again. Your trolling efforts had been pretty half-hearted as of late.

ya think?!!1?? ya wont mii 2 trollz ur a$$ bettah homie?!?

 
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16. Re: Risen 2 Demo Jun 25, 2012, 12:37 Jerykk
 
You can beat every enemy by rolling around on the floor, some blocking and some hitting when the AI is too slow and confused to figure out the position of the player character. Anyone with half a brain can figure out the AI in less than five minutes and after that you're just flying through the game.

You're contradicting yourself. First you say that you can beat most enemies just by button mashing, now you say that dodging, blocking and timing your attacks is necessary.

There are a few enemies that can be defeated by just button-mashing. Most enemies cannot because most enemies don't remain stunlocked for long.

On the bright side, at least you're putting some effort into your posts again. Your trolling efforts had been pretty half-hearted as of late.
 
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15. Re: Risen 2 Demo Jun 25, 2012, 11:26 Kajetan
 
CJ_Parker wrote on Jun 25, 2012, 10:01:
Bullshit. Combat in Skyrim or KoA is way more fleshed out and polished and much deeper than the combat in Risen 2 since you actually need to use a much larger variety of skills and equipment etc.
I can't say much about Skyrim, but the combat in KoA isn't THAT complex.

But it's very satisfying to look at. The animation is gorgeous, the effects are neat. And compared to Risen 2, there is a constant flow in kicking, bashing, mauling, casting, poisoning or shooting your opponent to death. You really have the illusion you've done and achieved something when some giant troll finally slams into the ground. Blamm, GOT YA! HAH! The combat presentation is the only reason i finished KoA.

In Risen 2, you just click to the point where the enemy is registered dead by the game code. So boring!
 
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14. Re: Risen 2 Demo Jun 25, 2012, 10:01 CJ_Parker
 
Jerykk wrote on Jun 24, 2012, 22:42:
Learning enemy attack behaviors, timing your blocks, dodges and attacks, managing your cooldowns and positioning your character to avoid being flanked... this is what requires skill and makes the combat interesting.

Wow, that sounds like fun. If only Risen 2 had any of those features then combat in Risen 2 would probably truly be interesting.

Unfortunately it doesn't. At all.

- Enemy attack "behavior" (we need to use a very loose definition of "behavior" to call the spastic random movements of the creatures in Risen 2 "behavior"). Honestly, the AI in this game is simply poor. Just about the only creature where it is fun to wait for the right moment to attack is the giant crab. You need to kick it when it gets on its hind legs and then it topples over for an easy kill.
All other creatures "behave" retarded. Depending on your level of humor it will either bring tears of joy or frustration to your eyes when you watch these poor sobs with their even poorer animations flip-flop all over the place.

- Timing blocks: Yep. Real hard to do. Enemy attacks. You block. Wow. I'm a genius!!! [Sorry but I hate if people make extremely simple things sound like rocket science]

- Dodges + attacks: Again just lame. You dodge and run in circles around the enemy. Yawn. Boring.

- Managing cooldowns: LOL. Overstatement of the year. What is there to "manage"? You are once again making a very simple mechanic sound like much more than it is. All you have to do is keep track of your cooldown on healing (you need to screw up real bad to even require any healing at all) and gun shots. Even the most simple MMOs require fucktons more "management" when it comes to the cooldowns.

- Positioning your character to avoid being flanked: This one takes the cake, throws it in the air and hits a fucking home run. You must be the king of n00bs if you seriously want to call using the movement keys an element that makes combat interesting. ROTFLLAWLERCOPTOR!!!

If you try to button-mash your way to victory, you will die.

100% incorrect. Many enemies in Risen 2 require just that. Button-mashing. You just click them to death. There are very few enemies that require blocking and dodging. I finished the game on hard difficulty. I know what I'm talking about.

That alone makes the combat more engrossing than the combat in Skyrim, Kingdoms of Amalur, etc.

Bullshit. Combat in Skyrim or KoA is way more fleshed out and polished and much deeper than the combat in Risen 2 since you actually need to use a much larger variety of skills and equipment etc.
Combat in Risen 2 is buggy, laggy and lame in comparison. You can beat every enemy by rolling around on the floor, some blocking and some hitting when the AI is too slow and confused to figure out the position of the player character. Anyone with half a brain can figure out the AI in less than five minutes and after that you're just flying through the game.

