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| [May 23, 2012, 11:07 am ET] - Share - Viewing Comments |
Blizzard Entertainment is claiming a new sales record for Diablo III, their action/RPG sequel, saying it is the biggest PC game launch in history. Of all time. Ever: Blizzard Entertainment, Inc. today announced that as of the first 24 hours of Diablo® III’s release, more than 3.5 million copies had been sold, setting the new all-time record for fastest-selling PC game.* That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft® Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were poised to storm Sanctuary on day 1 of Diablo III’s release -- representing the biggest PC-game launch in history.
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement” As of the first week of the game’s availability, that number had already grown to more than 6.3 million.* The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.†
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”
Diablo III went live on May 15, with more than 8,000 retailers throughout the U.S., Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau opening their doors to players at midnight or concurrently with the local release time in celebration of the launch. In addition to being able to buy the game at retail stores, gamers in the regions above as well as in Mexico, Argentina, Chile, and Brazil are also able to purchase Diablo III digitally via the official Diablo III website (http://www.diablo3.com).
Commenting on the game’s sales achievement, Bob McKenzie, senior vice president of merchandising at GameStop, stated, “Diablo III was one of our biggest PC launches ever and will help make this a record year for Blizzard at GameStop.”
According to John Love, director of video games at Amazon.com, “Not only did Diablo III break the record for most preordered PC game of all-time on Amazon.com, but it also shattered the record for best day-one sales for any PC game ever on Amazon.com.” Blizzard thanks its retail partners around the world for their support and commitment to the Diablo series.
150 Replies. 8 pages. Viewing page 2.
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Re: Diablo III Claims Sales Record |
May 24, 2012, 11:23 |
nin |
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Ray Ban wrote on May 24, 2012, 10:51:
nin wrote on May 24, 2012, 10:42:
Ray Ban wrote on May 24, 2012, 10:36: And the fun continues ...
www.gamebanshee.com/diablo-iii-hacking
To be fair to Blizzard, one thing I wasn't doing was using their authenticator or Battle.net SMS protection options.
If the holy Blizzard Authenticator is the only thing that can give you a reasonable protection from getting your account hijacked, shouldn't Blizzard then have made it mandatory?
Is it blizzard's fault if you get a keylogger on your machine?
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 11:03 |
MattyC |
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Cutter wrote on May 24, 2012, 07:57:
Doombringer wrote on May 24, 2012, 01:16: The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all. To save $5? Most of them probably spend that much on gas going to get the damn thing. And no company in this history of man has ever lowered prices when something got easier and cheaper to do. Only real competition drives the price down, otherwise they'll charge what they can. To be fair, IIRC given inflation, Blizzard has effectively lowered the price of its games over time. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 10:51 |
Ray Ban |
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nin wrote on May 24, 2012, 10:42:
Ray Ban wrote on May 24, 2012, 10:36: And the fun continues ...
www.gamebanshee.com/diablo-iii-hacking
To be fair to Blizzard, one thing I wasn't doing was using their authenticator or Battle.net SMS protection options.
If the holy Blizzard Authenticator is the only thing that can give you a reasonable protection from getting your account hijacked, shouldn't Blizzard then have made it mandatory? |
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| "The future's so bright I gotta wear shades!" |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 10:42 |
nin |
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Ray Ban wrote on May 24, 2012, 10:36: And the fun continues ...
www.gamebanshee.com/diablo-iii-hacking
To be fair to Blizzard, one thing I wasn't doing was using their authenticator or Battle.net SMS protection options. |
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 10:36 |
Ray Ban |
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| 125. |
Re: Diablo III Claims Sales Record |
May 24, 2012, 09:46 |
Dev |
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Slippy wrote on May 24, 2012, 08:42:
Dev wrote on May 24, 2012, 01:55: You must not read tech news sites or blues enough. There's been cases of nvidia drivers screwing up with the fan control on nvidia cards and heating themselves into perma hardware failure (you'd think video card companies would do minimal testing on a new video card driver , say by playing a game with them to see if they melt?). Nvidia even offered to replace cards that had that happened to them.
