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On Diablo III Balance Changes

A Game Design Update on the Diablo III Website speaks of player comments about balance in Blizzard's action/RPG sequel, and offers an overview of their philosophy towards tweaking the game. They offer some statistics on how the game is being played, say the next patch will be mainly to address service issues, and that the version 1.03 patch that will follow will offer their first-post release balance changes. They also go into detail on the issues that play into balancing Inferno mode, and their outlook on that. Here's an overview on patching versus hotfixes for balance:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

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83. Re: On Diablo III Balance Changes May 29, 2012, 10:11 InBlack
 
Verno wrote on May 29, 2012, 09:53:
I use caltrops as my escape skill as I find it suits party play much better, it lets me as well as my allies escape difficult scrapes and works great against extremely fast champions. So far I havent seen a single boss or champion that cant be held with caltrops. Caltrops FTW

They're great in Act 2 because all of that shit is annoying and runs around like crazy. Unfortunately their utility drops off a lot in A3/A4 and you need the Invuln from SS quite often. Fortunately you can really stick with 2 DPS skills and 4 utility on the DH and still have it work pretty well.

Yeah thats how I run the DH as well, 4 utility and 2 DPS or more corectly 4 Discipline spenders/regenerators 1 Hatred generator, 1 Hatred spender. Found out early on that a 3 utility 3 DPS build is too inefficient, one DPS skill will remain unused for the majority of the time....

Right now my 4th utility is Bat Companion, the 4 Hatred per second is very nice but I guess I will have to part with my trusty bat to try SS....

 
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82. Re: On Diablo III Balance Changes May 29, 2012, 10:04 Muscular Beaver
 
Theo wrote on May 29, 2012, 08:54:
Muscular Beaver wrote on May 29, 2012, 04:22:

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!

People like me, have 600+ resists and tones of armor. youll find that when you do that, you dont get your bazzillion HPs eaten in seconds because its the most important part of damage mitigation.

So to retort,

Ive seen people like you who run around with 50 bazzillion HP in Inferno and die every second because you dont have any resist gear and think its viable to out gear it with flat HP.

Its people like that who are in the forums crying like hell because they dont understand how the game works and then complain that there HP alone isnt helping them and the game is somehow broken.

those people need to L2p.

Wrong too. People like me just came from Hell and dont have much resist gear (but still quite good) and nowhere near 50k HP.
People like you need to l2read.
 
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81. Re: On Diablo III Balance Changes May 29, 2012, 09:53 Verno
 
I use caltrops as my escape skill as I find it suits party play much better, it lets me as well as my allies escape difficult scrapes and works great against extremely fast champions. So far I havent seen a single boss or champion that cant be held with caltrops. Caltrops FTW

They're great in Act 2 because all of that shit is annoying and runs around like crazy. Unfortunately their utility drops off a lot in A3/A4 and you need the Invuln from SS quite often. Fortunately you can really stick with 2 DPS skills and 4 utility on the DH and still have it work pretty well. Sometimes I run with Rapid Fire instead of Shadow Power as well.

Selling Inferno tier gear is easy money, there's no trick or etc to it. People are paying a lot for it so that they don't have to farm it themselves. I made most of my money off a few crazy rares rolls, the rest is just 50-100k here and there. It's not even a lot of money, most people will have that much in three months time I'd wager - the gold farming companies are now selling D3 currency.

This comment was edited on May 29, 2012, 10:01.
 
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80. Re: On Diablo III Balance Changes May 29, 2012, 09:51 InBlack
 
Only the very, VERY best rare gear costs millions. But camping the AH works wonders as well, there is a lot of gear that sort of slips through the cracks as people will get rid of gear they dont need for much less money than its really worth.

Ive found that weapons are really cheap compared to the other items, chest armor, rings and shoulders are expensive as hell. The other items fall somewhere in between.

My bow cost 350k, its a lvl 60 rare with 700DPS, 45% Enhanced Crit Damage (from a socketed gem), poison damage, and Dex around 140 (cant remember exactly). One or two other irrelevant stats.
 
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79. Re: On Diablo III Balance Changes May 29, 2012, 09:41 Theo
 
Mr. Tact wrote on May 29, 2012, 09:36:
Verno wrote on May 29, 2012, 09:17:
Right now the game has become more about what absurd amount of gold I can attain by selling Inferno gear on the AH.
Ok, I gotta ask. What magnitude of gold are we talking about? 10s of thousands? 100s of thousands? millions?

