32 Replies. 2 pages. Viewing page 1.
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| 32. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 27, 2012, 11:58 |
RollinThundr |
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KTR wrote on May 26, 2012, 13:27:
RollinThundr wrote on May 26, 2012, 02:41:
Aero wrote on May 25, 2012, 23:48: I believe both consoles have 256 megs of video memory. So 4x larger would be pretty typical for a PC. 360 has 512, PS3 has 256. Either way that's not alot of ram. Still on the fence on this one. I liked the first two but this is obviously no longer a Remedy made game. 360 has 512MB shared between CPU and GPU, where as PS3 has 256MB dedicated for CPU, and another 256MB dedicated for GPU. In short, they have the same amount of memory, though developers has a bit more flexibility with the 360 because they can allocated more of one over the other. Thanks for the correction on that KTR. |
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| 31. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 27, 2012, 11:31 |
Fantaz |
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| I'm buying this game for PC because of the textures... |
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| proudly fragging noobs in deathmatch since 1999 |
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| 30. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 19:59 |
theyarecomingforyou |
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Jerykk wrote on May 26, 2012, 18:54: Not really sure what you're talking about. Rockstar has officially stated that MP3 PC will come on 4 DVDs. As such, the HD space requirement seems pretty accurate, especially if all the textures are 2048x2048.
Anyway, I guess we'll find out in a few days. My mistake, I thought it was referring to the X360 and that the PC had the same number of discs. Reading up it seems it's one Blu-ray on PS3, two DVDs on X360 and four DVDs on PC. It's great to see the PC getting special treatment but if the port isn't up to scratch - which is typical for Rockstar - then it's a waste of time. I honestly hope that this marks the beginning of a turn around for Rockstar. They have great games, it's just they usually run and look like shit on the PC (better than consoles - but still bad). |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 29. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 18:54 |
Jerykk |
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That's not how it works, as consoles have to duplicate all the shared data necessary to run the game. And every game lists HDD space as considerably higher than the actual space - for instance, Shogun 2 lists 32GB but only takes 25GB. I'd assume MP3 (hehehe) will be around 25GB in on-disk size. Not really sure what you're talking about. Rockstar has officially stated that MP3 PC will come on 4 DVDs. As such, the HD space requirement seems pretty accurate, especially if all the textures are 2048x2048.
Anyway, I guess we'll find out in a few days. |
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| 28. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 13:27 |
KTR |
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RollinThundr wrote on May 26, 2012, 02:41:
Aero wrote on May 25, 2012, 23:48: I believe both consoles have 256 megs of video memory. So 4x larger would be pretty typical for a PC. 360 has 512, PS3 has 256. Either way that's not alot of ram. Still on the fence on this one. I liked the first two but this is obviously no longer a Remedy made game. 360 has 512MB shared between CPU and GPU, where as PS3 has 256MB dedicated for CPU, and another 256MB dedicated for GPU. In short, they have the same amount of memory, though developers has a bit more flexibility with the 360 because they can allocated more of one over the other. |
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| 27. |
posturing invertebrates |
May 26, 2012, 12:30 |
space captain |
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Luke wrote on May 26, 2012, 06:16: and now maxi payne: Feck them and there DRM/spyware Its very simple just say NO with your wallet and they will learn , but today there is nothing called strong backbone 's says the guy using the word "feck" |
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| 26. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 11:25 |
Creston |
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I'd seen the date shift to June 1st a few days ago. Grrr, so now it comes out right as I'm leaving on vacation. BASTARDS!
I hope they'll at least allow us to preload it.
Creston |
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| 25. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 07:33 |
theyarecomingforyou |
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Jerykk wrote on May 26, 2012, 01:46: I know that Max Payne 3 is going to be released on 4 DVDs, that's 32 gigs right there. Doesn't seem like they're using much compression for the installation at all. That's not how it works, as consoles have to duplicate all the shared data necessary to run the game. And every game lists HDD space as considerably higher than the actual space - for instance, Shogun 2 lists 32GB but only takes 25GB. I'd assume MP3 (hehehe) will be around 25GB in on-disk size.
Anyway, I don't understand why anybody cares about the size of the install. As long as the efficiency is the same then the bigger the download the better the quality. I HATE games that use 720p cutscenes when bandwidth is effectively unlimited with digital distribution. There's no reason not to include 1080p or 1600p cutscenes, as the extra download time is negligible - especially when new games preload - and the improved quality is much appreciated / expected. It's the same with audio - why is iTunes pissing about with sub-CD quality audio when most PCs support 24-bit/192kHz? Give people an option. And same with video - you can download 1080p Blu-ray rips of torrent sites, yet the main studios aren't putting out anything like that sort of quality for purchase or streaming (for those with a suitable connection). |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 24. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 06:16 |
Luke |
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necrosis wrote on May 26, 2012, 03:41:
Bumpy wrote on May 25, 2012, 21:49: >a valid Rockstar Social Club account
Ugg. Like GTA4, I'll wait for the hack that bypasses this. Yeah really. More needless social network crap.
