15 Replies. 1 pages. Viewing page 1.
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| 15. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 20:52 |
Sepharo |
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Verno wrote on Jun 6, 2012, 14:51: Shoot Dodge works without any bullet time at all. That's how it was in MP2 as well. In both I rarely used bullet time outside of shoot dodge and (sadly) by the end of MP3 I wasn't even using that that much. When the distances are so long I tend just to use a rifle and click heads, no real need to trigger any bullet time. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 14. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 14:51 |
Verno |
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| I don't "get" the bullet time implementation in MP3. Sometimes I kill someone and get some back, sometimes I kill someone and don't. Shoot Dodge works without any bullet time at all. Sometimes it just regens a little bit for no reason and other times I have a full meter right out of a cutscene. There doesn't seem to be any rhyme or reason to it. I observe the crazy particle effects and stuff much more while in bullet time but I get to use BT so sparingly for extended periods that I probably miss a lot of it. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 13. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 14:30 |
Flatline |
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Dmitri_M wrote on Jun 6, 2012, 04:26:
SectorEffector wrote on Jun 6, 2012, 04:05: is anyone else amazed at Rage's optimization for PC on this? I have high hopes for GTA V I'm not surprised it runs well. The maps don't have much geometric detail. And I'm convinced the particles systems in MP2 were way more complex and better looking. I recall stuff flying everywhere in the originals, but here things seem eerily static. The gunfight in the office that eventually catches on fire in MP3 was so far the biggest "OMGWTFBBQ AWESOME" moment of the game. Which is *really* sad, since it was like 8 minutes long. However, you wanna talk about crazy particle effects, that one section was full of sh*t flying *everywhere*, office partitions being blown open, glass shattering, it was pretty awesome. I felt like I was playing Max Payne finally. |
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| 12. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 10:19 |
Quboid |
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Dmitri_M wrote on Jun 6, 2012, 06:35: I'm talking certain surfaces not emitting particles at all.
Can't stand it when people are down on visual theater and prefer things to be dry. Especially since this is Max Payne a game series driven by unrealistic John Woo style gunplay. I'll take air mortared and explosively launched debris anyday. This is what I thought when I played FEAR2 - its combat didn't have all the mortar-y goodness of FEAR1. Then I played FEAR1 again and it didn't nearly match how I remembered it either, I think I remembered it has having lots of awesome debris, but this had been diluted by progress in other games since so by the time FEAR2 came out with similar effects, they looked weak.
Maybe your mind is playing tricks too. Or maybe my memory's crap and you're spot on. |
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| 11. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 08:24 |
kyleb |
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| The current gen consoles are all x64, even the Wii. The problem is that some people still run 32bit OSes, and developers/publishers apparently aren't ready to abandon that part of the market yet. |
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| 10. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 07:28 |
eRe4s3r |
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| It would already be enough if these games had x64 binaries and if games actually used the damn ram for what it's good for. I REALLY hope the next gen consoles are all x64 |
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| 9. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 06:35 |
Dmitri_M |
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I'm talking certain surfaces not emitting particles at all.
Can't stand it when people are down on visual theater and prefer things to be dry. Especially since this is Max Payne a game series driven by unrealistic John Woo style gunplay. I'll take air mortared and explosively launched debris anyday. |
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| 8. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 06:22 |
Bludd |
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Optimaximal wrote on Jun 6, 2012, 05:37: Is it static, or just more realistic?
Everything in Max Payne 2 was programmed with little weight to demonstrate being the first big Havoc-powered game to market. More realistic. Some of the physics in MP2 were ridiculous. |
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| 7. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 05:37 |
Optimaximal |
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Is it static, or just more realistic?
Everything in Max Payne 2 was programmed with little weight to demonstrate being the first big Havoc-powered game to market. |
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| 6. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 04:57 |
Bludd |
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| The only particle effect I don't like in MP3 is the water splash. |
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| 5. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 04:26 |
Dmitri_M |
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SectorEffector wrote on Jun 6, 2012, 04:05: is anyone else amazed at Rage's optimization for PC on this? I have high hopes for GTA V I'm not surprised it runs well. The maps don't have much geometric detail. And I'm convinced the particles systems in MP2 were way more complex and better looking. I recall stuff flying everywhere in the originals, but here things seem eerily static. |
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| 4. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 04:23 |
kyleb |
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| GTA4 needs a more powerful CPU than MP3 because its got a much larger environment with far more AI and physics going on. GTA 5 is bound to be the same in that regard, but being able to use AA along with the other graphical improvements to engine will be nice. |
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| 3. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 04:05 |
SectorEffector |
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is anyone else amazed at Rage's optimization for PC on this? I have high hopes for GTA V |
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| 2. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 02:55 |
born2expire |
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What about the mouse issues? notably mouse acceleration, x and y axis sens never syncing, and most importantly higher mouse sensitivity. As it stands I have the sens on 10 and its still WAYYYYYYY to slow (and i play with low sens in everything).
edit ahhh just read the patch notes, they mouse fixes didnt make the main page. |
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| 1. |
Re: Max Payne 3 PC Patch Tonight |
Jun 6, 2012, 00:41 |
Dmitri_M |
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Good. Hopefully I'll be able to run it now with my Wacom tablet service re-enabled |
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15 Replies. 1 pages. Viewing page 1.
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