Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

DayZ Interview

An interview on the Armchair General talks with Dean ‘Rocket’ Hall, creator of the DayZ Mod for Arma 2 that's caused a sensation since its release. He describes how his background in the New Zealand Air Force helped him with the project, and discusses a little of what the future hold for the project.

View
21. Re: DayZ Interview Jun 10, 2012, 10:14 CommunistHamster
 
I've enjoyed what I've played of dayz so far. Chernarus is very big, even for 50 people. The mod really shows the limitations of arma 2's handling of close-quarters stuff, I guess, but it's pretty good nonetheless.

Cooperating with people you've just met is more fun (and safer) than lone-wolfing it. I haven't played enough to get killed by another player yet. Part of the problem is that you can't lower your sidearm, so looking at someone (for the 90% of people without trackir) = aiming at them. Hand-gestures help for distance communicating, like salute. There's another mod that adds more, (sam_handgestures I think), which should probably be incorporated.

Sneaking through mogilevka to scavenge supplies and someone drives past in a repaired car. The noise alerted every zombie in town and they ran towards him, thankfully missing my hiding spot, so I was able to scavenge in peace and all the zombies ended up 500 meters away from town chasing after the car till they lost interest.

Then the server crashed.

I think with more work it'll be amazing.

This comment was edited on Jun 10, 2012, 10:22.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jun 10, 00:16 Re: DayZ Interview RailWizard
  2. Jun 10, 00:48  Re: DayZ Interview ELITE
  10. Jun 10, 08:25  Re: DayZ Interview EbowGB
  12. Jun 10, 09:05   Re: DayZ Interview RailWizard
  11. Jun 10, 08:31  Re: DayZ Interview djinn
  15. Jun 10, 09:29  removed space captain
  16. Jun 10, 09:42   removed RailWizard
  17. Jun 10, 09:49    removed space captain
  18. Jun 10, 09:54     removed RailWizard
  19. Jun 10, 10:00      removed space captain
  3. Jun 10, 01:38 Re: DayZ Interview DangerDog
  4. Jun 10, 01:43  Re: DayZ Interview Jerykk
  5. Jun 10, 02:13   Re: DayZ Interview Bhruic
  7. Jun 10, 03:06    Re: DayZ Interview Jerykk
  8. Jun 10, 04:15     Re: DayZ Interview RailWizard
  9. Jun 10, 05:58    Re: DayZ Interview J
  13. Jun 10, 09:13     Re: DayZ Interview RailWizard
  14. Jun 10, 09:20      Re: DayZ Interview Chromius
  23. Jun 10, 11:06      Re: DayZ Interview J
  24. Jun 10, 11:09       Re: DayZ Interview zombiefan
  26. Jun 10, 11:18        Re: DayZ Interview PHJF
  27. Jun 10, 12:00       Re: DayZ Interview RailWizard
  6. Jun 10, 03:00   Re: DayZ Interview DangerDog
  20. Jun 10, 10:03 removed space captain
  22. Jun 10, 10:15  Re: DayZ Interview RailWizard
  25. Jun 10, 11:13   Re: DayZ Interview Shok
>> 21. Jun 10, 10:14 Re: DayZ Interview CommunistHamster
  28. Jun 10, 14:04 Re: DayZ Interview Cutter
  29. Jun 10, 14:38  Re: DayZ Interview Quboid
  30. Jun 10, 15:38  Re: DayZ Interview djinn
  31. Jun 10, 16:24 Re: DayZ Interview RailWizard
  32. Jun 10, 17:00  Re: DayZ Interview Krovven
  33. Jun 11, 05:22 Re: DayZ Interview CommunistHamster


footer

.. .. ..

Blue's News logo