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Diablo III Hotfixes

The list of Diablo III Hotfixes reflects a couple of bug fixes that went live a couple of days ago in Blizzard's action/RPG sequel:

  • Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
  • Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

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65 Replies. 4 pages. Viewing page 1.
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65. Re: Diablo III Hotfixes Jun 21, 2012, 14:53 AngelicPenguin
 
xXBatmanXx wrote on Jun 15, 2012, 19:29:
Well, I for one, am glad I am a part of D3. Having a blast, as are all the people I play with. I skip a lot of AAA titles - glad I didn't miss this one.

Yup Party2
 
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64. Re: Diablo III Hotfixes Jun 15, 2012, 19:29 xXBatmanXx
 
Well, I for one, am glad I am a part of D3. Having a blast, as are all the people I play with. I skip a lot of AAA titles - glad I didn't miss this one.  
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
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63. Re: Diablo III Hotfixes Jun 15, 2012, 13:58 Verno
 
D2 took a long time to get where it is NOW.

Sure but D2 had a much stronger base in terms of the things that matter so people were willing to be patient and wait for an expansion. At a very basic level, people want to kill shit, collect interesting items and progress through a sensible difficulty curve. I doubt half of the people here would be upset if they were finding low level sets and interesting stuff like that to offset the games problems. Or if they were still playing Nightmare and learning the game because it wasn't poorly balanced.

I hope they address these things in a patch but some of their decisions are puzzling (the invulnerable minions solution for example) so who knows when or what form those will take.

This comment was edited on Jun 15, 2012, 14:12.
 
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62. Re: Diablo III Hotfixes Jun 15, 2012, 13:33 xXBatmanXx
 
Verno wrote on Jun 15, 2012, 12:19:
xXBatmanXx wrote on Jun 15, 2012, 10:26:
Some of the complaints of the game I get - but most of them are funny....as though people never played D2, and forget that they had to play THOUSANDS of hours to get the gear they want - and are now crying at 100 hours of D3....

The console games have made you think that you don't need to play a game more than 1x through....

Eh I can't agree with that, seems like just selectively reading what you want to from peoples comments. It's not just about how long it takes to obtain it, its about how its obtained and the quality of the loot itself.

Also no you didn't have to play thousands of hours with D2 to get loot you can use, that's a fallacy. There is a ton of amazing low level loot in Diablo 2, in fact quite a few builds are arranged around low level items. Diablo 2 was great because you're always getting cool stuff, it didn't entirely revolve around an end game like an MMO or something. There were a shitload of low level sets, uniques and other things like gambling and so on, that's without going into the games quests which had better rewards like skill points and so on. In fact quite a number of people NEVER hit the level cap in Diablo 2 but still had a great time playing because it was a good game at all level ranges.

As someone else said, for every addition to this game they removed some important nuance from Diablo 2 and nowhere is that more apparent than loot collection. It's not like its an unfixable disaster or something, it's a good but flawed game much like D2 was at release. Maybe they will flesh it out and fix things up but I think peoples complaints are pretty justified.

I agree that I am surprised I haven't seen more Legendary and set items, I know they are intentionally keeping things close to the cuff for money reasons, why wouldn't they, but I would like to see more cooler stuff drop. 100 hours and only 2 legendary. I have buddies who have more hours than that and have zero legendary.

Most importantly, and you hit the nail on the head right here:
it's a good but flawed game much like D2 was at release
D2 took a long time to get where it is NOW.
 
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
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61. Re: Diablo III Hotfixes Jun 15, 2012, 12:19 Verno
 
xXBatmanXx wrote on Jun 15, 2012, 10:26:
Some of the complaints of the game I get - but most of them are funny....as though people never played D2, and forget that they had to play THOUSANDS of hours to get the gear they want - and are now crying at 100 hours of D3....

The console games have made you think that you don't need to play a game more than 1x through....

Eh I can't agree with that, seems like just selectively reading what you want to from peoples comments. It's not just about how long it takes to obtain it, its about how its obtained and the quality of the loot itself.

Also no you didn't have to play thousands of hours with D2 to get loot you can use, that's a fallacy. There is a ton of amazing low level loot in Diablo 2, in fact quite a few builds are arranged around low level items. Diablo 2 was great because you're always getting cool stuff, it didn't entirely revolve around an end game like an MMO or something. There were a shitload of low level sets, uniques and other things like gambling and so on, that's without going into the games quests which had better rewards like skill points and so on. In fact quite a number of people NEVER hit the level cap in Diablo 2 but still had a great time playing because it was a good game at all level ranges.

As someone else said, for every addition to this game they removed some important nuance from Diablo 2 and nowhere is that more apparent than loot collection. It's not like its an unfixable disaster or something, it's a good but flawed game much like D2 was at release. Maybe they will flesh it out and fix things up but I think peoples complaints are pretty justified.

This comment was edited on Jun 15, 2012, 12:28.
 
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60. Re: Diablo III Hotfixes Jun 15, 2012, 10:26 xXBatmanXx
 
Some of the complaints of the game I get - but most of them are funny....as though people never played D2, and forget that they had to play THOUSANDS of hours to get the gear they want - and are now crying at 100 hours of D3....