It would be incredibly unusual, I agree, but it does NOT have to be physical problems. How is a fan not running NOT a physical problem? I know what you are getting at though... still that would be an extream exception and not a problem resultant from Blizzard. The way he wrote his original post made it sound like computer hardware is made of gel caps and choco-puffs. Because its a software controlled fan that they screwed up in a driver release? |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 08:42 |
Slippy |
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Dev wrote on May 24, 2012, 01:55: You must not read tech news sites or blues enough. There's been cases of nvidia drivers screwing up with the fan control on nvidia cards and heating themselves into perma hardware failure (you'd think video card companies would do minimal testing on a new video card driver , say by playing a game with them to see if they melt?). Nvidia even offered to replace cards that had that happened to them.
It would be incredibly unusual, I agree, but it does NOT have to be physical problems. How is a fan not running NOT a physical problem? I know what you are getting at though... still that would be an extream exception and not a problem resultant from Blizzard. The way he wrote his original post made it sound like computer hardware is made of gel caps and choco-puffs. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 07:57 |
Cutter |
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Doombringer wrote on May 24, 2012, 01:16: The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all. To save $5? Most of them probably spend that much on gas going to get the damn thing. And no company in this history of man has ever lowered prices when something got easier and cheaper to do. Only real competition drives the price down, otherwise they'll charge what they can. |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 04:03 |
InBlack |
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First of all I apologize to anyone who has already brought up this point in the thread. I cant be bothered to wade through 6 pages of the stuff this early in the morning:
The only thing that this 'record' proves is that Diablo1 and Diablo2 were fantastic games of such magnitude that brand recognition, along with Blizzard's reputation insured that Blizzard could have packed DOG SHIT into the box and it still would have sold millions.
Diablo3 is (for now) a deeply flawed game. It has elements of what made the previous two brilliant but is IMO missing a lot of details in the gameplay (such as itemization and build difference). Another problem is the performance of the game. On most systems it runs perfectly, yet on an alarmingly large number of systems (there is a HUGE thread on the D3 tech support forums on this) the game runs like ass.
None of that would be that much concern except that for now Blizzard has yet to acknowledge a single one of these issues (apart from the itemization thing, Bashiok commented on that one).
Whether you agree with my assesment of the game or not, you have to realize that more than 2 million people pre-ordered the game, and who knows how many bought it within a few days of release without ever laying eyes on it. This has nothing to do with the merits of the game itself, its pure hype, marketing and the reputation of the previous two games.
This comment was edited on May 24, 2012, 07:02. |
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| I have a nifty blue line! |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 03:52 |
Dev |
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Luke wrote on May 24, 2012, 03:26: Will never happend , they said that about the bigbox art to dvd case all we got was higher prices. Yep, they also said that about PC games when they went digital. Prices are still mostly the same at retail release. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 03:26 |
Luke |
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Doombringer wrote on May 24, 2012, 01:16:
Prez wrote on May 23, 2012, 23:05: I have mixed feelings about this amazing success. It's by no means a surprise of course, but the sheer magnitude of its success is astounding. On one hand it's awesome to see a PC game proving that PC gaming is alive and well. On the other hand, I worry that other publishers will extrapolate erroneous information from this and use it to further screw up singleplayer gaming. Diablo 3 was not a success simply because it can't be pirated; Blizzard is one of the biggest names in gaming and Diablo has a one-of-a-kind pedigree. Always-online singleplayer is a horrendously bad idea (and offensive to gamers) that needs to die, but I expect other publishers will feel this is a successful proof of concept for the hated practice. We'll definitely see more of 'online authentication' and DRM-style locks, especially on consoles. As others here have said, publishers despise the secondary market that used games creates -- they see zero revenue from it. And really, I can't blame them for that.
The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all. And that frase Lower the cost per game to close the gap and gamers will have less to complain about
Will never happend , they said that about the bigbox art to dvd case all we got was higher prices. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 01:55 |
Dev |
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theyarecomingforyou wrote on May 23, 2012, 17:06: The auction servers have been unavailable for hours now in Europe. They went down briefly in the US but are apparently back up again. The European servers have had more downtime than the Americas and Asia servers put together. It's getting to be ridiculous. People have even lost hardcore characters due to server issues.
I love the game but Blizzard isn't even close to providing a decent level of service. Don't believe the status page on the servers. The USA auction house has been down most of today, yet the status page keeps claiming they are up. Also, when the maintenance was on for about 8 hours, the status page showed all servers up.
Slippy wrote on May 23, 2012, 17:53: Melted your hardware?!?!?!?!?
WTF?
Dude you would have to have some serious hardware issues for something like that to happen... I like Blizzard personally but I'm not saying this for any other reason than hardware doesn't 'melt' unless you have some kind of serious physical problem with your rig.
