Star Wars: The Old Republic Cuts

The Star Wars: The Old Republic Website has word of staff cuts at BioWare Austin, the development studio behind Star Wars: The Old Republic, the sci-fi MMORPG. The update from Doctors Greg Zeschuk and Ray Muzyka does not say why this is happening, but does that this about the future: "Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come." VentureBeat has a follow-up comment on this from Electronic Arts:
BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.

BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.
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Re: Star Wars: The Old Republic Cuts
May 22, 2012, 19:03
12.
Re: Star Wars: The Old Republic Cuts May 22, 2012, 19:03
May 22, 2012, 19:03
 
eunichron wrote on May 22, 2012, 18:36:
1badmf wrote on May 22, 2012, 18:22:
as much as I've loved star wars all my life, this last desperate attempt to shove mediocrity down our throats and have us shit out money for them had to fail for the MMO Genre to move on and evolve. I said so many a time when I was in early closed beta, hoping it was early enough that they could at least try to implement a few creative design choices. but of course the message was ignored when all they could see were the dollar signs WoW was raking in.

i suppose that comes with a built-in fear of experimentation, but any objective fan of MMOs at the time could see the writing on the wall - the WOW formula was dying, and the next attempt at it would likely be the saturation point of exhaustion for the market, leading to failure of said attempt. i don't know what the design evolution of MMOs should be, but please no more WOW clones.

I think, in general, the message has gotten across. With the rave press that Guild Wars 2 is getting, the flop of SW:TOR, and the lukewarm press and customer reaction that WoW: Mists of Pandaria is getting (I still keep in touch with some of my old WoW guildmates that play, and all of them in the beta are saying it's the worst expansion by far), it's pretty clear that MMORPG players want something new, and currently the only game offering it is GW2. Sucks if you're looking for something Star Wars related, but hopefully the message is clear to developers and the next Star Wars MMO won't just be another get rich quick scheme.

I could go for some GW2 right about now. WoW is kind of long in the tooth, and my old favorite FFXI is really, really lacking in new content. I'm currently enjoying LOTRO a lot, see how that goes but a new dimension for us MMO addicts is way overdue.

A shame nobody made T'Rain (only Neal Stephenson fans will get that one).
Kittens!
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