The console games have made you think that you don't need to play a game more than 1x through....
 
Avatar 10714
 
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
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59. Re: Diablo III Hotfixes Jun 15, 2012, 04:03 RailWizard
 
I post about the good and the bad.

I just noticed today that "ERROR:3007" appears fixed in my case. The game didn't dump me into general chat on login I noticed, and after playing for an hour or so, I was still connected! Holy shit!

Just thought I'd mention that.
 
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58. Re: Diablo III Hotfixes Jun 14, 2012, 20:47 Pigeon
 
Ventura wrote on Jun 14, 2012, 20:26:
Verno wrote on Jun 14, 2012, 13:21:
a friend of mine commented that in solo games there should be a modifier to make dropped items slightly more in line with what your class could use.

I'm almost convinced that, as a way to force people to use the AH more, they have code in there that makes the drops less likely to be suitable for any of the active in-game classes. Almost convinced. Like, if Blizzard came out and admitted to it, I'd go "I fucking knew it!".

I hate using the AH. Can't stand it. But I got into the habit of doing it every 3-4 levels or so (like many others, I suspect) if just to pick up the highest DPS weapon I could find to help me progress. The difficulty really ramped up when I hit 60, however, and I figured that might've been because I was using stuff that says it required shit like level 42. Huh?

DG wrote on Jun 14, 2012, 14:50:
Only got halfway through Nightmare due to work pressures but if there's one thing annoying me it's the variability in difficulty.

Generally it's very easy, but with the very occasional near impossibility. I mean, 90% of the time progressing is boring and I don't go below 75% HP, even tanking bosses. Then there's the elites.

I quit the game about a week back with my Barb maybe halfway through Act 1 Inferno, and this will just get worse the more you progress. It's like night and day how you can go from casually taking care of whites to being raped by an elite in a split second. Never mind Earthquake, can I get their abilities? Here's a thought, mate, next time that arcane beam comes around, put your fucking shield up to greet it. Less than two seconds of direct contact with one of those gets me from full to dead, and I get the whole keep moving thing, but really, I'm so very tired of having to kite EVERYTHING.

I had stopped for awhile in hell cause I was tired of getting raped by elites/rares where all I could do was kite across the whole map or death zerg them. When I started playing again I wasn't having the same problems; I think I just got an unlucky run of bad modifier elites. Anything that's fast, hits hard and has some sort of CC or two is a major pain in the ass for me.
 
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57. Re: Diablo III Hotfixes Jun 14, 2012, 20:26 Ventura
 
Verno wrote on Jun 14, 2012, 13:21:
a friend of mine commented that in solo games there should be a modifier to make dropped items slightly more in line with what your class could use.

I'm almost convinced that, as a way to force people to use the AH more, they have code in there that makes the drops less likely to be suitable for any of the active in-game classes. Almost convinced. Like, if Blizzard came out and admitted to it, I'd go "I fucking knew it!".

I hate using the AH. Can't stand it. But I got into the habit of doing it every 3-4 levels or so (like many others, I suspect) if just to pick up the highest DPS weapon I could find to help me progress. The difficulty really ramped up when I hit 60, however, and I figured that might've been because I was using stuff that says it required shit like level 42. Huh?

DG wrote on Jun 14, 2012, 14:50:
Only got halfway through Nightmare due to work pressures but if there's one thing annoying me it's the variability in difficulty.

Generally it's very easy, but with the very occasional near impossibility. I mean, 90% of the time progressing is boring and I don't go below 75% HP, even tanking bosses. Then there's the elites.

I quit the game about a week back with my Barb maybe halfway through Act 1 Inferno, and this will just get worse the more you progress. It's like night and day how you can go from casually taking care of whites to being raped by an elite in a split second. Never mind Earthquake, can I get their abilities? Here's a thought, mate, next time that arcane beam comes around, put your fucking shield up to greet it. Less than two seconds of direct contact with one of those gets me from full to dead, and I get the whole keep moving thing, but really, I'm so very tired of having to kite EVERYTHING.
 
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56. Re: Diablo III Hotfixes Jun 14, 2012, 20:03 nin
 

Argh it bothers me now too and I don't know why.


Holy fuck, it's contagious!


 
http://www.nin.com/pub/tension/
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55. Re: Diablo III Hotfixes Jun 14, 2012, 19:41 Bet
 
Dades wrote on Jun 14, 2012, 19:24:
What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?

The minimap scales to any resolution. Changing the minimap size is a pretty basic feature in most hack and slash games these days. Some people don't like playing with default keybindings either. Ideally I like seeing as little of the user interface as possible.
Ahhh I finally see, the map itself is taking up a huge corner of my widescreen monitor, but it's also zoomed in really far. Gives me the effect that it's tiny because it's showing such little information, and mostly out of prime eyeshot so I look through it/ignore it. It could be smaller and show the same amount just as easily (it would look a ton better too).

Argh it bothers me now too and I don't know why.
 
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54. Re: Diablo III Hotfixes Jun 14, 2012, 19:24 Dades
 
What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?

