2K Games announces a release date for XCOM: Enemy Unknown, Firaxis' upcoming continuation of this counter-UFO strategy series. The game is expected in North America on October 9, 2012 and internationally three days later on October 12th. The announcement is accompanied by a new deep dive trailer, and includes details on two different special editions:
2K Games announced today that XCOM®: Enemy Unknown, the highly anticipated action-strategy game from Firaxis Games, will be available for purchase in North America on October 9, 2012 and internationally on October 12, 2012 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Additionally, pre-ordering XCOM: Enemy Unknown from participating retailers guarantees receiving the Elite Soldier Pack, a launch bonus offering top-of-the-line soldier customization features that will only be available for a limited time. There will also be a special edition of XCOM: Enemy Unknown available exclusively for PC that contains a variety of unique XCOM items.
“As we reimagine XCOM, one of our goals is to evolve the experience while recognizing what made X-COM one of the greatest PC games to date,” said Sarah Anderson, senior vice president of marketing for 2K. “It’s important to create an experience that is appealing to both existing fans and newcomers to the world of XCOM, which is what we’re doing with XCOM: Enemy Unknown.”
Gamers looking for the ultimate XCOM: Enemy Unknown experience can pre-order the game to guarantee the launch bonus of the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:
• Classic X-COM Soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return in his full glory, modernized with the rest of the XCOM universe.
• Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
• Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
Available from participating retailers at launch, a special edition of XCOM: Enemy Unknown (MSRP $59.99) will contain a copy of the game for PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A standard edition of XCOM: Enemy Unknown for PC will be available exclusively via 2K’s digital distribution partners.
“XCOM: Enemy Unknown is the answer to the 15-year craving that X-COM fans have been experiencing,” said Steve Martin, president of Firaxis Games. “We wanted to find a special way to honor these die-hard fans, and the special edition and Elite Soldier Pack are just the way to do it.”
Elim wrote on May 22, 2012, 15:22: Dude, not even a discussion. Xenonauts.
Shiny graphics and dumbed down mechanics for consoles casual gamers vs a good indie XCOM clone, where you can actually fuck up and lose.
I didn't get the impression that you couldn't lose in this game. It seems like you lose guys in the tutorial missions even.
Also, unless they are flat out lying, the developers are saying that you can fail at the overall game.
In any event, just like the original, you can save and reload...so I'd say that its almost a moot point. In one of the interviews, a developers says that you were a 'real man' if you let your guys die in the original X-Com and carried on. But there wasn't a mandatory hardcore mode where you couldn't reload a save. It was all up to you.