You must not read tech news sites or blues enough. There's been cases of nvidia drivers screwing up with the fan control on nvidia cards and heating themselves into perma hardware failure (you'd think video card companies would do minimal testing on a new video card driver , say by playing a game with them to see if they melt?). Nvidia even offered to replace cards that had that happened to them.
It would be incredibly unusual, I agree, but it does NOT have to be physical problems.
This comment was edited on May 24, 2012, 02:05. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 01:16 |
Doombringer |
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Prez wrote on May 23, 2012, 23:05: I have mixed feelings about this amazing success. It's by no means a surprise of course, but the sheer magnitude of its success is astounding. On one hand it's awesome to see a PC game proving that PC gaming is alive and well. On the other hand, I worry that other publishers will extrapolate erroneous information from this and use it to further screw up singleplayer gaming. Diablo 3 was not a success simply because it can't be pirated; Blizzard is one of the biggest names in gaming and Diablo has a one-of-a-kind pedigree. Always-online singleplayer is a horrendously bad idea (and offensive to gamers) that needs to die, but I expect other publishers will feel this is a successful proof of concept for the hated practice. We'll definitely see more of 'online authentication' and DRM-style locks, especially on consoles. As others here have said, publishers despise the secondary market that used games creates -- they see zero revenue from it. And really, I can't blame them for that.
The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all. |
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Re: Diablo III Claims Sales Record |
May 24, 2012, 00:33 |
Jerykk |
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If you like single-player role-playing games--Skyrim stands at the summit of them all at the moment, as far as I am concerned. If you don't buy another game this year--buy Skyrim (it has enough content to keep you hooked for the rest of the year, all by itself, if need be.) Ahem. Fallout: New Vegas says otherwise. Skyrim is a great game but a great RPG? Not so much. There's very little meaningful choice in the game and most of the quests are completely linear with no branching paths or moral choices. |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 23:36 |
Slippy |
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WaltC wrote on May 23, 2012, 20:09:
Slippy wrote on May 23, 2012, 18:05: Hey Walt, Been thinking about purchasing Skyrim... Didn't have any time to game when it came out and then just never got around to it. Use Fallout 3 as a comparison... I love that game... do you think I would like Skyrim?
Thanks for your input in advance! Warning--I really like this game! What follows is me trying to temper my emotions so that I can give you an objective read. As you can see, I failed!...;)
It's great, Skyrim is great--I liked F3, too, and I've modded that one extensively, as well. I think, however, that F3 doesn't hold a candle to Skyrim. (To be fair, though, F3 is a different story and hits many different themes accordingly.)
Skyrim surprised me on so many levels that I'm still tallying them up...;) Skyrim is sort of like...let's say, maybe, Morrowind or Oblivion, except that in Skyrim everything is done right! For instance, in Oblivion I always felt like I was traveling these vast distances to reach these tiny alcoves of human (and otherwise) activity, and that much of the game I spent ogling the scenery while fighting to stay awake...;) Skyrim is positively amazing in that in every single square acre of the game world, and it is huge!, there are, literally, several things of note to do, like cavern and cave explorations, lost treasure surprises, or battles with ferocious beasts or rogue sorcerers, hostile and friendly clans and tribes--the net affect is that compared with Morrowind/Oblivion, Skyrim is a virtual beehive of activity! You never get bored playing this game--I don't--a literally there's something new under every rock it seems! Even more remarkable for a computer game is the fact that the physical world inside Skyrim has differing geological features, depending on where you are--sort of like good 'ol earth, actually. Get ready for all kinds of marvelous terrain to travel.
The game is fairly non-linear in that you can decide where and how you want to play the main quests while exploring and taking on the seemingly endless array of secondary quests--and all of these generally involve a bit more than merely steppin' and fetchin'...
According to Steam, I've logged in 143 hours play, and I am not even 1/3 the way though the main quests and with still 3/4 of the world left to unroll and discover! Best news is that it hasn't bored me yet--not even once. This is the way I like to play--I don't lollygag (heh...;) If you don't already, you'll understand that slightly archaic word a bit better when you start playing) but I don't rush through it as though my britches were on fire, or because I have to take a really big "dump" and I need to finish the game a'fore it starts hurtin' bad!...;) I've never understood the mentality of rushing through a game by bypassing 70% of the content, simply to boast about "How fast I beat the game." I think in those circumstances it is clear that the game is beating its owner on or about the head, and quite severely, too.
