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Forge Details; Interview

The Forge Website is online for this Unreal Engine 3 game coming to PCs this year from Dark Vale, Supergenius, and Digital Confectioners they say will offer: "An amazing blend of MMO PvP and FPS gameplay. MMO style abilities, fluid combat, instanced PvP." The site appears to have been around since April, but they are starting to open up about the game with an announcement and world fly-by trailer and a recent developer diary. There are also interviews with the developers on GameSpy and Gaming Illustrated, and the GameSpy conversation explores the comparisons to a first-person TERA:

Though design began before there was much in the way of information on TERA or other more action-oriented MMO titles, there are a lot of similarities between the two.

We're not quite first-person TERA due to a few differences. Our camera is a mixture of third-person over-the-shoulder and TERA's system, though it's not free-floating. Whatever direction your camera is facing, your character is facing.

There are other combat differences as well. Our dodge and block mechanics work quite differently, our ability system is more streamlined and accessible. That of course comes with a cost of losing some of the intricate chains and combos you can work with, but our combat system is focused on a more visceral feel. Positioning, blocking, dodging, using an ability at just the right time rather than always when available.

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2. Re: Forge Details; Interview Jun 18, 2012, 16:19 Warskull
 
Cutter wrote on Jun 18, 2012, 13:46:
Nice visuals but these sorts of games are always and only about griefing.

It is instanced PvP and he quotes GW1 and TF2. It sounds more like arena based PvP and less like the open world griefing.
 
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1. Re: Forge Details; Interview Jun 18, 2012, 13:46 Cutter
 
Nice visuals but these sorts of games are always and only about griefing.
 
Avatar 25394
 
"Peter, breakfast for dinner is anarchy!" - Lois
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