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On Diablo III Balance Changes

A Game Design Update on the Diablo III Website speaks of player comments about balance in Blizzard's action/RPG sequel, and offers an overview of their philosophy towards tweaking the game. They offer some statistics on how the game is being played, say the next patch will be mainly to address service issues, and that the version 1.03 patch that will follow will offer their first-post release balance changes. They also go into detail on the issues that play into balancing Inferno mode, and their outlook on that. Here's an overview on patching versus hotfixes for balance:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

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49. Re: On Diablo III Balance Changes May 28, 2012, 19:31 eunichron
 
Bhruic wrote on May 28, 2012, 17:29:
RollinThundr wrote on May 28, 2012, 16:07:
That's the problem in a nut shell, in Diablo II, uniques were exactly that unique and usually the high end one's were powerful. In Diablo III it's oh hope the randomize dice roll plays nice for you.

I think you are remembering a different game. Uniques were quite common in D2. To the point where people would just stop picking up quite a lot of the low-end stuff. They did have some really good higher-end stuff, but even a lot of that wasn't that great. There's a reason most people switched to runewords when they came out - they were much better than what's available.

Presumably Blizzard will do something similar here - introduce better gear once the game's been out awhile. Although it'll be interesting to see what they add to go with it. The uber Tristram stuff was creative, but not exactly compelling.

But the uniques in Diablo 2 usually had their uses, at least to fit niche builds. I remember playing my Bowazon in Diablo 2 and Twitchthroe, Hand of Broc, and Goblin Toe being central to the build, and they were level 5, 16, and 22, respectively, uniques. It didn't matter that they were so low level, their unique stats were so good that they were still mandatory for a level 99 Bowazon. The design of Diablo 3 does not lend legendaries to the same status as the uniques in Diablo 2.

The problems with legendaries in Diablo 3 is that they have no unique modifiers, there are no modifiers that you can get on a legendary item that aren't available from magic or rare items, and generally in greater amounts.

I'm not trying to say that legendaries in Diablo 3 should be the end-all be-all (there were a lot of useless uniques in Diablo 2), but for the most part there is no reason to use one over a standard magic or rare item because they offer nothing "legendary" other than their gold names.

Oh, and for the record I have a Demon Hunter in Act II Inferno, and a level 50 Barbarian, and I've only found 2 legendaries.
 
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  1. May 28, 13:00 Re: On Diablo III Balance Changes Verno
  4. May 28, 13:02  Re: On Diablo III Balance Changes Eirikrautha
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  6. May 28, 13:21  Re: On Diablo III Balance Changes Verno
  7. May 28, 13:33   Re: On Diablo III Balance Changes Smellfinger
  12. May 28, 14:42    Re: On Diablo III Balance Changes Kastagir
  13. May 28, 14:43     Re: On Diablo III Balance Changes ItBurn
  14. May 28, 14:50     Re: On Diablo III Balance Changes rkone
  15. May 28, 14:58      Re: On Diablo III Balance Changes theyarecomingforyou
  17. May 28, 15:07       Re: On Diablo III Balance Changes Vex
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  20. May 28, 15:20         Re: On Diablo III Balance Changes Bucky
  23. May 28, 15:24         Re: On Diablo III Balance Changes RollinThundr
  24. May 28, 15:31          Re: On Diablo III Balance Changes ItBurn
  25. May 28, 15:39           Re: On Diablo III Balance Changes Beelzebud
  26. May 28, 15:45            Re: On Diablo III Balance Changes Alamar
  28. May 28, 16:07             Re: On Diablo III Balance Changes RollinThundr
  31. May 28, 16:34              Re: On Diablo III Balance Changes Darks
  32. May 28, 16:44               Re: On Diablo III Balance Changes Alamar
  42. May 28, 17:29              Re: On Diablo III Balance Changes Bhruic
>> 49. May 28, 19:31               Re: On Diablo III Balance Changes eunichron
  59. May 29, 04:14        Re: On Diablo III Balance Changes durandal
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