The minimap scales to any resolution. Changing the minimap size is a pretty basic feature in most hack and slash games these days. Some people don't like playing with default keybindings either. Ideally I like seeing as little of the user interface as possible.
 
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53. Re: Diablo III Hotfixes Jun 14, 2012, 19:10 Krovven
 
xXBatmanXx wrote on Jun 14, 2012, 14:14:
Dev wrote on Jun 14, 2012, 14:03:
You'd think that a bug where people get achieves they haven't earned just by joining games would show up even on minimal internal testing of the patch. Are they letting us beta test the patches now?

After 100 hours, it only happened 1x for me. I had been in many games where my friends had gotten cheevos for jewel crafter or blacksmith - and I didn't get it then. I dunno. Weird stuff.

It's because the patch on Tuesday was awarding achieves that people earned and didn't get credit for.

Obviously there was a bug introduced that awarded certain achieves to people that just played with others that earned them. I gave 5 or 6 achieves between two people (Bats being one) just by joining their game Tuesday night.
 
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52. Re: Hotfix... Jun 14, 2012, 18:15 nin
 
Bet wrote on Jun 14, 2012, 18:07:
nin wrote on Jun 14, 2012, 16:17:
The obsession with the minimap has gotten a little weird...

Hasn't it? on my 24" I could actually stand to have the minimap BIGGER. Something between the fullscreen automap and the tiny minimap would be nice.

Can't be that hard, Battlefield lets you choose from multiple minimap settings on the fly, and most people don't have the time to touch that when the bullets are flying.


I think mine is a 24" wide, and to me it seems the right size. I glace at it occasionally, but I don't spend any amount of time staring at it...

I'm all for options for pc gamers, when it comes to configs. But to me, I could think of a number of other annoyances about d3 before I'd mention the minimap.


 
http://www.nin.com/pub/tension/
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51. Re: Hotfix... Jun 14, 2012, 18:09 Bet
 
JohnBirshire wrote on Jun 14, 2012, 17:24:
jomisab wrote on Jun 14, 2012, 17:04:
Don't even notice it unless I'm looking at it, which is actually quite often since I can navigate back through a cleared dungeon looking only at the mini-map. So really, it's the perfect size IMO.

I can navigate back through a cleared dungeon looking only at the mini-map, even if it was 20% of its current size. Again, just because it works for YOU, isn't a valid argument. WASD doesn't work for me so I change it, just like I should be able to change the minimap. This isn't 1990, and this isn't a console game.
What the hell, it sounds like your minimap is like twice the size of mine, are you playing on a 30"?
 
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50. Re: Hotfix... Jun 14, 2012, 18:07 Bet
 
nin wrote on Jun 14, 2012, 16:17:
The obsession with the minimap has gotten a little weird...

Hasn't it? on my 24" I could actually stand to have the minimap BIGGER. Something between the fullscreen automap and the tiny minimap would be nice.

Can't be that hard, Battlefield lets you choose from multiple minimap settings on the fly, and most people don't have the time to touch that when the bullets are flying.
 
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49. Re: Hotfix... Jun 14, 2012, 17:46 Kosumo
 
JohnBirshire wrote on Jun 14, 2012, 17:24:
This isn't 1990, and this isn't a console game.

Your 50% right in that statement.

So many much moaning about loot drops - thats all Diablo is - a loot drop game - amaze me how that hooks so many people. (Don't get me wrong, those who enjoy it more power to you, just I don't think of that as strong gameplay form a gamer point of veiw)
 
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48. Re: Hotfix... Jun 14, 2012, 17:24 JohnBirshire
 
jomisab wrote on Jun 14, 2012, 17:04:
Don't even notice it unless I'm looking at it, which is actually quite often since I can navigate back through a cleared dungeon looking only at the mini-map. So really, it's the perfect size IMO.

I can navigate back through a cleared dungeon looking only at the mini-map, even if it was 20% of its current size. Again, just because it works for YOU, isn't a valid argument. WASD doesn't work for me so I change it, just like I should be able to change the minimap. This isn't 1990, and this isn't a console game.
 
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47. Re: Hotfix... Jun 14, 2012, 17:04 jomisab
 
JohnBirshire wrote on Jun 14, 2012, 14:54:
xXBatmanXx wrote on Jun 14, 2012, 14:37:
JohnBirshire wrote on Jun 14, 2012, 14:29:
Minimap no longer big, ugly, and invasive.

kthx

? I don't even notice it on a 23 inch WS.....you running a 17 inch CRT?

Resolution has nothing to do with the size of the minimap, it scales accordingly. Nice try though.

Don't even notice it unless I'm looking at it, which is actually quite often since I can navigate back through a cleared dungeon looking only at the mini-map. So really, it's the perfect size IMO.
 
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46. Re: Diablo III Hotfixes Jun 14, 2012, 16:38 JohnBirshire
 
It's so ironic that the minimap takes up the exact same percentage of your screen no matter WHAT resolution you are in, yet it's 90% of these idiots argument against people who want interface customization. I might be batshit insane, but at least I'm not a fucking moron. *I should save that quote*  
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