I would hazzard a guess at lots of millions if he is in ac4 of inferno
 
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78. Re: On Diablo III Balance Changes May 29, 2012, 09:40 InBlack
 
I use caltrops as my escape skill as I find it suits party play much better, it lets me as well as my allies escape difficult scrapes and works great against extremely fast champions. So far I havent seen a single boss or champion that cant be held with caltrops. Caltrops FTW

Thanks for the heads up Verno, but Im already aware of the scaling difficulty in inferno and I know that Act2 is like a brick wall.

In fact its (to a lesser extent) a brick wall at Nightmare and Hell as well. I have a nice DH build that goes through Act1 inferno extremely fast and Im not even near the max DPS that is possible (I have a decent rare 700DPS two handed bow) and have yet to experiment with 1 handed crossbows which will probably work even better around the skills Im working with.

Right now Im busy buying and finding lvl60 items and replacing my old gold find gear (which I dont really need anymore with Nephalem)
I will not even attempt Act2 until I get decent enough resist all items and defense. (Yay for defense, finally its important)

Not to mention the 1000+ DPS bow (crossbows) which will probably be mandatory equipment past Act1.

All in all Im really glad I chose the Demon Hunter, its all I ever wanted it to be, which is primarily THE magic find/gold find farming class and because it turns out (I suspected this from the beta) DPS is king, and DH is king of DPS

 
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77. Re: On Diablo III Balance Changes May 29, 2012, 09:38 Verno
 
I think some of the packs are challenging and fun but too often on Hell/Inferno they are simply obnoxious. Anything with Invulnerable Minion on Inferno especially is just absurd, whoever dreamed that one up in design should be shot out of a cannon. The sheer amount of spike damage thrown around in Inferno is another problem, ranged classes really get screwed there. It's not about standing in the fire or whatever, there are mobs in A4 that can almost one shot my buddy using an offscreen charge that you can't really avoid. Just silly stuff like that indicates a real lack of any serious playtesting on Inferno, we're basically beta testing it for them right now.

The worst part is that if I had some cool items that I was happy to own I would be alright with that. Instead I've been finding largely incremental upgrades the entire time without any amusing abilities or etc. More than anything else I want them to take another whack at the loot table because it's really fucking boring.

Ok, I gotta ask. What magnitude of gold are we talking about? 10s of thousands? 100s of thousands? millions?

Millions but I'm not bragging man, it's not really anything special. There are some people who hit that Oasis chest exploit before it was fixed who have hundreds of millions.
 
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76. Re: On Diablo III Balance Changes May 29, 2012, 09:36 Mr. Tact
 
Verno wrote on May 29, 2012, 09:17:
Right now the game has become more about what absurd amount of gold I can attain by selling Inferno gear on the AH.
Ok, I gotta ask. What magnitude of gold are we talking about? 10s of thousands? 100s of thousands? millions?
 
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75. Re: On Diablo III Balance Changes May 29, 2012, 09:31 Theo
 
Verno wrote on May 29, 2012, 09:17:
Yeah I'm well aware of how they changed Inferno in the last month of development. Stacking resists isn't a catchall either, you need a fine tuned balance of vit, resists and DPS plus some group coordination to do the later acts of Inferno in a group environment.

Ok mate, sorry wasnt trolling your previous comment just made it look like you were supprised that "its a whole other difficulty" i just wanted to point out that it was supposed to be

Verno wrote on May 29, 2012, 09:17:
We're currently working through A4 and it's nothing short of brutal, I can't really see wanting to farm this sort of content either as the loot we're seeing isn't a lot of "fun" to collect. Right now the game has become more about what absurd amount of gold I can attain by selling Inferno gear on the AH.

seriously hardcore isnt it, your a little way infront of my crew (act3) but we are enjoying it - personally i love the "annoying" packs.

I guess ive kinda become a little desensitised to peoples bitching tho, given most people i see in game who rage in pick up groups dont even try to move thier chars out of harms way (when say mortar is going of or arcane) they just stand there get nuked down and then bitch about the difficulty its REALLY common.

Also getting a balance between stats your right of course its just again i am desensed again to people who are stacking vit/pri_stat and think its the be all and end all.

stat priority for me (as a barb) is resists>str>vit; in that order.

interstingly i am not sword and board, and find its possible if you are thinking about your build and stat prioritys; people are saying its not possible to play barb in inferno without a board, but they are generally folks with a gazzillion hps and sub 200 resists.

