9 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
 |
| 9. |
Re: Dead Space 3 E3 Trailer |
Jun 18, 2012, 13:32 |
Orogogus |
|
|
Jerykk wrote on Jun 18, 2012, 12:40:
I thought there was a huge jump between DS1 and DS2 in this regard. DS2 is a very, very shooty game. Both DS games primarily consisted of shooting. You walked into an area and killed everything that moved. The only time you ever had to run away in both games is when you fought that invincible alien that could only be killed in a specifically scripted segment. Everything else? Pew pew dead. Granted, killing stuff in DS2 was a bit easier because you had more weapons and that handy telekinesis ability, but the focus of both games has always been on murdering aliens.
In DS3, they look to just be making it even more action-oriented. Unified ammo, plentiful ammo drops, cover system, enemies with guns, the ability to roll... The cover system looked a lot less covery than what I had expected. It looked more like a plain old crouch. And there were always shooty aliens, so eh.
In addition to the guns and telekinesis in DS2, there's also more ammo and money floating around in general, regenerating stasis, a lot more swarm situations and fewer telekinesis puzzles of dragging around carts and crap. Plus all the DLC material, and the fact that it all came free with the Steam version.
That roll does look goofy, though. Not so much that he's moving particularly fast, but the opposite; I look at it and just think, who is that going to fool? |
|
|
|
|
|
|
|
| |
 |
| 8. |
Re: Dead Space 3 E3 Trailer |
Jun 18, 2012, 12:52 |
Dmitri_M |
|
|
I class the action as "survival" too since the character moves somewhat slowly and needs to kill enemies precisely otherwise they'll quickly overwhelm him. Compared to most shooters these days the action is tough and the character handicapped by good design choices. Which is what makes the insta-roll added in DS3 excuse the pun a bad move. |
|
 |
|
|
|
|
|
| |
 |
| 7. |
Re: Dead Space 3 E3 Trailer |
Jun 18, 2012, 12:40 |
Jerykk |
|
|
I thought there was a huge jump between DS1 and DS2 in this regard. DS2 is a very, very shooty game. Both DS games primarily consisted of shooting. You walked into an area and killed everything that moved. The only time you ever had to run away in both games is when you fought that invincible alien that could only be killed in a specifically scripted segment. Everything else? Pew pew dead. Granted, killing stuff in DS2 was a bit easier because you had more weapons and that handy telekinesis ability, but the focus of both games has always been on murdering aliens.
In DS3, they look to just be making it even more action-oriented. Unified ammo, plentiful ammo drops, cover system, enemies with guns, the ability to roll... |
|
 |
|
|
|
|
|
| |
 |
| 6. |
Re: Dead Space 3 E3 Trailer |
Jun 18, 2012, 11:59 |
Orogogus |
|
|
Jerykk wrote on Jun 17, 2012, 22:37: The first two games were about 70% shooter, 30% survival-horror. DS3 looks to be 95% shooter, 5% survival-horror. I thought there was a huge jump between DS1 and DS2 in this regard. DS2 is a very, very shooty game. There's like a tutorial and later maybe 10-20 minutes of wandering around residential areas then pow pow pow pow kerblam stomp stomp all the way to the end. But in any case it would be kind of dumb to make trailers and demos out of the survival horror bits; it's tantamount to spoiling the ending in your trailer. |
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Dead Space 3 E3 Trailer |
Jun 17, 2012, 22:37 |
Jerykk |
|
|
| The first two games were about 70% shooter, 30% survival-horror. DS3 looks to be 95% shooter, 5% survival-horror. |
|
 |
|
|
|
|
|
| |
 |
| 4. |
Re: Dead Space 3 E3 Trailer |
Jun 16, 2012, 12:41 |
swaaye |
|
|
Dmitri_M wrote on Jun 16, 2012, 05:00: Seems much more action orientated than the previous two. I'm pretty sure that the series has always been nearly constant action. I thought even the original had too much of it. Never finished the sequel because I got frustrated with it and it was just not all that compelling. |
|
 |
|
|
|
|
|
| |
 |
| 3. |
Re: Dead Space 3 E3 Trailer |
Jun 16, 2012, 12:27 |
StingingVelvet |
|
|
| Definitely looking different but it can still be good. Gonna have faith in this dev team for now. |
|
 |
|
|
|
|
|
| |
 |
| 2. |
Re: Dead Space 3 E3 Trailer |
Jun 16, 2012, 11:37 |
eRe4s3r |
|
|
| The music on the station reveal was nearly identical to many Alien OST parts as well. Sadly the animations particularly look retarded, both duck and roll do absolutely not fit this game and that armor. |
|
 |
|
|
|
|
|
| |
 |
| 1. |
Re: Dead Space 3 E3 Trailer |
Jun 16, 2012, 05:00 |
Dmitri_M |
|
|
Seems much more action orientated than the previous two. Isaac can do a gymnastic roll now in his heavy engineers suit! The human soldier enemies seem straight from a generic shooter.
Since the coop takes place in the same missions as the SP I imagine the pacing overall is more on the action end generally since two people will need more things to do.
It's looking a little Alien 3 right now but I'll give them the benefit of the doubt since I liked the first 2 so much. The end of the clip was great, looks disgusting. Disgusting is good.
This comment was edited on Jun 16, 2012, 05:09. |
|
 |
|
|
|
|
|
| |
9 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
|
|