66 Replies. 4 pages. Viewing page 2.
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| 46. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 08:50 |
Verno |
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Jerykk wrote on Jun 12, 2012, 00:51: I've never really understood the point of having an auction house in a game that's entirely driven by loot. Really, the only reason people play it is to get loot. If you're just going to buy loot from the auction house, why bother playing at all? It's goal was supposedly to supplement or replace insecure player trading that used to take place through third party websites and whatnot. In previous Diablo games a lot more "useful" loot dropped but it was shared amongst all the players in the game. In Diablo 3 loot is instanced so anything you see drop is yours alone, other people in the same game get different things.
All of that by itself would be fine but they made other mistakes at the same time. First they reduced the drop rate of rares and introduced the Nephalem Valor system to supplement magic find runs. Second, they dramatically reduced the overall unique/set/etc item loot table in favor of more homogenized items. Third they made some design mistakes in class design with regards to attributes. There is little reason to seek out other stats for your gear so people often discard items without a good "roll" of the stat distro.
Lastly, most of the "decent" gear only drops in later acts of Inferno which has lead to people farming gold with bots or exploiting chest spawns so that they can get gear to do the content itself (the gear to do Inferno drops from Inferno, not smart). The whole system is ass backwards and really misses the point on what people enjoyed about Diablo 2. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 45. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 05:46 |
Luke |
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Wallshadows wrote on Jun 11, 2012, 22:14: Well, like others have said, I feel as though there is a a great game buried beneath and it will likely take time before we are able to enjoy it for what it is rather than find ways to nit pick and voice our opinions about certain design elements.
I play it, I grind 5 NV stacks and punch Siegebreaker in the face, rinse and repeat, but I know there is much room for improvement both from Blizzard and with the game and I think that will start with 1.03. 1.03 did not help damm ok 1.03 a will do it ...damm no it is for sure 1.04 is the patch that will turn it around , mann they blizz got you right were they want you |
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| 44. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 05:46 |
Prez |
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Thats the whole thing of every game published. Maybe, but that sure is sad. There was a time when the industry was full of people for whom making games people wanted was a passion, and being able to make a living while doing that was an impossible dream come true for them. In any creative medium, the best works are invariably by people who are interested in making great art first, and a buck second. |
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| 43. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 05:44 |
Luke |
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Slashman wrote on Jun 11, 2012, 20:39:
Dev wrote on Jun 11, 2012, 20:19: Didn't I just read like 20 replies in the other diablo 3 thread from diablo 3 defenders saying how there weren't any dupes? You there!!! Close your eyes and repeat this 20 times: 'There are no dupes! There are no dupes! D3 is perfection!' Ha ha the D3 fanbois mantra |
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| 42. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 04:53 |
Kajetan |
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Wowbagger_TIP wrote on Jun 12, 2012, 02:41: I really don't understand what they're trying to do with this game, aside from making assloads of money. Maybe that's the only point to the whole thing? Thats the whole thing of every game published. To make the devs and/or investors money. Which isn't a bad thing per se.
But there are different levels of making money. You can pursue a fair trade, where everyone profits or you are just greedy, fucking everyone left and right in the pursuit of making as much money as humanly possible. Guess, what strategy Blizzard is apparently following with Diablo 3 ... |
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| 41. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 04:44 |
Kajetan |
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Wallshadows wrote on Jun 11, 2012, 22:14: ... but I know there is much room for improvement both from Blizzard and with the game and I think that will start with 1.03. Ahhh, the magical patch that will fix EVERYTHING! Last time i heard that, it came from desperate Hellgate-London fans
This comment was edited on Jun 12, 2012, 04:53. |
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| 40. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 03:41 |
Paketep |
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| Someone should dupe some brains for Blizzard. They're sorely needed there. |
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| 39. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 03:06 |
Dev |
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Wowbagger_TIP wrote on Jun 12, 2012, 02:41: And has Bliz actually made much of an effort to fight the cheaters? From all the stories we've seen so far, I'd say not really. I agree, no not really. They've practically said they haven't banned cheaters yet when they announced "bans will start soon." They are thinking that waves of bans months apart such as they've done in the past is the way to go, which is crazy. Their economy will crash in that time frame.
