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Mass Effect 3 Patch Today

The BioWare Social Network offers details on a new version 1.03 patch for Mass Effect 3 that's to go live today for the PC edition of BioWare's action/RPG sequel (thanks Shacknews). They say the console versions of the game should be patched on Thursday. Here are the patch notes: Patch 1.03 Notes:

Common to all Platforms:

  • Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
  • Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
  • Fixed Action mode so it will now respect difficulty if set in the main menu
  • Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
    Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
  • Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
    Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
  • Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
  • Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
  • Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
  • Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
  • Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
  • Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
  • Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
  • Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
  • Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
  • Fixed Host migration that would sometimes cause players to start on an incorrect wave
  • Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
  • Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
  • Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
  • Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
  • Fixed game hitching of 1-2 seconds at start of waves
  • Fixed clients occasionally seeing nonstop firing visual effects
  • Fixed evaded projectiles having an erratic course
  • Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
  • Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
  • Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
  • Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
  • Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
  • Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
  • Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
  • Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
  • Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
  • Fixed an issue so Drell Adept Reave audio plays at full volume for all players
  • Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
  • Fixed a crash in conversations after Investigate Sanctuary mission
  • Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
  • Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
  • Fixed the Memory Leak going in and out of Multiplayer Menus
  • Added feature to remove AFK players after a set amount of inactivity
  • Added a cooldown to Ops Survial consumable
  • Made ammo consumables insta-reload and damage bonus

PS3 Only:

  • Fixed wrong DLC Text in the Trophy File
  • Added Downloadable Content option to PS3 Main Menu

Xbox Only:

  • Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu

PC Only:

  • Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
  • Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
  • Fixed an issue where users could not scan on galaxy map when right-click is rebound
  • Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

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17 Replies. 1 pages. Viewing page 1.
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17. Re: Mass Effect 3 Patch Today May 30, 2012, 17:24 Zadig
 
Assuming it will never be on Steam, I'll wait for the $9.99 sale on Amazon.  
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16. Re: Mass Effect 3 Patch Today May 30, 2012, 11:43 nin
 
Creston wrote on May 30, 2012, 11:21:
Lokust wrote on May 30, 2012, 09:17:
By the time they fix the ending everyone will have moved on and not care anymore.

Yeah, that's pretty much already the case. Which I guess suits EA just fine.

Creston


"We have your money."

 
http://www.nin.com/pub/tension/
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15. Re: Mass Effect 3 Patch Today May 30, 2012, 11:21 Creston
 
Lokust wrote on May 30, 2012, 09:17:
By the time they fix the ending everyone will have moved on and not care anymore.

Yeah, that's pretty much already the case. Which I guess suits EA just fine.

Creston
 
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14. Re: Mass Effect 3 Patch Today May 30, 2012, 09:17 Lokust
 
By the time they fix the ending everyone will have moved on and not care anymore.  
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13. Re: Mass Effect 3 Patch Today May 30, 2012, 00:45 Jerykk
 
Mashiki Amiketo wrote on May 29, 2012, 17:47:
Rattlehead wrote on May 29, 2012, 16:19:

I didn't hate the ending like everyone else. Sure it could have been better, but to me it was more bizarre than anything else. I have seen many many worst endings. Fallout 3 before Broken Steel and Bioshock just to name a few. Or the sopranos where it just cuts to black randomly.
There was nothing redeeming about tossing in a new character at the last movement who used it's grand vast AI intellect to give flawed circular reasoning. FO3's ending wasn't great, then again if you did things the wrong way in FO that was the same way the ending was too. But I don't watch TV, so I guess I can't comment on that.

The problem with FO3's ending is that it didn't really show the long-term repercussions of your actions and the impact you had on the various characters, factions and locales of the wasteland. All it did was give a brief generalization of whether you were nice or mean. This was pretty much the same problem that ME3's ending, only it wasn't even the culmination of your moral choices.

This comment was edited on May 30, 2012, 00:50.
 
