Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

DayZ Interview

An interview on the Armchair General talks with Dean ‘Rocket’ Hall, creator of the DayZ Mod for Arma 2 that's caused a sensation since its release. He describes how his background in the New Zealand Air Force helped him with the project, and discusses a little of what the future hold for the project.

View
28. Re: DayZ Interview Jun 10, 2012, 14:04 Cutter
 
It's easy to fix the griefing aspect. It always boggles my mind that I've seen so few games use it. Just make it a strong disincentive to not grief. How? Glad you asked. Simply flag the griefer with a series of flags.

1 kill = Wanted - means anyone can attack him without incurring a Wanted flag. If he responds his flag escalates.

2 kills - Outlaw - same as wanted but now the game spawns mobs to actively hunt him

3 kills Villain - same as before but now the game spawns boss mobs to hunt him and advertises his position to other people. Perhaps even places a small bounty on his head to reward those who hunt him down.

Whilst it won't stop it, it'll sure put a major dent in it and make legit players not spam to avoid friendly fire too. The flags would also be on a timer for de-escalation - if the griefer somehow survives - but the timer only winds down if he's actively out and participating/hunting mobs in the game world. A MUD I used to play on long ago used to this great effect.
 
Avatar 25394
 
"The South will boogie again!" - Disco Stu
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jun 10, 00:16 Re: DayZ Interview RailWizard
  2. Jun 10, 00:48  Re: DayZ Interview ELITE
  10. Jun 10, 08:25  Re: DayZ Interview EbowGB
  12. Jun 10, 09:05   Re: DayZ Interview RailWizard
  11. Jun 10, 08:31  Re: DayZ Interview djinn
  15. Jun 10, 09:29  removed space captain
  16. Jun 10, 09:42   removed RailWizard
  17. Jun 10, 09:49    removed space captain
  18. Jun 10, 09:54     removed RailWizard
  19. Jun 10, 10:00      removed space captain
  3. Jun 10, 01:38 Re: DayZ Interview DangerDog
  4. Jun 10, 01:43  Re: DayZ Interview Jerykk
  5. Jun 10, 02:13   Re: DayZ Interview Bhruic
  7. Jun 10, 03:06    Re: DayZ Interview Jerykk
  8. Jun 10, 04:15     Re: DayZ Interview RailWizard
  9. Jun 10, 05:58    Re: DayZ Interview J
  13. Jun 10, 09:13     Re: DayZ Interview RailWizard
  14. Jun 10, 09:20      Re: DayZ Interview Chromius
  23. Jun 10, 11:06      Re: DayZ Interview J
  24. Jun 10, 11:09       Re: DayZ Interview zombiefan
  26. Jun 10, 11:18        Re: DayZ Interview PHJF
  27. Jun 10, 12:00       Re: DayZ Interview RailWizard
  6. Jun 10, 03:00   Re: DayZ Interview DangerDog
  20. Jun 10, 10:03 removed space captain
  22. Jun 10, 10:15  Re: DayZ Interview RailWizard
  25. Jun 10, 11:13   Re: DayZ Interview Shok
  21. Jun 10, 10:14 Re: DayZ Interview CommunistHamster
>> 28. Jun 10, 14:04 Re: DayZ Interview Cutter
  29. Jun 10, 14:38  Re: DayZ Interview Quboid
  30. Jun 10, 15:38  Re: DayZ Interview djinn
  31. Jun 10, 16:24 Re: DayZ Interview RailWizard
  32. Jun 10, 17:00  Re: DayZ Interview Krovven
  33. Jun 11, 05:22 Re: DayZ Interview CommunistHamster


footer

Blue's News logo