Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Ships Ahoy - Max Payne 3

Rockstar announces that the Windows edition of Max Payne 3 is now available, offering the latest installment in this noir-inspired third-person shooter sequel. Here's word:

To celebrate the international launch of Max Payne 3 for PC, check out the new Official PC Launch Trailer, comprised entirely of footage from the PC version.

Developed in parallel with the game's console versions, the PC version of Max Payne 3 supports a number of advanced graphics options, scalable high-resolution textures and character models, DirectX11 features, multi-monitor support and 3D.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion's Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience.

See system specs, screens and additional Max Payne 3 PC info at www.rockstargames.com/maxpayne3/pc.

View
13. Re: Ships Ahoy - Max Payne 3 Jun 2, 2012, 00:07 Aero
 
So far, I think it's pretty damn good, actually. No port problems aside from the mouse sensitivity being a little wonky in menus (fine in game though). Very slick presentation and all that, which you'd expect from Rockstar.

There are indeed a lot of cut scenes. I'm not real sure what to think about that yet (and you can't really relax while they're playing because you just all off a sudden have control and have to start shooting folks) but the combat is Max Payne in the classic sense all over but with some refinements and additions, which seem to work well. I haven't been in a big enough gunfight yet and comfortable enough with the controls to really flex the bullet time and try to artfully murder a room full of bad guys John Woo style, so I haven't made a final judgment on that yet. All the pieces are in place for it though.

Graphics are impressive and the performance is silky smooth with maximum settings (except MSAA because it didn't seem to be necessary, really) on a GTX 580 and 2600K @4.4. There seem to be enough graphics options so that people with lower-end systems could probably find a good mix.

The Social Club thing isn't a big deal. It's entirely in-game, not a separate program like it was in GTA4. Seems like a very minor annoyance at worst.

Anyways, I think if you were considering buying it, you should probably pull the trigger without too much concern. Of course, I can't speak to length. Hopefully it's not just 4 hours long or something.

ed: Oh, a thought I had on the cut scenes. It's definitely not like MGS. The individual cut scenes aren't very long at all mostly, it's just that there are a lot of them. For instance, you'll arrive at a door and then a cut scene will automatically play of Max opening the door and confronting a bunch of bad guys, and then you get control and have to start shooting. When the bad guys are dead, you go to the next door, and so on. Too much of this will be constraining, and since I'm only about an hour in, it's difficult to say how much of it is exposition and tutorial and how much will continue in the rest of the game. If it continues as it is now, that would be a significant down side. Not a deal breaker for sure, just a poor choice of design. I don't like control being taken away that frequently. It pulls you out of the character, and getting inside the character is what video games can do like nothing else can.

Further Edit: After another hour or so, it's clear the cut scenes are going to continue that way. It's not terrible, but there's too many of them. Also, because they split things up, there aren't actually large levels per se. There's a cutscene, then a gunfight in a setpiece (like a bar, or a lobby etc.), then another cut scene and so on. Not really sure what I think about that, but I don't think I like it that much. That's really how most games work though, but instead of setpieces connected by hallways or something, they're connected by cutscenes.

Brilliant ragdoll effect and death animations though. It's pretty satisfying to riddle an enemy with bullets. I waste a lot of ammo just to watch them wiggle around and fall down the stairs or whatever.