PS: CHEESE DH
 
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74. Re: On Diablo III Balance Changes May 29, 2012, 09:17 Verno
 
Theo wrote on May 29, 2012, 08:54:
Its supposed to be a whole other difficulty, each act, is supposed to be a "tier" in effect in inferno. next patch youll start seeing the "ilvls" that drop so that you can see that not all lvl 60 lewt is equal. worry less about your build and stack some resists - you might need to run act 1 a lot first to get the money to do so.

Yeah I'm well aware of how they changed Inferno in the last month of development. Stacking resists isn't a catchall either, you need a fine tuned balance of vit, resists and DPS plus some group coordination to do the later acts of Inferno in a group environment. We're currently working through A4 and it's nothing short of brutal, I can't really see wanting to farm this sort of content either as the loot we're seeing isn't a lot of "fun" to collect. Right now the game has become more about what absurd amount of gold I can attain by selling Inferno gear on the AH.

Where do you even get resist gear? I've seen so few pieces drop with elemental resists and such compared to the primary stat buffs.

You can filter on the AH and it starts becoming more commonly "rolled" into items in the level 40+ range.
 
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73. Re: On Diablo III Balance Changes May 29, 2012, 09:08 DrEvil
 
Where do you even get resist gear? I've seen so few pieces drop with elemental resists and such compared to the primary stat buffs.  
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72. Re: On Diablo III Balance Changes May 29, 2012, 08:54 Theo
 
Muscular Beaver wrote on May 29, 2012, 04:22:

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!

People like me, have 600+ resists and tones of armor. youll find that when you do that, you dont get your bazzillion HPs eaten in seconds because its the most important part of damage mitigation.

So to retort,

Ive seen people like you who run around with 50 bazzillion HP in Inferno and die every second because you dont have any resist gear and think its viable to out gear it with flat HP.

Its people like that who are in the forums crying like hell because they dont understand how the game works and then complain that there HP alone isnt helping them and the game is somehow broken.

those people need to L2p.

Verno wrote on May 29, 2012, 08:43:

Not trying to poop on your build ideas but Act 2 Inferno is like moving to a whole other difficulty. Good luck getting through it without Smoke Screen. I hate SS and prefer more active style skills like Vault but it's incredibly painful to play without SS in Inferno, the difficulty was not really play tested or balanced around most builds. There really isn't a lot of depth or strategy to the mechanics either btw, shit just hits absurdly hard and you basically gamble with what champion affixes you will get. Some are so awful that they have to be skipped.

The end game in general needs to be retuned, they are obviously letting the players beta test it for them.

Its supposed to be a whole other difficulty, each act, is supposed to be a "tier" in effect in inferno.

next patch youll start seeing the "ilvls" that drop so that you can see that not all lvl 60 lewt is equal. worry less about your build and stack some resists - you might need to run act 1 a lot first to get the money to do so.

The whole "each act being a tier" thing was always in the design. problem is it wasnt really well publisized.

This comment was edited on May 29, 2012, 09:05.
 
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71. Re: On Diablo III Balance Changes May 29, 2012, 08:43 Verno
 
Recently they nerfed a Demon Hunter skill which apparently was unbalanced and 'broken'. I have never used this skill in my build and the fact that Im quite successful at this point even in solo play (end of Act1 inferno) DESPITE the fact that I was not using the DERP skill tells me quite a lot about the game and that there is a whole shitload that simply has to learned through trial and error.

Not trying to poop on your build ideas but Act 2 Inferno is like moving to a whole other difficulty. Good luck getting through it without Smoke Screen. I hate SS and prefer more active style skills like Vault but it's incredibly painful to play without SS in Inferno, the difficulty was not really play tested or balanced around most builds. There really isn't a lot of depth or strategy to the mechanics either btw, shit just hits absurdly hard and you basically gamble with what champion affixes you will get. Some are so awful that they have to be skipped.

The end game in general needs to be retuned, they are obviously letting the players beta test it for them.
 
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70. Re: On Diablo III Balance Changes May 29, 2012, 07:57 Cutter
 
Hah! Muscular Beaver gets post #69 dude!

 
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69. Re: On Diablo III Balance Changes May 29, 2012, 07:42 Muscular Beaver
 
NKD wrote on May 29, 2012, 04:37:
Muscular Beaver wrote on May 29, 2012, 04:22:
Theo wrote on May 29, 2012, 03:33:
Muscular Beaver wrote on May 28, 2012, 18:49:
I just unlocked Inferno yesterday and the game instantly went from awesome to pure SUCK!
I have very good gear, lots of HP for a wizard, but there is no chance completing even act 1. People already have adapted. They dont play Inferno much, and if its being played, a few areas are being farmed, by avoiding mobs and running to chests and stuff.

