14 Replies. 1 pages. Viewing page 1.
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| 14. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 17:38 |
Dev |
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Beamer wrote on Jun 22, 2012, 07:37: Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.) ZOMG NO! I wasted my $15 on an indie game! $15 is so much to waste!
Or, there's the $60 I spent on Diablo 3, which is supposed to be an AAA title. And I consider it a waste of money. I'd have been better off taking a risk and kickstarting 4 more $15 projects.
Beamer wrote on Jun 22, 2012, 10:45: With Kickstarter you get a sales video of a game that may not have even had a single line of code written yet. You don't know when it will be out, you don't know what features will make it, you don't know if the game will shift from FPS to third person halfway through, and you don't have any even slightly way to judge quality. Unless you choose the kickstarters that DO have code written and are significantly complete, where the features are mostly decided already. They tend to be the indie projects that have been self funded and worked on for years prior to doing a kickstarter. |
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| 13. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 12:09 |
nin |
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If the Shadowrun game actually gets made and isn't a complete shitfest, I'll have gotten my value out of it ten times over, since there never would have BEEN a Shadowrun game to begin with. (Same for Wasteland 2.) Exactly. I'd gladly toss money towards a game if it interests me and it's one that, under normal circumstances, a publisher wouldn't touch and wouldn't get made. At least then, they can't blame the publisher, and I'll never wonder what might have been if Jordan had been given the chance to make a ShadowRun game his way (or Brian making a WL2 game the way he wanted).
It's certainty not a guaranty for success, but between that and nothing at all, I'll take a risk.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 12. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 12:04 |
Beamer |
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Creston wrote on Jun 22, 2012, 11:53:
It doesn't make you a hater, and stop playing the wounded martyr. "Oh, I am the only voice of reason and everyone lambasts me for it. Woe is mine!"
I wonder why you keep hammering this point, though? You seem to have this incredible inability to understand that if nobody kickstarts these projects, the game doesn't get made. So yeah, good luck with paying the $7.50 two months after the game that didn't get made comes out. I mean... what?
And who cares how many people felt they "got value" out of it? If the Shadowrun game actually gets made and isn't a complete shitfest, I'll have gotten my value out of it ten times over, since there never would have BEEN a Shadowrun game to begin with. (Same for Wasteland 2.) Other people might need it to be the next Ultima 7 before they feel that their $15 was wisely spent. Who cares???
Well, you apparently do.
Creston Creston, I was getting that in because any time I say anything even slightly cautious about Kickstarter I get the following:
ASeven wrote: But then again your bias against KS has always been known around here. At this point I'd rather address it prior.
As for the game not getting made, that's questionable. Some of these kickstarters absolutely could have been made without being kickstarted. People have been doing it for decades. Mount and Blade got made without a kickstarter. Orcs Must Die got made without a kickstarter. It isn't the only option, and if it is then perhaps the project shouldn't be made. I know a girl, an Urban Brooklyn Beekeeper, that is trying to buy a farm. She's kickstarting it. So she can buy a personal farm. Much like this farm, games have other, more viable ways of funding that don't require the charity of strangers.
Still, I do get it, and that's why I've kickstarted dozens of things, mostly video games. But I know there's an enormous risk. Some of these are going to absolutely blow. They'll be unfinished, buggy messes that are nothing like what was described. Some will never come out. Those are shoddy investments, and in some cases I took the risk because it sounded cool (many of the projects I back I do because it sounds fun and I know if I don't buy it then I'll never remember to do so if and when it comes out.)
I do enjoy that you cherry pick the two most likely to be good projects, though. How about that Tactical game that was crowdsourcing ideas (it failed once but came back!) Or Carmageddon 4, being done by a team that hasn't made a real game since Carmageddon 2! These are risky endeavors. I think any discussion of the success of Kickstarter absolutely needs the asterisk of "but no one has actually delivered a game yet."
And you must care, given the lengthy response. |
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| 11. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 11:53 |
Creston |
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Beamer wrote on Jun 22, 2012, 07:37:
Dev wrote on Jun 22, 2012, 00:12:
Prez wrote on Jun 21, 2012, 21:39: A far more critical number I think will be the percentage of these projects make it to release. I"m not sure that kickstarter tracks anything like that. Nor do they want to. Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.)
Of course, these conversations get you labeled a Kickstarter-hater, even if you backed another game yesterday. It doesn't make you a hater, and stop playing the wounded martyr. "Oh, I am the only voice of reason and everyone lambasts me for it. Woe is mine!"