This comment was edited on Jun 2, 2012, 02:04.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jun 1, 20:53 Re: Ships Ahoy - Max Payne 3 wtf_man
  2. Jun 1, 21:15  Re: Ships Ahoy - Max Payne 3 Bill Borre
  3. Jun 1, 21:46   Re: Ships Ahoy - Max Payne 3 Jerykk
  4. Jun 1, 22:51    Re: Ships Ahoy - Max Payne 3 Fantaz
  10. Jun 1, 23:33   Re: Ships Ahoy - Max Payne 3 Cutter
  18. Jun 2, 03:54  Re: Ships Ahoy - Max Payne 3 MadBoris
  19. Jun 2, 05:51   Re: Ships Ahoy - Max Payne 3 reisub
  20. Jun 2, 06:15    Re: Ships Ahoy - Max Payne 3 Iurand
  21. Jun 2, 08:12   Re: Ships Ahoy - Max Payne 3 theyarecomingforyou
  22. Jun 2, 09:56   Re: Ships Ahoy - Max Payne 3 Acleacius
  5. Jun 1, 23:00 Re: Ships Ahoy - Max Payne 3 space captain
  6. Jun 1, 23:13 Re: Ships Ahoy - Max Payne 3 dumpy
  7. Jun 1, 23:16  Re: Ships Ahoy - Max Payne 3 Prez
  8. Jun 1, 23:21  Re: Ships Ahoy - Max Payne 3 space captain
  9. Jun 1, 23:32   Re: Ships Ahoy - Max Payne 3 Bumpy
  11. Jun 1, 23:49    Re: Ships Ahoy - Max Payne 3 Dmitri_M
  12. Jun 1, 23:54 Re: Ships Ahoy - Max Payne 3 Acleacius
  14. Jun 2, 00:16  Re: Ships Ahoy - Max Payne 3 Fantaz
>> 13. Jun 2, 00:07 Re: Ships Ahoy - Max Payne 3 Aero
  15. Jun 2, 01:57  Re: Ships Ahoy - Max Payne 3 Wowbagger_TIP
  16. Jun 2, 01:59 Re: Ships Ahoy - Max Payne 3 Dades
  17. Jun 2, 03:17 Re: Ships Ahoy - Max Payne 3 StingingVelvet
  23. Jun 2, 11:43 Re: Ships Ahoy - Max Payne 3 Aero
  25. Jun 2, 12:22  Re: Ships Ahoy - Max Payne 3 Dmitri_M
  24. Jun 2, 11:46 Re: Ships Ahoy - Max Payne 3 Sepharo
  26. Jun 2, 12:23 Re: Ships Ahoy - Max Payne 3 Dades
  27. Jun 2, 12:33 Re: Ships Ahoy - Max Payne 3 born2expire
  28. Jun 2, 13:09  Re: Ships Ahoy - Max Payne 3 Aero
  30. Jun 2, 13:45   Re: Ships Ahoy - Max Payne 3 space captain
  29. Jun 2, 13:24 Re: Ships Ahoy - Max Payne 3 Dades
  31. Jun 2, 18:22 Re: Ships Ahoy - Max Payne 3 siapnar
  32. Jun 2, 20:10  Re: Ships Ahoy - Max Payne 3 Dades
  33. Jun 2, 20:44   Re: Ships Ahoy - Max Payne 3 Flatline
  34. Jun 2, 21:40    Re: Ships Ahoy - Max Payne 3 Dmitri_M
  35. Jun 2, 21:48    Re: Ships Ahoy - Max Payne 3 space captain
  38. Jun 3, 02:52     Re: Ships Ahoy - Max Payne 3 Flatline
  41. Jun 3, 11:33   Re: Ships Ahoy - Max Payne 3 siapnar
  42. Jun 3, 15:51    Re: Ships Ahoy - Max Payne 3 Aero
  43. Jun 3, 17:31     Re: Ships Ahoy - Max Payne 3 Flatline
  44. Jun 4, 01:41      Re: Ships Ahoy - Max Payne 3 Quinn
  45. Jun 4, 01:51       Re: Ships Ahoy - Max Payne 3 Sepharo
  46. Jun 4, 08:55        Re: Ships Ahoy - Max Payne 3 RollinThundr
  47. Jun 4, 08:58        Re: Ships Ahoy - Max Payne 3 Quinn
  48. Jun 4, 19:49         Re: Ships Ahoy - Max Payne 3 Sepharo
  52. Jun 5, 14:16        Re: Ships Ahoy - Max Payne 3 Flatline
  36. Jun 2, 23:37 Re: Ships Ahoy - Max Payne 3 Sepharo
  37. Jun 2, 23:45  Re: Ships Ahoy - Max Payne 3 Dmitri_M
  39. Jun 3, 02:59  Re: Ships Ahoy - Max Payne 3 Flatline
  40. Jun 3, 10:59 Re: Ships Ahoy - Max Payne 3 space captain
  49. Jun 5, 11:01 Re: Ships Ahoy - Max Payne 3 Verno
  50. Jun 5, 12:01  Re: Ships Ahoy - Max Payne 3 Sepharo
  51. Jun 5, 12:20   Re: Ships Ahoy - Max Payne 3 Verno
  53. Jun 5, 17:57    Re: Ships Ahoy - Max Payne 3 Quinn
  54. Jun 5, 19:38     Re: Ships Ahoy - Max Payne 3 Sepharo
  55. Jun 6, 01:43 Re: Ships Ahoy - Max Payne 3 Quinn
  56. Jun 6, 07:33 Re: Ships Ahoy - Max Payne 3 Bumpy
  57. Jun 6, 17:49  Re: Ships Ahoy - Max Payne 3 Quinn
  58. Jun 7, 09:58 Re: Ships Ahoy - Max Payne 3 Ant
  59. Jun 7, 16:44  Re: Ships Ahoy - Max Payne 3 Quinn
  60. Jun 7, 16:55   Re: Ships Ahoy - Max Payne 3 Ant


footer

Blue's News logo