But, hey, if you want to make yourself believe that you are the special one because you are among the self-acclaimed elite that "gets" Risen 2 combat then be my guest. For me you are "special" in another kind of sense if you seriously consider yourself special for "mastering" Risen 2's combat system (which takes anyone over the age of four less than five minutes).

Seriously, the extremely poor combat system of Risen 2 has been criticized in just about any and every review on the net and in mags. And rightfully so. There is absolutely no depth to it. It is very shallow and offers very little challenge or variety. Even the boss fights are ridiculously easy. I guess it's OK for an action adventure but since Risen 2 pretends to be a RPG it needs to try much harder next time, i.e. if there will be a Risen 3.

 
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13. Re: Risen 2 Demo Jun 25, 2012, 09:16 Omni
 
I wish I could say that this is a good game but I just can't.
Its such a dull game that have nothing special to offer.
 
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12. Re: Risen 2 Demo Jun 25, 2012, 06:20 finga
 
Piranha Bytes makes great games... that I wouldn't recommend most people actually try to play. They're so brilliant, and simultaneously so flawed.  
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11. Re: Risen 2 Demo Jun 25, 2012, 01:53 Kajetan
 
Bet wrote on Jun 24, 2012, 22:11:
And the three sets of on-disc DLC!
Which were unlockable with a simple change in the config files ... don't know if it still works after the latest patch, but this was a nice little desaster
 
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10. Re: Risen 2 Demo Jun 25, 2012, 01:07 Jerykk
 
Combat is the meat of these types of games, and Risen 2's combat, much like ever prior Pirana Bytes game sucks ass.

To each their own. I like slow-paced, methodical combat and that's what PB's combat has always been like. Risen 2 is no different.
 
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9. Re: Risen 2 Demo Jun 25, 2012, 00:49 RollinThundr
 
Jerykk wrote on Jun 24, 2012, 22:42:
These guys have always had a hard time with combat. I *still* can't actually use the "kick" feature in the game. For some reason it's assigned to the same button as jump, but there are onscreen prompts for when you're supposed to use it in battle, but every time (and I've put about 20 hours into the game), you just... jump.

You have to be locked onto a target if you want to kick. Hold RMB and then press Space.

As for the game's quality, I'd say it's pretty good if you enjoyed PB's previous games. If not, you definitely won't enjoy Risen 2. PB actually tries some new things. The equipment system has been greatly expanded and they've added skill checks during dialogue. I wish there were more of those but it's a good start. Some of the quests have multiple solutions too, which is a nice change. Again, I just wish there was more of that. After the patch that added dodging and the ability to block animal attacks, the combat is a lot less frustrating.

Compared to Gothic 1 and 2, Risen 2 has been simplified in some respects. Trading is much more user-friendly. Merchants have infinite gold and the value of items doesn't decrease based on how much quantity the merchant already has. To compensate, training is very expensive. I kinda wish they would just make it harder to get money and reduce the training costs accordingly but the end result would essentially be the same. Also, there's no mana. Instead, all special abilities are based on cooldowns. While this lets you use your abilities more often, I think it diminishes the long-term depth a bit. If you're patient enough, you can use your abilities infinitely during a fight, whereas with mana, you couldn't.

In regards to Jaguar's review, I think it's a bit harsh. Is it safe to assume that you either didn't play or enjoy Gothic 1 and 2? You criticize the presence of a soft lock and claim the game lacks depth as a result, but this isn't a shooter. The depth stems from the melee combat. Learning enemy attack behaviors, timing your blocks, dodges and attacks, managing your cooldowns and positioning your character to avoid being flanked... this is what requires skill and makes the combat interesting. If you try to button-mash your way to victory, you will die. That alone makes the combat more engrossing than the combat in Skyrim, Kingdoms of Amalur, etc.

Shitty combat is still shitty combat. Even if there are elements of the game that are nice, skill checks in dialog, multiple quest solutions. Combat is the meat of these types of games, and Risen 2's combat, much like ever prior Pirana Bytes game sucks ass.
 
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8. Re: Risen 2 Demo Jun 24, 2012, 22:54 Draugr
 
Ludomancer wrote on Jun 24, 2012, 22:32:
I *still* can't actually use the "kick" feature in the game. For some reason it's assigned to the same button as jump, but there are onscreen prompts for when you're supposed to use it in battle, but every time (and I've put about 20 hours into the game), you just... jump. And then get smacked down by an enemy that's probably wondering why you look like such an idiot. It's pretty bad.

You need to hold the block key and THEN press the jump key.
 
