I can't imagine a better way for Wasteland 2 to be created. We have your trust and a symbiotic relationship that will have us learn from each other. We are not afraid of the transparency of our process and thinking and intend to share it along the way. Our detailed reasoning of our choice of the Unity engine is just one example.
Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards.
netnerd85 wrote on Jun 13, 2012, 01:37:Yes, I'm sure they had absolutely nothing else to do, and didn't do a thing other than that. Such as getting the actual money, prepping the physical rewards, hiring more people.
It took 2 months to come up with that...
nin wrote on Jun 12, 2012, 15:52:AngelicPenguin wrote on Jun 12, 2012, 14:29:Dev wrote on Jun 12, 2012, 11:31:
An example from the doc:
[RPG: RPGs haven’t kept pace with time...
Nice - any mention of blood sausages?
They actually offered that as a reward tier, but, without knowing what they were getting, not many went for it.
AngelicPenguin wrote on Jun 12, 2012, 14:29:Dev wrote on Jun 12, 2012, 11:31:
An example from the doc:
[RPG: RPGs haven’t kept pace with time...
Nice - any mention of blood sausages?
Parallax Abstraction wrote on Jun 12, 2012, 13:54:Yeah, I wish they'd release that before I leave for vacation next week but I doubt that'll happen. I think it would play pretty well on the iPad.
... Might be cool on the iPad if they do it right. Maybe.
AngelicPenguin wrote on Jun 12, 2012, 14:29:Yes it does actually! I don't remember what part exactly but I saw it yesterday when I read it. I never played the original Wasteland but I am looking forward to this one and contributed $50 so I could get a boxed copy.
Nice - any mention of blood sausages?
Dev wrote on Jun 12, 2012, 12:17:
If you've read anything at all about them, or the threads that talk about their games, they are mostly doing the "remakes" to try and draw attention to their digital distribution platform beamdog. Which is why the games are ONLY sold through that. They probably got the remake IP's super cheap off of interplay. If you looked into their remake of MDK2, you'll find it wasn't really changed much, and bugs from the first version weren't fixed. BG EE is likely to be the same, just a thinned down coat of old paint. They were bragging about how they were redoing the main menu to work in a higher resolution. Likely the real reason they are redoing the menu is because they are doing an ipad version. Which version do you think will get more attention? My bets on the ipad one. Also a quick check of the beamdog forum about BG EE, and the impression I got about beamdog was "we can't be bothered to read through the posts." I did see a post from them mentioning they are still working through contract issues with bioware, so my guess is the game isn't close to being released.
Silicon Avatar wrote on Jun 12, 2012, 11:53:
I'm glad they're doing mod tools. This game ought to be great. Now we just have to see if they can execute all their ambition on a small budget.
Cutter wrote on Jun 12, 2012, 11:15:
Yeah, gave it a read last night. I'm stoked as hell for this. Like that they had a postcard of Toronto City Hall in it.
Kastagir wrote on Jun 12, 2012, 12:02:If you've read anything at all about them, or the threads that talk about their games, they are mostly doing the "remakes" to try and draw attention to their digital distribution platform beamdog. Which is why the games are ONLY sold through that. They probably got the remake IP's super cheap off of interplay. If you looked into their remake of MDK2, you'll find it wasn't really changed much, and bugs from the first version weren't fixed. BG EE is likely to be the same, just a thinned down coat of old paint. They were bragging about how they were redoing the main menu to work in a higher resolution. Likely the real reason they are redoing the menu is because they are doing an ipad version. Which version do you think will get more attention? My bets on the ipad one. Also a quick check of the beamdog forum about BG EE, and the impression I got about beamdog was "we can't be bothered to read through the posts." I did see a post from them mentioning they are still working through contract issues with bioware, so my guess is the game isn't close to being released.
In a similar vein, what's going on with Baldur's Gate Enhanced Edition? They said this was coming in the Summer and there's nothing on their site. I hope Wasteland 2 isn't headed down a similar road.
RPG: RPGs haven’t kept pace with time - they've regressed and even worse, taken pride in less role-
playing than before. Important elements have been lost over time, sacrificed to technology, art
constraints, voice-over expenses, and multi-platform console constraints. Wasteland 2 has no such
limitations, it brings these RPG elements back, takes them out of the attic, and makes them part of
gameplay again.
True RPGs allow options, allow you to make fundamental choices in customization and character
creation, and most importantly, allow you to role-play and make your impact in a living world and see
the consequences around you.