Why do companies always think we want this shit? Oh I know why! They can use it as an excuse for not allowing us to run our own servers in FPS games and take away offline single player because of DRM. Why ! Ubisoft : Feck them and there DRM/spyware Blizsocial : Ehm ok (says the fanboys) and now maxi payne: Feck them and there DRM/spyware Its very simple just say NO with your wallet and they will learn , but today there is nothing called strong backbone 's |
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| 23. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 03:41 |
necrosis |
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Bumpy wrote on May 25, 2012, 21:49: >a valid Rockstar Social Club account
Ugg. Like GTA4, I'll wait for the hack that bypasses this. Yeah really. More needless social network crap.
Why do companies always think we want this shit? Oh I know why! They can use it as an excuse for not allowing us to run our own servers in FPS games and take away offline single player because of DRM. |
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| 22. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 02:41 |
RollinThundr |
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Aero wrote on May 25, 2012, 23:48: I believe both consoles have 256 megs of video memory. So 4x larger would be pretty typical for a PC. 360 has 512, PS3 has 256. Either way that's not alot of ram. Still on the fence on this one. I liked the first two but this is obviously no longer a Remedy made game. |
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| 21. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 02:32 |
Krodge |
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KTR wrote on May 25, 2012, 23:56: 1024x1024 = 1048576 pixels 4096x4096 = 16777216 pixels 16777216/1048576 = 16 times larger. Console's texture size is 1280x720 (720P) = 921600 pixels Typical 27" high resolution LCD monitor is 2560x1440 = 3686400 3686400/921600 = 4 times larger. Therefore, R* is well within recommended specs. Yes a 4096x4096 texture is 16x larger than a 1024. But the game isn't running a single texture. There will be dozens of textures that need to be loaded. You also have to take into account that most of the diffuse maps are also accompanied by separate normal maps, specular maps, gloss maps And any other special textures the shader maybe be using. It all adds up very fast. Unless the levels are very small using a limited amount of textures, or you have a ton of ram, its going to chug.
KTR wrote on May 26, 2012, 00:35: Why I said "Console's texture size is 1280x720 (720P)" is knowing that texture size is going to scale proportionally to rendering resolution,... No, that's the resolution the scene renders at. And the resolution of textures is the actually called the texel resolution, They are independent of one another. Imagine printing out an image with a 512x512 array of pixels on it (those would be the texels) and then you take a 1280x720 photo of that paper with your camera, That photo would be the screen resolution. You could load up a quake 1 level with a bunch of 512x512 textures and run the game at a resolution of 320x200. Those 512x512 textures are still loaded into the scene even though they are a higher resolution that your screen res. You just have to get really close to see all the texels.
Many engines do scale down textures at a distance using mipmapping, but that's mainly to reduce any aliasing (on the surface of the texture of course, not the edges of the mesh), and since they are often stored on the same texture, large version will still be loaded into memory.
I think some other engines might use multiple lods of each texture, but then they look shitty when they pop in. Is that sort of what rage does? I dont know |
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| 20. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 01:46 |
Jerykk |
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Blackhawk wrote on May 26, 2012, 01:42:
Orogogus wrote on May 25, 2012, 23:19: 35 GB is the HD space required, I don't know where to find how large the download is. Probably less than half of that. You download a game (say, 10GB.) You then install it. It unpacks that 10GB, which is an archive file (comparable to a .zip.) Now you have the original 10GB archive plus the 15GB extracted version. That took 25GB right there.
The final installed version may only be 15 GB, but it still takes 25GB to install it, after which you can delete the installer and get much of that space back. Are you sure that's how all digital downloads work? I thought Steam downloaded the full game, not a compressed archive, which is why you can launch the game immediately after downloading it.
I know that Max Payne 3 is going to be released on 4 DVDs, that's 32 gigs right there. Doesn't seem like they're using much compression for the installation at all.
In any case, I hope this game breaks the trend of Rockstar's crappy ports. If it does, maybe the GTA5 port won't be as bad as GTA4's. |
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| 19. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 01:42 |
Blackhawk |
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Orogogus wrote on May 25, 2012, 23:19: 35 GB is the HD space required, I don't know where to find how large the download is. Probably less than half of that. You download a game (say, 10GB.) You then install it. It unpacks that 10GB, which is an archive file (comparable to a .zip.) Now you have the original 10GB archive plus the 15GB extracted version. That took 25GB right there.
