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Diablo III Patched

The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:

General

  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
    • Demon Hunter
      • Smoke Screen (Skill Rune Lingering Fog)
    • Monk
      • Fists of Thunder (Skill Rune Quickening)
      • Mantra of Healing (Skill Rune Boon of Inspiration)
    • Wizard
      • Energy Armor (Skill Rune Force Armor)
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours

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16. Re: Diablo III Patched Jun 1, 2012, 12:04 Verno
 
Krovven wrote on Jun 1, 2012, 12:00:
Jesus Christ, do people not understand how a "hot fix" works?

It gets fixed server side. The tooltips don't get fixed until the next client patch. They even state this with the hot fix patch notes

Maybe people don't like playing the game without even being aware that the tooltips are incorrect. I was pretty frustrating with a Monk build I was doing when someone pointed out to me that Boon of Protection was hotfixed. Also it's not like the overlap between Diablo players and WoW players is 100% either, it's a concept that the latter would be used to. Heck, the notification about the hotfixes wasn't even made officially until 4 days later, let alone updating tooltips. People had to find out through informal testing and play.

As they said in their latest blog update, they are starting to understand these things can frustrate ARPG players who don't necessarily want things to be like an MMO and are going to hopefully avoid them as much as possible. I don't think tooltip updates need to wait for major patches either, it's kind of curious why they didn't just store them server side and retrieve them at launch. Localization is the only real thing I could think of, so much of the game is already online.

This comment was edited on Jun 1, 2012, 12:11.
 
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  1. Jun 1, 10:18 Re: Diablo III Patched Wallshadows
  3. Jun 1, 10:35  Re: Diablo III Patched nin
  6. Jun 1, 10:40   Re: Diablo III Patched Verno
  17. Jun 1, 12:05   Re: Diablo III Patched Bradley
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  5. Jun 1, 10:39  Re: Diablo III Patched Wallshadows
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  15. Jun 1, 12:00  Re: Diablo III Patched Krovven
>> 16. Jun 1, 12:04   Re: Diablo III Patched Verno
  21. Jun 1, 12:33   Re: Diablo III Patched Wallshadows
  22. Jun 1, 12:46    Re: Diablo III Patched Krovven
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