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12. Re: Mass Effect 3 Patch Today May 30, 2012, 00:07 Sugarman
 
Is this the patch that fixes the terrible ending  
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11. Re: Mass Effect 3 Patch Today May 29, 2012, 17:47 Mashiki Amiketo
 
Rattlehead wrote on May 29, 2012, 16:19:

I didn't hate the ending like everyone else. Sure it could have been better, but to me it was more bizarre than anything else. I have seen many many worst endings. Fallout 3 before Broken Steel and Bioshock just to name a few. Or the sopranos where it just cuts to black randomly.
There was nothing redeeming about tossing in a new character at the last movement who used it's grand vast AI intellect to give flawed circular reasoning. FO3's ending wasn't great, then again if you did things the wrong way in FO that was the same way the ending was too. But I don't watch TV, so I guess I can't comment on that.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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10. Re: Mass Effect 3 Patch Today May 29, 2012, 17:19 The Half Elf
 
StingingVelvet wrote on May 29, 2012, 13:03:
21 days until I can play this game... OMG OMG OMG.

There is a scene near the end with Sheppard, Captain Anderson and the Illusive Man, once you see it, turn off the game, and never touch Single Player again.

You'll know when you get to it, and you'll thank me later.
 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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9. Re: Mass Effect 3 Patch Today May 29, 2012, 16:19 Rattlehead
 
Mashiki Amiketo wrote on May 29, 2012, 15:54:
StingingVelvet wrote on May 29, 2012, 13:03:
21 days until I can play this game... OMG OMG OMG.
Yeah you should really wait until they fix the ending, just saying. Otherwise it'll sap your enjoyment out of the first two.

I didn't hate the ending like everyone else. Sure it could have been better, but to me it was more bizarre than anything else. I have seen many many worst endings. Fallout 3 before Broken Steel and Bioshock just to name a few. Or the sopranos where it just cuts to black randomly.

 
Avatar 55889
 
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8. Re: Mass Effect 3 Patch Today May 29, 2012, 15:54 Mashiki Amiketo
 
StingingVelvet wrote on May 29, 2012, 13:03:
21 days until I can play this game... OMG OMG OMG.
Yeah you should really wait until they fix the ending, just saying. Otherwise it'll sap your enjoyment out of the first two.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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7. Re: Mass Effect 3 Patch Today May 29, 2012, 15:06 Flatline
 
NegaDeath wrote on May 29, 2012, 13:33:
Looks like that takes care of most of the issues I had, aside from the one where you can get stuck behind Jokers chair when you stand on the little triangle on the floor.

Fuck I hated that bug with the passion of a thousand suns.
 
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6. Re: Mass Effect 3 Patch Today May 29, 2012, 14:09 Slashman
 
StingingVelvet wrote on May 29, 2012, 13:03:
21 days until I can play this game... OMG OMG OMG.

Why the long wait? Are you traveling?
 
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5. Re: Mass Effect 3 Patch Today May 29, 2012, 13:33 NegaDeath
 
Looks like that takes care of most of the issues I had, aside from the one where you can get stuck behind Jokers chair when you stand on the little triangle on the floor.  
Avatar 57352
 
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4. Re: Mass Effect 3 Patch Today May 29, 2012, 13:03 StingingVelvet
 
21 days until I can play this game... OMG OMG OMG.  
Avatar 54622
 
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3. Re: Mass Effect 3 Patch Today May 29, 2012, 12:55 necrosis
 
Would have been nice if they broke it down into MP/SP fixes.  
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2. Re: Mass Effect 3 Patch Today May 29, 2012, 12:37 Creston
 
Good patch. They fixed a lot of issues that were bugging the shit out of everyone on MP. Now if their servers can keep you connected for awhile, it might be fun to play again.

I'm amazed they did something about leechers. (Added feature to remove AFK players after a set amount of inactivity)
That alone should make a ton of people happy.

Creston
 
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1. Re: Mass Effect 3 Patch Today May 29, 2012, 12:33 Minuit
 
I didn't see "Fixed an issue where viewing the ending could cause nerd rage." Perhaps that's scheduled for a later release.  
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17 Replies. 1 pages. Viewing page 1.
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