Sempai wrote on Jun 14, 2012, 06:21:
What exactly would you do different?
I think GW2 is nudging the genre in the right direction.
PvE is designed for "coop"... not "forced grouping" like the old days... and not "solo only" because folks can't stand asshats in PUGS, or even bothering with LFG.
Things just happen all around you and you participate.
Others can join without grouping.
There's no kill stealing, ninja looting, griefing.
Everyone can rez a fellow player and the coop environment encourages you to do so.
It makes for a much more friendly environment. Everyone can have their own agenda, yet play together in peace. That is awesome design.
What would I do different?
Well if I could... I would make the dynamic events a bit more dynamic than the same 2-3 triggered near the same point of interest. But given the scale of the game, I understand why that would probably double the cost of it's development.
Get your games from GOG DAMMIT!