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13. Re: On Sale Jun 24, 2012, 02:00 Jerykk
 
I'd heard (not sure if it's true now) there was a way to not fight the boss in TML? Yet for me it was a straight shootout. Is it because I was on a murderous rampage through every other room? And had I been a bit um...less violent, I would have had another option?

I just snuck up behind him and knocked him out.
 
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12. Re: On Sale Jun 23, 2012, 12:43 xXBatmanXx
 
PAM is total garbage, I think I have 2 copies if someone wants one.  
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Buy from GreenManGaming? Use this, we both get $2.00 - http://www.greenmangaming.com/?gmgr=purutuwi
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11. Re: On Sale Jun 22, 2012, 18:14 TrevorC
 
Nah you just grab the unconscious dudes and throw them out of the blast range of the mech.

I ended up stun gunning most of the bosses into submission. I tried to be non-lethal. Can't help it that their augmentations cause their death.
 
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10. Re: On Sale Jun 22, 2012, 13:04 Ecthelion
 
nin wrote on Jun 22, 2012, 13:02:
However, the robot blew up and killed at least one unconscious enemy, which I think counts as a player kill. Anyway, I didn't get the non-lethal achievement at the end, but I later found out that the prologue has to be done non-lethally also (at that point I had no idea I could simply avoid those enemies).

I think that's how mine died too...and like you I didn't go non lethal until post augmentation and at that point (when I realized "no kills" included the very beginning) I wasn't starting over.

I think the way the level was designed, if you want to be 100% non-lethal, you're supposed to let Malik die. It's kind of like the dilemma Batman was faced with at the end of The Dark Knight, except in DX3 the choice wasn't between two people, it was between killing or letting someone die. Unfortunately, the interesting moral choices in the game were neutered by being forced into boss fights where you have to kill every single boss to proceed.
 
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9. Re: On Sale Jun 22, 2012, 13:02 nin
 
However, the robot blew up and killed at least one unconscious enemy, which I think counts as a player kill. Anyway, I didn't get the non-lethal achievement at the end, but I later found out that the prologue has to be done non-lethally also (at that point I had no idea I could simply avoid those enemies).

I think that's how mine died too...and like you I didn't go non lethal until post augmentation and at that point (when I realized "no kills" included the very beginning) I wasn't starting over.

 
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8. Re: On Sale Jun 22, 2012, 12:59 Ecthelion
 
nin wrote on Jun 22, 2012, 12:54:
I went the non killing route until I got to the Save Malik part, where I used some sort of explosive (can't remember if it was a rocket or a mine) to take down the mech and an enemy (human) got caught in the blast.

As I had already tried that section 4-5 times and was getting frustrated, I was just happy to get past it, and let the kill stay in place...

You and me both. I went totally Ninja (Sterling Archer style, except non-lethal) in that part, and managed to save Malik without killing anyone, after about 20 tries. However, the robot blew up and killed at least one unconscious enemy, which I think counts as a player kill. Anyway, I didn't get the non-lethal achievement at the end, but I later found out that the prologue has to be done non-lethally also (at that point I had no idea I could simply avoid those enemies). But I was non-lethal once I got augmented, so we can say my character had a big change of morals after his surgery.
 
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7. Re: On Sale Jun 22, 2012, 12:54 nin
 

I went the non killing route until I got to the Save Malik part, where I used some sort of explosive (can't remember if it was a rocket or a mine) to take down the mech and an enemy (human) got caught in the blast.

As I had already tried that section 4-5 times and was getting frustrated, I was just happy to get past it, and let the kill stay in place...

 
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6. Re: On Sale Jun 22, 2012, 12:47 Ecthelion
 
nin wrote on Jun 22, 2012, 10:00:
I actually thought The Missing Link was superior to the main game, at least where the boss fights are concerned. Missing Link did it right - by letting you fight the boss on your terms, like the rest of the game.

So question for ya - and I'm going to assume we're past the statute of limitations on spoilers here, so those that haven't played can just skip the rest of this...

I'd heard (not sure if it's true now) there was a way to not fight the boss in TML? Yet for me it was a straight shootout. Is it because I was on a murderous rampage through every other room? And had I been a bit um...less violent, I would have had another option?


That's funny, because I just saw a post about a making of Star Trek II video where it warned of spoilers in mentioning that Spock died. And that movie is 30 years old...


Anyway, to answer the question, sort of. And just to avoid further spoilers, I'll use tags.

Regardless of how you enter the room, the boss is in the same place. I think you can snipe him from the entrance (not sure about that, as I never really used guns), or go in guns blazing and shoot him from one of the doorways. Or you can sneak in and drop down on him from above. In any case, as long as you manage to approach him unseen, you can use the take down move, either lethal or non. So the boss fight still happens, technically, but you have the option of knocking him out, not using any weapons, and not getting shot at. That's something that wasn't possible with the other boss fights, and it's a shame. Ideally the player should be able to avoid the fight altogether, but TML's implementation was a vast improvement on the main game, especially for us players who chose to tailor their characters for stealth and non-violence.

Also, it is heavily implied that if you knock him out, the boss guy is killed by the guy who's helping you throughout the DLC. So the end result is essentially the same for story reasons, but at least player choice is there; it just doesn't really affect the story. Considering the fact that the DLC takes place in between chapters in the main game, it would be hard to have a character that you left alive still make sense in the story of the main game, since he'd be around to warn his colleagues about the player.

But I'm hopeful that DX4 will do boss fights correctly from the ground up, so that more story choice is involved.


This comment was edited on Jun 22, 2012, 12:54.
 
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5. Re: On Sale Jun 22, 2012, 10:32 wtf_man
 
Cutter wrote on Jun 21, 2012, 21:18:
Arx was a good game but it was no Gothic.

I loved Arx, but from what I remember of the Gothic Demo... I couldn't stand the controls, so I never played it.
 
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4. Re: On Sale Jun 22, 2012, 10:00 nin
 
I actually thought The Missing Link was superior to the main game, at least where the boss fights are concerned. Missing Link did it right - by letting you fight the boss on your terms, like the rest of the game.

So question for ya - and I'm going to assume we're past the statute of limitations on spoilers here, so those that haven't played can just skip the rest of this...

I'd heard (not sure if it's true now) there was a way to not fight the boss in TML? Yet for me it was a straight shootout. Is it because I was on a murderous rampage through every other room? And had I been a bit um...less violent, I would have had another option?


 
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3. Re: On Sale Jun 22, 2012, 09:53 Ecthelion
 
nin wrote on Jun 22, 2012, 07:52:
If anyone missed out on last years DX, I can't recommend it highly enough. I played through The Missing Link DLC last week, and it's a winner also.
I actually thought The Missing Link was superior to the main game, at least where the boss fights are concerned. Missing Link did it right - by letting you fight the boss on your terms, like the rest of the game. Boss fights are fine for some games, but Deus Ex should at least give you more options than what guns and powers to use in a boss fight. Thankfully, Missing Link fixed that flaw in the main game.

Besides that one glaring flaw though, I thought DX3 was great.
 
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2. Re: On Sale Jun 22, 2012, 07:52 nin
 

Christ, the DX pack is a hell of a lot of great gameplay for $15, even with that one stinker thrown in...

If anyone missed out on last years DX, I can't recommend it highly enough. I played through The Missing Link DLC last week, and it's a winner also.


 
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1. Re: On Sale Jun 21, 2012, 21:18 Cutter
 
Arx was a good game but it was no Gothic.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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