Jerykk wrote on Jun 12, 2012, 00:51: I've never really understood the point of having an auction house in a game that's entirely driven by loot. Really, the only reason people play it is to get loot. If you're just going to buy loot from the auction house, why bother playing at all? Because people want to shortcut the grinding process. The choice ends up being a) grind your current difficulty/act for 10 hours to get geared to hit the next act, or b) spend 5 minutes in the AH. Its the same design as facebook type games with limited energy/actions per day, or everything being timed, yet if you pay money, you get more energy/actions or speed up timed actions. Only a couple percent of people that play those kinda games pay money, but its enough to keep them in business and raking in the cash. Well in blizzard's case, its more than a couple percent that use the AH, but likely only a couple percent will use the RMAH. |
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| 38. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 02:41 |
Wowbagger_TIP |
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Kosumo wrote on Jun 11, 2012, 23:30: Well to me, the proof will be in what they do, not what has happened.
If the fact that it is all ways on DRM/Single-player means that they have good data recording and can tell what is a dupe item and what is a ilget (true) item due to them generating all real items server side and they can manage what as happened, then anit that better than un-controlled item duping?
I just wish to ask those who are against the all ways on DRM, what would they have done to help keep the intergrty (lack of cheating) in an AAA (i hate that term) title that was design to be played online in co-op?
Cheating wreck a lot of online gaming and I'm happy that people are making an effort to combat it.
There will always be cheating thought.
Anyone got any answers to cheating other than always on? If you can't do it right, then don't make that kind of game? And has Bliz actually made much of an effort to fight the cheaters? From all the stories we've seen so far, I'd say not really. The economy looks like it's gonna go downhill real quick with the inflationary prices. Why bother with an economy at all if you can't control it in a way that still makes the game fun?
They've got auction houses that look to detract more than add to the fun of the game, a hardcore mode that's worthless because of the online-only requirement, serious balance issues, and bots and other forms of cheating that they don't seem to be doing much about. I really don't understand what they're trying to do with this game, aside from making assloads of money. Maybe that's the only point to the whole thing?
Jerykk wrote on Jun 12, 2012, 00:51: I've never really understood the point of having an auction house in a game that's entirely driven by loot. Really, the only reason people play it is to get loot. If you're just going to buy loot from the auction house, why bother playing at all? Pretty much sums it up right there. |
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| 37. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 02:28 |
CJ_Parker |
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m00t wrote on Jun 12, 2012, 01:19: ... it's still duping and they should delete the items (or gold earned from their sale) from the accounts of those who did it, or better ban them and nuke the accounts from orbit. And sentence the cheaters to death just for shits'n'giggles! |
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| 36. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 01:48 |
deqer |
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m00t wrote on Jun 12, 2012, 01:19:
Wallshadows wrote on Jun 11, 2012, 21:43: The player who provides the crafting materials will have his inventory reset to still have the materials and the player who crafted the items will still have the item. You're not making two identical items, you're simply provided unlimited materials to make entirely new items.
I'm confused, how is that not duping? But, but, it's not technically the exact same exact type of exact duping that exactly happened in diablo 2, so, it's not "duping"!
/sarcasm |
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| 35. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 01:19 |
m00t |
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Wallshadows wrote on Jun 11, 2012, 21:43: The player who provides the crafting materials will have his inventory reset to still have the materials and the player who crafted the items will still have the item. You're not making two identical items, you're simply provided unlimited materials to make entirely new items.
I'm confused, how is that not duping? You're duping the crafting materials (the ones re-added to the inventory and the ones traded to the crafter are the same commodity items). What you do with them after is irrelevant, it's still duping and they should delete the items (or gold earned from their sale) from the accounts of those who did it, or better ban them and nuke the accounts from orbit. |
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| 34. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 00:57 |
ChandlerL |
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| In Asia? I'm... shocked... |
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| 33. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 00:51 |
Jerykk |
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| I've never really understood the point of having an auction house in a game that's entirely driven by loot. Really, the only reason people play it is to get loot. If you're just going to buy loot from the auction house, why bother playing at all? |
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| 32. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 00:35 |
Nate |
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Blizzard went with the always online to work against having the same cheating that happened in Diablo 2. Its a little simplistic to call Diablo 3's always online aspect "DRM".