The final installed version may only be 15 GB, but it still takes 25GB to install it, after which you can delete the installer and get much of that space back. |
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| 18. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 00:50 |
Jerykk |
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KTR wrote on May 26, 2012, 00:35:
Jerykk wrote on May 26, 2012, 00:17: You're mistaking render resolution with texture resolution. They are two separate things. Why I said "Console's texture size is 1280x720 (720P)" is knowing that texture size is going to scale proportionally to rendering resolution, which is 720P, or else the game will look like crap (which it doesn't). Also due to limited console memory, streaming textures method is used so you will only see ~720P worth of textures at a time. Texture size doesn't scale to match resolution. Pixel size scales to match resolution. Lower resolution = larger pixels = more aliasing. Lower resolutions scaled to match large displays look even worse, as the pixels are stretched even more. How people can stand to look at 720p on a 50+ inch TV has always baffled me. Don't even get me started on games that render at sub-720p resolutions (like CoD). Such a blurry mess.
Also, I'm pretty sure texture streaming has nothing to do with render resolution. It has to do with how the level is set up. The game loads the necessary textures for the current level/section into memory, then unloads them when you need to load the textures for the next level/section. You can have a render resolution of 1280x720 but still have texture resolutions of 4096x4096 and the textures will look great. The reason why console games don't use 4096x4096 textures is because they take up a lot of space and there's not enough space on X360 discs (~6.5 gigs) or in memory (512 megs of shared memory split between GPU and system) to store them. X360 is the lead SKU for most multiplatform games, so the other platforms are typically bottlenecked by the X360's limitations. That's why I'm surprised that Max Payne 3 PC uses high-res textures.
I work in VFX, and on some film stuff and I can only say we use 4k textures for movies etc.. which would make these textures epic. 4K textures just loading into memory is quite a pain, can't imagine that on everything running in a game in real time. I hope so that would be nice Modders often create hi-res texture packs for Bethesda games. These 4096x4096 textures look about a billion times better than the 512x512 textures typically used for environments and props. However, to use these texture packs, you generally need at least 1 gig of VRAM and 4 gigs of system RAM because 4096x4096 textures take up a ton of memory, especially in an open-world game where you have to keep a lot of textures in memory at all times.
This comment was edited on May 26, 2012, 00:56. |
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| 17. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 00:35 |
KTR |
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Jerykk wrote on May 26, 2012, 00:17: You're mistaking render resolution with texture resolution. They are two separate things. Why I said "Console's texture size is 1280x720 (720P)" is knowing that texture size is going to scale proportionally to rendering resolution, which is 720P, or else the game will look like crap (which it doesn't). Also due to limited console memory, streaming textures method is used so you will only see ~720P worth of textures at a time. |
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| 16. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 00:21 |
SectorEffector |
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| I work in VFX, and on some film stuff and I can only say we use 4k textures for movies etc.. which would make these textures epic. 4K textures just loading into memory is quite a pain, can't imagine that on everything running in a game in real time. I hope so that would be nice, |
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| 15. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 26, 2012, 00:17 |
Jerykk |
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KTR wrote on May 25, 2012, 23:56:
Jerykk wrote on May 25, 2012, 23:37:
According to R*, PC version's textures are 4x larger than consoles. So, 4096x4096? I assume the console textures are 1024x1024. If this is indeed the case, that's pretty interesting. I don't think any developer has released a game with primarily 4096x4096 textures. However, I doubt that's the case. 4096 textures need a lot of memory, more than the recommended specs. This is incorrect.
1024x1024 = 1048576 pixels 4096x4096 = 16777216 pixels
16777216/1048576 = 16 times larger.
Console's texture size is 1280x720 (720P) = 921600 pixels Typical 27" high resolution LCD monitor is 2560x1440 = 3686400
3686400/921600 = 4 times larger.
Therefore, R* is well within recommended specs. You're mistaking render resolution with texture resolution. They are two separate things.
You are correct about 4096x4096 being 16x larger than 1024x1024, though. 2048x2048 textures are four times larger than 1024x1024 textures, which makes the memory requirements more reasonable. If every texture in the game is 2048x2048, that would explain the 35 gigs. |
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| 14. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 25, 2012, 23:56 |
KTR |
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Jerykk wrote on May 25, 2012, 23:37:
According to R*, PC version's textures are 4x larger than consoles. So, 4096x4096? I assume the console textures are 1024x1024. If this is indeed the case, that's pretty interesting. I don't think any developer has released a game with primarily 4096x4096 textures. However, I doubt that's the case. 4096 textures need a lot of memory, more than the recommended specs. This is incorrect.
1024x1024 = 1048576 pixels 4096x4096 = 16777216 pixels
16777216/1048576 = 16 times larger.
Console's texture size is 1280x720 (720P) = 921600 pixels Typical 27" high resolution LCD monitor is 2560x1440 = 3686400
3686400/921600 = 4 times larger.
Therefore, R* is well within recommended specs. |
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| 13. |
Re: Updated Max Payne 3 PC Specs & Release Date |
May 25, 2012, 23:52 |
Orogogus |
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| 4096x4096 would be 16x larger than 1024, not 4x. |
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32 Replies. 2 pages. Viewing page 1.
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