Bethesda Still Wants RAGE to be All the Rage

Though there has been no talk of follow-ups to RAGE since the release of id Software's first-person shooter, Bethesda's Pete Hines tells Eurogamer that it's "certainly our hope and certainly our intent" that this becomes a big franchise. "We're looking at doing some things with Rage. But obviously the first thing out of anybody's lips now when we talk about id is not, hey, what else is up with Rage? They're asking the question they've been asking for five years, six years, seven years, which is, where's Doom 4? What about Doom 4?," he explains. "As far as where we are with Rage, the future for that is still TBD." Along the way he addresses other recent rumors to some extent or another, saying DOOM 4 is still in development, and that he can't say whether Human Head has been removed as developer for Prey 2.
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Re: Bethesda Still Wants RAGE to be All the Rage
Jun 8, 2012, 20:21
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Re: Bethesda Still Wants RAGE to be All the Rage Jun 8, 2012, 20:21
Jun 8, 2012, 20:21
 
Soulburner wrote on Jun 8, 2012, 18:00:
And constant 60fps was mindblowing with latency-free vsync.
Anyone can make a game run at 60fps if they disable dynamic lighting, remove dynamic skies, use low resolution textures and use absurdly low polygon models. Despite all that it still ran like ass when it first launched, because of various driver and engine issues. Even fully patched the game suffers badly from texture pop-in on my system. So it looked like ass, ran like ass and played like ass. But it ran at 60fps and had unique textures... so loads of people praised it. Morons.

Mad Max RW wrote on Jun 8, 2012, 18:07:
At the end Rage isn't any better (or worse) than DNF.
What. The. Fuck. That is probably the most inane comparison that can be made.

Don't get me wrong, RAGE had decent combat, the guns felt right and the character models were very detailed. The trouble is that it was portrayed as a semi open-world game when it was actually more restrictive than any modern game - the invisible walls were beyond ridiculous. The combat suffered because all the levels were incredibly claustrophobic and the few times it opened up - like in the underground metro tunnel - it played much better. However, it cannot be understated how bad the game looked and that was a direct result of multi-platform development. Heck, a lot of crap ports have PC optimisations like DX11 support and yet id Software - a PC developer and innovator in gaming technology - put out an appalling PC port. Worse still is that they lied outright to the public. As stated, RAGE was meant to include a level editor out of the box but it's been over half a year with barely any mention of it (I hadn't seen the recent Twitter post before). And what about the high-res textures? John Carmack talked endlessly about them and only months after release did he turn around and admit that the source textures weren't any higher quality and that they wouldn't be releasing them. Bait and switch.

To call RAGE a good game is simply an insult to gaming. And I'll finish with my biggest grievance: 'Press Enter' to start. WTF is the point of a screen that simply requires you to press a button to skip through it? Seriously?! I don't even understand it on consoles but... on PC? I was caught out by both BRINK and RAGE, two of the shittiest games I've ever had the misfortune to play - I shan't make the same mistake again.
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