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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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10. Re: Op Ed May 26, 2012, 16:12 ASeven
 
Apparently RA Salvatore is receiving $5M for not having done a single thing for the game.  
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9. Re: Op Ed May 26, 2012, 16:11 space captain
 
Kajetan wrote on May 26, 2012, 15:48:
"Because people don't care as much about pretty graphics and realistic voice-overs as they did five years ago"

im not buying this statement at all
 
Go forth, and kill!
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8. Re: Op Ed May 26, 2012, 16:05 panbient
 
Am I the only one getting all sorts of Ion Storm deja-vu with this fiasco?  
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7. Re: Op Ed May 26, 2012, 15:53 Zadig
 
The saddest thing is that even if Kingdoms sold better, they'd just have gone down in even bigger flames when they launched their WoWclone. This whole company was doomed from the start.  
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6. Re: Op Ed May 26, 2012, 15:48 Kajetan
 
PropheT wrote on May 26, 2012, 14:50:
Indie games are cheap and fun alternatives to full price games, but 99% of them don't, can't, and aren't intended to compete with those full priced games anyway.
"Because people don't care as much about pretty graphics and realistic voice-overs as they did five years ago"
 
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5. Re: Op Ed May 26, 2012, 14:50 PropheT
 
People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

I'm not buying this statement at all, especially when the game in question here didn't sell poorly...it just didn't sell to the astronomical level that they'd set as a break even point.

Indie games are cheap and fun alternatives to full price games, but 99% of them don't, can't, and aren't intended to compete with those full priced games anyway.
 
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4. Re: Op Ed May 26, 2012, 14:43 Sepharo
 
xXBatmanXx wrote on May 26, 2012, 14:41:
Wasn't part of the downfall of 38 that they had way to many employees? Thought I read somewhere they had close to 400!? Seems high.

They had to create a specific amount of jobs to receive all that tax payer money.
 
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3. Re: Op Ed May 26, 2012, 14:41 xXBatmanXx
 
Wasn't part of the downfall of 38 that they had way to many employees? Thought I read somewhere they had close to 400!? Seems high.  
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
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2. Re: Op Ed May 26, 2012, 14:37 jdreyer
 
I think the biggest tragedy is the loss of Big Huge Games which had a good pedigree and put out decent games.

People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

Well, looking at the buying frenzy that surrounded both Skyrim and Diablo III, I don't agree with that statement. AAA games will sell millions, but I don't think that's the case with a first run game. 38 studios should have followed in the footsteps of the Trine or Torchlight teams, building a small initial high quality game to build hype and name recognition, and improving on it in round 2. Also, too: "Reckoning: Kingdoms of Amalur"? Really? Skyrim, Torchlight, Diablo, Battlefield, all one word titles.
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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1. Re: Op Ed May 26, 2012, 14:20 space captain
 
i was thinking about this while playing dragons dogma yesterday... the game is fun, the gameplay is the main point.. the storyline is secondary at best, and seems intentionally sparse, also no real point to most of the npcs except quest functions/etc.

but comparing it to skyrim, its just more enjoyable to play dragons dogma even though there is no giant back story and tons of crazy lore all over the place, because the combat (which is the main point) is just fun and really well done

i think the "gameplay first" philosophy is moving more into the mainstream, and not just indies
 
Go forth, and kill!
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