Yeah, better gear will prolly change that, but I wont farm act 1 or Hell act 3 & 4 until I have 20 million to buy proper gear.
I feel like Im going to stop playing soon, because this is not fun.

repeat after me, HP is the least important stat in inferno.


Yeah, especially if the servers lag so much that you cant avoid getting hit, even as a wizard. Also you have to kite the elites all the time (which is another joke) and in tight quarters its even more impossible to avoid getting hit.

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!

There's a certain level of Effective HP you should reach (Effective HP being HP modified by your resist and armor values), but the thing is that in Act 4 and to a lesser extent Act 3, survivability is not attainable. You WILL get ripped apart, regardless of your gear, if some mobs get near you.

The best defense in the later Acts is a good offense. You can't tank them anyway, so beyond a basic level of HP and resistance, you'd be stupid to even try. Without solid DPS and a reasonable kiting spec you will hit the enrage timers on the elite/champion packs and you will die.

What he should have said is that vitality whoring is a bad idea. You need some level of resists, and you need excellent DPS. Balanced stats are both more effective, and cheaper to obtain.


Of course, but since youre not going anywhere near them, but they still have ranged attacks and stuff they put on the flors that is sometimes impossible to avoid and still does a lot of damage with lots of resists, with few HP you will die very quickly, while you have a very good survivability with enough HP.
I agree, HP whoring is stupid, but its as stupid to ignore it almost completely.
 
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68. Re: On Diablo III Balance Changes May 29, 2012, 07:31 InBlack
 
I can see how many people would have a problem with that and I agree that limiting the gameplay to online only does not win Blizzard any points. As someone who has never played Diablo2 in single-player I personaly dont have a problem with this, but I agree that forcing people to play in multiplayer is plain wrong.

With that said many of my real life friends play Diablo3, we talk about it a lot, discuss strategies, we play together and we 'game' the auction house. With this game taking up so much of our time and attention even during non-play sessions there is no way I can call this game shit with a straight face. Its not shit, its great, even in its current uncomplete form and even with the DRM restrictions and what not.

Im not saying that its perfect or even close to it, but it took an expansion and years before D2 became as complex and satisfying as it has and it only got better and better with each iteration I dont think its that far fetched to think that D3 will follow along the same lines.
 
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67. Re: On Diablo III Balance Changes May 29, 2012, 06:38 jacobvandy
 
InBlack wrote on May 29, 2012, 06:30:
Good changes are coming but the game in its current state is hardly unplayable, unenjoyable or broken.

... Except every Tuesday from 3am-11am Pacific.
 
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66. Re: On Diablo III Balance Changes May 29, 2012, 06:30 InBlack
 
I have to say a few words here. Im enjoying the game more and more now that Im at 'endgame'. Im probably in the minority here (yay finally in the 1% :)) but despite the objections I have already raised about this game (itemization, build diversity, performance bugs, difficulty) I have realized that the game is quite a different beast than Diablo2 and is enjoyable in its own right.

Its simply a matter of perspective. Its definitely a whole different beast than D2, if you come to it expecting Diablo2 version 3.0 you will be 'slightly' dissapointed. It has the Diablo feel, but is a game in its own right with its own mechanics and is in fact quite diverse although in ways you might not expect.

Recently they nerfed a Demon Hunter skill which apparently was unbalanced and 'broken'. I have never used this skill in my build and the fact that Im quite successful at this point even in solo play (end of Act1 inferno) DESPITE the fact that I was not using the DERP skill tells me quite a lot about the game and that there is a whole shitload that simply has to learned through trial and error.

Good changes are coming but the game in its current state is hardly unplayable, unenjoyable or broken.

My 2c.
 
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65. Re: On Diablo III Balance Changes May 29, 2012, 06:12 SectorEffector
 
Sempai wrote on May 29, 2012, 06:08:
Tried logging in, servers are full, got put in a server Queue.

This is awesome!

it's a maintenance update, I hate how we can't even play at all, I work late and this was the only time I could play.. DOH
 
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64. Re: On Diablo III Balance Changes May 29, 2012, 06:08 Sempai
 
Tried logging in, servers are full, got put in a server Queue.

This is awesome!
 
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