Did I mention the mods? The game is very mod friendly and there are tons of cool mods, many of which definitely complement and improve upon the game play! The customization possible is remarkable.
The darn game is just fun, fun, fun...I don't know what else to say. It's a masterpiece--a definite classic in the making. It isn't "perfect"--but nothing is perfect. It's close, though.
If you like single-player role-playing games--Skyrim stands at the summit of them all at the moment, as far as I am concerned. If you don't buy another game this year--buy Skyrim (it has enough content to keep you hooked for the rest of the year, all by itself, if need be.)
I hope this is of some help to you even though I *did* try (somewhere in the above text) to present things coolly and dispassionately. Thank ya muchly! This does help and I will definately look back into ol' Skyrim this weekend! |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 23:30 |
Orogogus |
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Creston wrote on May 23, 2012, 22:54:
Orogogus wrote on May 23, 2012, 16:38:
entr0py wrote on May 23, 2012, 15:50: Blizzard has become a lot like Apple. They make very well crafted and unique products that come with unreasonable terms of use that customers wouldn't tolerate from any other company. To be fair, people just recently put up with something similar for Mass Effect 3. How so? I'm not defending ME3; it's a broken piece of shit in MP, and the SP... well, we've talked about that enough.
But it DOES have an offline mode. You can't play MP in offline mode, obviously, but the SP works just fine. Admittedly the offline mode was broken on launch, but it works just fine now.
Creston I was under the impression (from a lot of complaining posts) that you had to install Origin and authenticate online before you could play the singleplayer, even if you bought retail discs. Also that you were locked out of your DLC while offline. And I guess a forum ban can get you locked out of your Origin account? Some of the problems seem like they're sliding down the same slope, at least. |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 23:09 |
HorrorScope |
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| We live in a world of wall street rah rah, I'm just at a point I blame my parents and alcohol. Gratz Activision you got a huge penis! |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 23:05 |
Prez |
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| I have mixed feelings about this amazing success. It's by no means a surprise of course, but the sheer magnitude of its success is astounding. On one hand it's awesome to see a PC game proving that PC gaming is alive and well. On the other hand, I worry that other publishers will extrapolate erroneous information from this and use it to further screw up singleplayer gaming. Diablo 3 was not a success simply because it can't be pirated; Blizzard is one of the biggest names in gaming and Diablo has a one-of-a-kind pedigree. Always-online singleplayer is a horrendously bad idea (and offensive to gamers) that needs to die, but I expect other publishers will feel this is a successful proof of concept for the hated practice. |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 22:54 |
Creston |
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Orogogus wrote on May 23, 2012, 16:38:
entr0py wrote on May 23, 2012, 15:50: Blizzard has become a lot like Apple. They make very well crafted and unique products that come with unreasonable terms of use that customers wouldn't tolerate from any other company. To be fair, people just recently put up with something similar for Mass Effect 3. How so? I'm not defending ME3; it's a broken piece of shit in MP, and the SP... well, we've talked about that enough.
But it DOES have an offline mode. You can't play MP in offline mode, obviously, but the SP works just fine. Admittedly the offline mode was broken on launch, but it works just fine now.
Creston |
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Re: Diablo III Claims Sales Record |
May 23, 2012, 22:50 |
Creston |
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Cutter wrote on May 23, 2012, 20:16:
ASeven wrote on May 23, 2012, 19:49: No amount of marketing will be able to mask a lock on used games, for instance. That's what the rumors say the next consoles will have, and both manufacturers and publishers would love the next gen to have it. However this would be the line for console gamers, take away used games and I can see the next gen being not as successful as MS and Sony wish to be.
Also, if the rumors of using a 6670 for graphics chips for both consoles is true, and the words coming from Epic point in that way, then their power will indeed be far behind an average PC. There is a chance here for PC gaming to come out on top again, there's also a chance that if the jump isn't that great console gamers will see no reason to get a new console, especially if they bring the used games lock. I think Blizzard has just proven otherwise here. Oh sure, it won't be for every game because they simply don't have that sort of clout, but the big titles will all do it. Oh well, the mouth-breathers have no one but themselves to blame. As for me, I think I'm slowly but surely coming to the end of gaming as a hobby if this is the future. Time to move along. Maybe I'll take up woodcarving or stained glasswork or something. Stick to Kickstarter. I think some amazing games are going to be made through crowdfunding.
Creston |
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150 Replies. 8 pages. Viewing page 2.
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