I wonder why you keep hammering this point, though? You seem to have this incredible inability to understand that if nobody kickstarts these projects, the game doesn't get made. So yeah, good luck with paying the $7.50 two months after the game that didn't get made comes out. I mean... what?
And who cares how many people felt they "got value" out of it? If the Shadowrun game actually gets made and isn't a complete shitfest, I'll have gotten my value out of it ten times over, since there never would have BEEN a Shadowrun game to begin with. (Same for Wasteland 2.) Other people might need it to be the next Ultima 7 before they feel that their $15 was wisely spent. Who cares???
Well, you apparently do.
Creston |
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| 10. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 10:45 |
Beamer |
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Mikus_Aurelius wrote on Jun 22, 2012, 10:32:
Beamer wrote on Jun 22, 2012, 07:37: Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.) That's a problem with any (non-Blizzard) game, though. Gamers always have to decide between buying immediately at full price or delaying gratification, whether they pay kickstarter or a traditional publisher. Yes, but typically you're choosing between playing now or playing later (rather than paying now and playing later or paying later and playing later), and typically you can see some screenshots and videos, read some reviews (if only for accurate descriptions of what's in the game) and talk to people that have played it. With Kickstarter you get a sales video of a game that may not have even had a single line of code written yet. You don't know when it will be out, you don't know what features will make it, you don't know if the game will shift from FPS to third person halfway through, and you don't have any even slightly way to judge quality. |
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| 9. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 10:32 |
Mikus_Aurelius |
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Beamer wrote on Jun 22, 2012, 07:37: Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.) That's a problem with any (non-Blizzard) game, though. Gamers always have to decide between buying immediately at full price or delaying gratification, whether they pay kickstarter or a traditional publisher. |
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| 8. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 07:37 |
Beamer |
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Dev wrote on Jun 22, 2012, 00:12:
Prez wrote on Jun 21, 2012, 21:39: A far more critical number I think will be the percentage of these projects make it to release. I"m not sure that kickstarter tracks anything like that. Nor do they want to. Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.)
Of course, these conversations get you labeled a Kickstarter-hater, even if you backed another game yesterday. |
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| 7. |
Re: 33% of Gaming Kickstarters Funded |
Jun 22, 2012, 00:12 |
Dev |
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Prez wrote on Jun 21, 2012, 21:39: A far more critical number I think will be the percentage of these projects make it to release. I"m not sure that kickstarter tracks anything like that. |
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| 6. |
Re: 33% of Gaming Kickstarters Funded |
Jun 21, 2012, 21:39 |
Prez |
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| A far more critical number I think will be the percentage of these projects make it to release. |
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| 5. |
Re: 33% of Gaming Kickstarters Funded |
Jun 21, 2012, 21:37 |
nin |
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Assuming Dead State makes 5K in the next 13 days (no problem there), I'm 7 for 7 in the gaming department...Also backed Dave Sim's Cerebus (pimp pimp pimp!) and one other book...
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 4. |
Re: 33% of Gaming Kickstarters Funded |
Jun 21, 2012, 21:33 |
Dev |
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Most of the 66% is probably total crap. I've seen some of the crap projects. A lot of them don't even show up on browse until they hit a minimum (not sure what the minimum is, if its funding or number of backers).
I've backed a number of cool looking projects, both board and video game. Right now I'm considering this: KS link Its an interface that makes it absurdly easy to program arduino devices. It would be my first non games project.
Another thing thats made it from kickstarter to purchasable product, is something called "extra core". Its basically a total barebones arduino setup thats only $15. arduino link |
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| 3. |
Re: 33% of Gaming Kickstarters Funded |
Jun 21, 2012, 21:13 |
TheEmissary |
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| Just remember not everything in the game category is a video game. There are tons of board games and other things loosely defined as games. |
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| 2. |
Re: 33% of Gaming Kickstarters Funded |
Jun 21, 2012, 21:02 |
CommunistHamster |
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"82% of projects that raised more than 20% of their goal were funded"
I wonder what this statistic looks like in a graph. I'd expect it rises quite fast, eg 95% of projects that reach 50% of their goal were funded.
Another neat part was that out of the 7 projects that went over a million dollars, 3 were games. |
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| 1. |
Cool |
Jun 21, 2012, 21:00 |
NoyzRulz |
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| Amazing how many games are being created thanks to this and other avenues like music. I dontated to Leisure Suit Larry because that got me into computers, believe it or not! |
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14 Replies. 1 pages. Viewing page 1.
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