Its not clear from the translation if this was people duping items or some kind of game bug. There were posts on the game forum about having two of the exact same item drop off a mob. Which I had happen myself once. |
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| 31. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 00:34 |
Sepharo |
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eunichron wrote on Jun 12, 2012, 00:00: People who actively participated in the game economy did. A lot of people seem to not remember, but for a little while there was quite a few items being sold in Diablo 2 through Ebay for real money. I think along with EverQuest, Diablo 2 was one of the first games that had a fairly substantial real money market associated with it, which is a huge reason why Blizzard decided to go with the RMAH. I remember that part very well, had a very enterprising friend who had over 50 mules which he cataloged in notebooks. But my point was... how did that effect others? It only begins to hurt others when you connect them through the AH and they experience the inflation. As far as competition goes, presently D3 has less than D2 right?
Going with the RMAH isn't something Blizzard is doing to cut down on cheating (it actually makes it more attractive) it just wanted a piece of that pie. I also don't see why third party markets won't pop up anyway, especially with Blizzard taking 30% or whatever that is. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 30. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 12, 2012, 00:00 |
eunichron |
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Kosumo wrote on Jun 11, 2012, 23:30: There will always be cheating thought And that's the kicker. There will always be cheating, there will always be hackers, there will always be exploiters. It doesn't matter what kind of DRM, connectivity requirement, or whatever developers try to implement, there will always be someone trying to break their shit. That doesn't mean they shouldn't try, but the only thing they can conceivably do is be reactive in a timely manner, which Blizzard is doing. I don't mind Blizzard's always on requirement, because I haven't had any issues with it, but anyone who thought that it would be a 100% unbreakable system was naive.
Sepharo wrote on Jun 11, 2012, 23:59: Yeah there were hardcore ladders and quick informal PvP duels but did people care that others duped items? How did it affect them? Honest question since I did't play online much except a few times with friends and usually lanning anyway. People who actively participated in the game economy did. A lot of people seem to not remember, but for a little while there was quite a few items being sold in Diablo 2 through Ebay for real money. I think along with EverQuest, Diablo 2 was one of the first games that had a fairly substantial real money market associated with it, which is a huge reason why Blizzard decided to go with the RMAH. |
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| 29. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 11, 2012, 23:59 |
Sepharo |
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Kosumo wrote on Jun 11, 2012, 23:30: Well to me, the proof will be in what they do, not what has happened.
If the fact that it is all ways on DRM/Single-player means that they have good data recording and can tell what is a dupe item and what is a ilget (true) item due to them generating all real items server side and they can manage what as happened, then anit that better than un-controlled item duping?
I just wish to ask those who are against the all ways on DRM, what would they have done to help keep the intergrty (lack of cheating) in an AAA (i hate that term) title that was design to be played online in co-op?
Cheating wreck a lot of online gaming and I'm happy that people are making an effort to combat it.
There will always be cheating thought.
Anyone got any answers to cheating other than always on? No auction houses RM or not. Simple offline single player and online coop modes with friends. You won't get rid of cheating, but who are you cheating? If people want to cheat in a PvE game with their friends... big deal I guess. The cheating only affects other players through the AH when it raises the prices, right? Honestly I'm not sure what cheating in D2 entailed... Yeah there were hardcore ladders and quick informal PvP duels but did people care that others duped items? How did it affect them? Honest question since I did't play online much except a few times with friends and usually lanning anyway. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 28. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 11, 2012, 23:30 |
Kosumo |
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Well to me, the proof will be in what they do, not what has happened.
If the fact that it is all ways on DRM/Single-player means that they have good data recording and can tell what is a dupe item and what is a ilget (true) item due to them generating all real items server side and they can manage what as happened, then anit that better than un-controlled item duping?
I just wish to ask those who are against the all ways on DRM, what would they have done to help keep the intergrty (lack of cheating) in an AAA (i hate that term) title that was design to be played online in co-op?
Cheating wreck a lot of online gaming and I'm happy that people are making an effort to combat it.
There will always be cheating thought.
Anyone got any answers to cheating other than always on? |
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| 27. |
Re: Diablo III Asia Downtime to Remove Duped Items |
Jun 11, 2012, 23:12 |
RollinThundr |
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grudgebearer wrote on Jun 11, 2012, 22:53:
deqer wrote on Jun 11, 2012, 22:38: of 2012? why not "of the decade" or "of all time" ? Because Ubisoft is still making games this year... Oh c'mon, there's far worse games out there than some of Ubisoft's titles. |
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66 Replies. 4 pages. Viewing page 2.
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