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Diablo III Patch

A new patch is now being applied to Diablo III, to update Blizzard's action/RPG sequel to version 1.0.2.9749 with some fixes with the update Blizzard promised before they begin implementing balance changes. The game may remain offline for another hour or more as part of the patching process. Here are the oddly organized patch notes:Diablo III Patch 1.0.2 - v.1.0.2.9749

Classes

  • Monk
    • Active Skills
      • Serenity
        • Skill Rune - Tranquility
          • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.

  • General
    • Players should no longer receive an "Error 14009" when logging in
    • The "Select a Hero" menu will now also display the difficulty level for each character
    • Several speed improvements have been made to the streaming downloader
  • Achievements
    • All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
  • Acts
    • Act IV
      • Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
  • Auction House
    • The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
    • When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
    • Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
    • The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
    • The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
    • Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
    • Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
  • Battle.net
    • The public chat list will now sort alphabetically
  • Classes
    • Witch Doctor
      • Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

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170 Replies. 9 pages. Viewing page 9.
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10. Re: Diablo III Patch May 29, 2012, 14:23 Luke
 
Beamer wrote on May 29, 2012, 14:18:
I found this leaked video of the upcoming, unannounced D3 expansion

Hahaha very good 1
ahh remember the days were i could download a patch apply it and play my game , today.... is another story
 
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9. Re: Diablo III Patch May 29, 2012, 14:22 Mr. Tact
 
Looks about right...  
Truth is brutal. Prepare for pain.
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7. Re: Diablo III Patch May 29, 2012, 14:08 shihonage
 
Undocumented Alien wrote on May 29, 2012, 13:15:
Good to see the MMO "Diablo Online" getting patches.

Somehow my post on this exact topic in previous D3 thread was quietly deleted.

Fascinating.
 
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6. Re: Diablo III Patch May 29, 2012, 14:02 Zyrxil
 
Darks wrote on May 29, 2012, 13:18:
Rattlehead wrote on May 29, 2012, 13:09:
first

So!

Can anyone explain to me why would Blizz take an ability that had only 2 seconds to begin with and now reduce it to one second? How does this make any logical sense? I mean by the time you activate it, it’s over. There’s no benefit whatsoever for having an ability like this when it’s been nerfed to shit. This type of skill I do not waste my time with if it has no benefit at all to you or the party. blizz sucks ass!

Or you know, there could be legitimate reasons. People were doing 4 monk parties and by cycling multiple abilities among party members, managing to achieve total immunity to all damage and negative effects 90% of the time. So Blizz reduced the major immunity skill's duration. 1 second is still plenty of time to make your party immune to a Act Boss mega damage ability.
 
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5. Re: Diablo III Patch May 29, 2012, 13:32 Fion
 
Darks wrote on May 29, 2012, 13:18:
Rattlehead wrote on May 29, 2012, 13:09:
first

So!

Can anyone explain to me why would Blizz take an ability that had only 2 seconds to begin with and now reduce it to one second? How does this make any logical sense? I mean by the time you activate it, it’s over. There’s no benefit whatsoever for having an ability like this when it’s been nerfed to shit. This type of skill I do not waste my time with if it has no benefit at all to you or the party. blizz sucks ass!

This is Blizzard we are talking about here. The only MMOG company that has yet to find a semblance of balance in their game in over seven years. It doesn't 'matter' if it makes no sense.
 
Avatar 17499
 
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4. Re: Diablo III Patch May 29, 2012, 13:23 Alamar
 
Another day, another D3 thread... : )

-Alamar
 
Avatar 22996
 
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3. Re: Diablo III Patch May 29, 2012, 13:18 Darks
 
Rattlehead wrote on May 29, 2012, 13:09:
first

So!

Can anyone explain to me why would Blizz take an ability that had only 2 seconds to begin with and now reduce it to one second? How does this make any logical sense? I mean by the time you activate it, it’s over. There’s no benefit whatsoever for having an ability like this when it’s been nerfed to shit. This type of skill I do not waste my time with if it has no benefit at all to you or the party. blizz sucks ass!
 
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2. Re: Diablo III Patch May 29, 2012, 13:15 Undocumented Alien
 
Good to see the MMO "Diablo Online" getting patches.  
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1. Re: Diablo III Patch May 29, 2012, 13:09 Rattlehead
 
first  
Avatar 55889
 
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