Cram wrote on Jun 17, 2012, 02:28:Muscular Beaver wrote on Jun 16, 2012, 21:31:
In other news I finally got to act 3 Inferno after spending 10 million (and still wasnt able to replace all of my crap items). Since so many said act 3 is so much easier than act 2, I was really happy to have the worst behind me. Only to die 20 times on my first few steps in act 3. "Most annoying mobs are in act 2" my ass. These fucking flying suckers that shoot fireballs and kill in one hit up close and the fallen that get resurrected right beside me only to kill my 550 resistance ass in 2 hits are the most annoying things Ive ever encountered. I really cant imagine how much I will hate this game once I get to the centipede arm guys... (yeah yeah, Im bad with names).
FWIW, Congrats on making it to Act 3 Inferno. Gonna attempt tackling Zoltun Khuul's tower tonight. Later on, not looking forward to the first stage of the Act2 boss with his adds....that should be a disaster.
s1mon75 wrote on Jun 16, 2012, 15:15:Yes BUT, they've done client side updates for the game previously. They could have tossed that in there. It shoulda been in the first patch, its a text fix that shouldn't require more than 5 mins of coding.Dev wrote on Jun 16, 2012, 14:36:
Why is it so hard for them to update tooltips? That should be a 5 minute thing, that could be patched day 1.
These updates are server side only which negates the need to update the client. In theory this means less updates for the consumer. The issue is to update a tooltip the client needs to also be updated.
Cram wrote on Jun 17, 2012, 02:28:
....that should be a disaster.
wonkawonka wrote on Jun 17, 2012, 02:36:
Is it that hard for these idiots to understand that having for example pants that give you +1000 vitality might be as useful as the resistance stuff, as opposed to +150 vitality?
Resistance will give you let's say 50% damage reduction. Then if you want a comparable vitality item, you want that item to give you double the vitality. Not 5%.
Muscular Beaver wrote on Jun 16, 2012, 21:31:
When will they learn that they also need to buff other stuff when they nerf one thing?
Muscular Beaver wrote on Jun 16, 2012, 21:31:
In other news I finally got to act 3 Inferno after spending 10 million (and still wasnt able to replace all of my crap items). Since so many said act 3 is so much easier than act 2, I was really happy to have the worst behind me. Only to die 20 times on my first few steps in act 3. "Most annoying mobs are in act 2" my ass. These fucking flying suckers that shoot fireballs and kill in one hit up close and the fallen that get resurrected right beside me only to kill my 550 resistance ass in 2 hits are the most annoying things Ive ever encountered. I really cant imagine how much I will hate this game once I get to the centipede arm guys... (yeah yeah, Im bad with names).
Muscular Beaver wrote on Jun 16, 2012, 21:31:
Even that nerf changed nothing about the fact that some items are absolutely worthless without IAS, because IAS is still the most powerful stat, that everyone wants.
When will they learn that they also need to buff other stuff when they nerf one thing?
A huge buff to some stats wouldnt do much bad, because of the insane difficulty (or rather insanity) of Inferno.
In other news I finally got to act 3 Inferno after spending 10 million (and still wasnt able to replace all of my crap items). Since so many said act 3 is so much easier than act 2, I was really happy to have the worst behind me. Only to die 20 times on my first few steps in act 3. "Most annoying mobs are in act 2" my ass. These fucking flying suckers that shoot fireballs and kill in one hit up close and the fallen that get resurrected right beside me only to kill my 550 resistance ass in 2 hits are the most annoying things Ive ever encountered. I really cant imagine how much I will hate this game once I get to the centipede arm guys... (yeah yeah, Im bad with names).
nin wrote on Jun 16, 2012, 14:51:JohnBirshire wrote on Jun 16, 2012, 14:47:
Is this the patch that fixes the minimap by either making it fully transparent *instead of like 90%*, or gives us the ability to change the size?
I'm not sure which would be more cruel to say to you - that it won't happen, or that yes, they're doing it...on blizzard time. :)
DG wrote on Jun 16, 2012, 19:22:
What's "IAS"?
edit: increased attack speed modifier
TBF it was absurdly OP compared to other buffs, though so much so that it really should have made it to release. Also, they might want to consider if they need to counteract nerfs by buffing other, uh, buffs.
DG wrote on Jun 16, 2012, 19:22:
What's "IAS"?
edit: increased attack speed modifier
TBF it was absurdly OP compared to other buffs, though so much so that it really should have made it to release. Also, they might want to consider if they need to counteract nerfs by buffing other, uh, buffs.
Wowbagger_TIP wrote on Jun 16, 2012, 17:31:NKD wrote on Jun 16, 2012, 16:55:
Tooltips on abilities are stored as client-side strings for localization and latency reasons. Hotfixes do not (and frankly, should not) alter the client itself, and thus they do not update the string relating to the ability until the next patch rolls around.
It can be a bit annoying and confusing, but it's better development practice than rolling out an actual patch requiring downtime and a client restart every time you need to hotfix something.
Do they not put this info in release notes for the hotfix?
NKD wrote on Jun 16, 2012, 16:55:
Tooltips on abilities are stored as client-side strings for localization and latency reasons. Hotfixes do not (and frankly, should not) alter the client itself, and thus they do not update the string relating to the ability until the next patch rolls around.
It can be a bit annoying and confusing, but it's better development practice than rolling out an actual patch requiring downtime and a client restart every time you need to hotfix something.
Dev wrote on Jun 16, 2012, 14:36:
Why is it so hard for them to update tooltips?
JohnBirshire wrote on Jun 16, 2012, 14:47:I'm actually hoping they do this, just so you can stop posting about it in every single thread where D3 is even mentioned.
Is this the patch that fixes the minimap by either making it fully transparent *instead of like 90%*, or gives us the ability to change the size?