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7. Re: Risen 2 Demo Jun 24, 2012, 22:42 Jerykk
 
These guys have always had a hard time with combat. I *still* can't actually use the "kick" feature in the game. For some reason it's assigned to the same button as jump, but there are onscreen prompts for when you're supposed to use it in battle, but every time (and I've put about 20 hours into the game), you just... jump.

You have to be locked onto a target if you want to kick. Hold RMB and then press Space.

As for the game's quality, I'd say it's pretty good if you enjoyed PB's previous games. If not, you definitely won't enjoy Risen 2. PB actually tries some new things. The equipment system has been greatly expanded and they've added skill checks during dialogue. I wish there were more of those but it's a good start. Some of the quests have multiple solutions too, which is a nice change. Again, I just wish there was more of that. After the patch that added dodging and the ability to block animal attacks, the combat is a lot less frustrating.

Compared to Gothic 1 and 2, Risen 2 has been simplified in some respects. Trading is much more user-friendly. Merchants have infinite gold and the value of items doesn't decrease based on how much quantity the merchant already has. To compensate, training is very expensive. I kinda wish they would just make it harder to get money and reduce the training costs accordingly but the end result would essentially be the same. Also, there's no mana. Instead, all special abilities are based on cooldowns. While this lets you use your abilities more often, I think it diminishes the long-term depth a bit. If you're patient enough, you can use your abilities infinitely during a fight, whereas with mana, you couldn't.

In regards to Jaguar's review, I think it's a bit harsh. Is it safe to assume that you either didn't play or enjoy Gothic 1 and 2? You criticize the presence of a soft lock and claim the game lacks depth as a result, but this isn't a shooter. The depth stems from the melee combat. Learning enemy attack behaviors, timing your blocks, dodges and attacks, managing your cooldowns and positioning your character to avoid being flanked... this is what requires skill and makes the combat interesting. If you try to button-mash your way to victory, you will die. That alone makes the combat more engrossing than the combat in Skyrim, Kingdoms of Amalur, etc.

This comment was edited on Jun 24, 2012, 22:57.
 
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6. Re: Risen 2 Demo Jun 24, 2012, 22:32 Ludomancer
 
I just started playing the full game last week. It took a while to get into it, but beyond the pirate theme it really is another classic Piranha Bytes game (for good and bad!).
These guys have always had a hard time with combat. I *still* can't actually use the "kick" feature in the game. For some reason it's assigned to the same button as jump, but there are onscreen prompts for when you're supposed to use it in battle, but every time (and I've put about 20 hours into the game), you just... jump. And then get smacked down by an enemy that's probably wondering why you look like such an idiot. It's pretty bad.
The rest of the game is quite good though. Classic PB towns with their well-written characters, familiar tropes like various factions you eventually have to side with, lots of adventure.... It's definitely not a bad game.
I would highly recommend Risen 2 to anyone who has a sudden urge for a new Gothic game, or who just wants to support the Little Developer who Could.
 
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5. Re: Risen 2 Demo Jun 24, 2012, 22:11 Bet
 
DarkCntry wrote on Jun 24, 2012, 21:19:
The Half Elf wrote on Jun 24, 2012, 20:28:
Not sure if it's just me or my taste in games lately, but finding it very MEH.

Pretty much everyone felt that way, and it was compounded with the then pre-patch combat mechanics with the inability to do simple things like dodge. Even post-patch with dodging, it still hasn't made combat any more fun or engaging.
And the three sets of on-disc DLC!
 
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4. Re: Risen 2 Demo Jun 24, 2012, 21:19 DarkCntry
 
The Half Elf wrote on Jun 24, 2012, 20:28:
Not sure if it's just me or my taste in games lately, but finding it very MEH.

Pretty much everyone felt that way, and it was compounded with the then pre-patch combat mechanics with the inability to do simple things like dodge. Even post-patch with dodging, it still hasn't made combat any more fun or engaging.
 
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3. Re: Risen 2 Demo Jun 24, 2012, 20:43 JaguarUSF
 
The Half Elf wrote on Jun 24, 2012, 20:28:
Not sure if it's just me

Not just you.
 
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2. Re: Risen 2 Demo Jun 24, 2012, 20:28 The Half Elf
 
Not sure if it's just me or my taste in games lately, but finding it very MEH.  
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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1. Re: Risen 2 Demo Jun 24, 2012, 14:37 netnerd85
 
and downloading...  
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