45 Replies. 3 pages. Viewing page 2.
< Newer [ 1 2 3 ] Older >
 |
| 25. |
Re: New DayZ Mod |
May 22, 2012, 18:50 |
Shok |
|
|
| I tried the brightness and gamma tricks for night time play but in the end I just looked for US servers with "UTC +4" in their names. During the week I can only play at night so it got old quick. |
|
 |
|
|
|
|
|
| |
 |
| 24. |
Re: New DayZ Mod |
May 22, 2012, 17:48 |
LittleMe |
|
|
Frijoles wrote on May 22, 2012, 17:34: Adding body temperature seems lame. There's a point where gameplay starts to suffer because of realism. I haven't tried it though, so maybe it won't be so bad. I just played some and I don't like body temperature as it has been implemented. Running and jogging should increase body temperature, but it doesn't. Did they implement coats/jackets for us? I don't think they did. And not all indoor areas keep you warm. I went into a shack and, well, no warmth. Shocker!! And you cool off quickly.
The runner zombies still dart back & forth in a very unnatural and very difficult way to shoot when they are coming at you, also.
Frijoles wrote on May 22, 2012, 17:34: I logged in a few nights ago and it was pitch black in the game. I ended up logging out because I couldn't see worth shit. I'm hoping there's some sort of moon cycle in the game and that's why I couldn't see. There is a moon cycle, I believe. Alternatively, you can increase the game brightness and gamma in video settings to see at night. I don't consider it a cheat/exploit since our eyes adjust similarly at night anyway.
|
|
 |
 |
|
 |
|
 |
|
| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
|
|
|
|
| |
 |
| 23. |
Re: New DayZ Mod |
May 22, 2012, 17:41 |
LittleMe |
|
|
J wrote on May 22, 2012, 15:48: Ah, thanks. So if a regular human opens fire first, and you kill them (with some sharp-shooting skills) does that decrease your humanity? Have I got that right? No. If they shoot and hit you first you can kill them and not lose any humanity. That is how I understand it and how I've seen it played out. |
|
 |
 |
|
 |
|
 |
|
| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
|
|
|
|
| |
 |
| 22. |
Re: New DayZ Mod |
May 22, 2012, 17:34 |
Frijoles |
|
|
Adding body temperature seems lame. There's a point where gameplay starts to suffer because of realism. I haven't tried it though, so maybe it won't be so bad. The development feels a bit Minecraft-ish. Release something cool, and then move on to the next without refining what we already have.
I logged in a few nights ago and it was pitch black in the game. I ended up logging out because I couldn't see worth shit. I'm hoping there's some sort of moon cycle in the game and that's why I couldn't see. If not, and nights are now that dark, fuck it. I'll play D3 until it's fixed. |
|
 |
|
|
|
|
|
| |
 |
| 21. |
Re: New DayZ Mod |
May 22, 2012, 16:31 |
J |
|
|
Dev wrote on May 22, 2012, 16:07: http://www.amazon.com/dp/B003UV8RRE/ Amazon still has for $15 I wonder if that would work for somebody in Britland? If so then it's half as expensive as the cheapest one I can find here. |
|
 |
|
|
|
|
|
| |
 |
| 20. |
Re: New DayZ Mod |
May 22, 2012, 16:07 |
Dev |
|
|
|
|
|
| |
 |
| 19. |
Re: New DayZ Mod |
May 22, 2012, 15:58 |
J |
|
|
| Interesting. That was the one thing which stood out as an issue for me. I'll keep an eye on it from a distance. I'll probably dive in once I have the spare money. |
|
 |
|
|
|
|
|
| |
 |
| 18. |
Re: New DayZ Mod |
May 22, 2012, 15:49 |
Shok |
|
|
Actually, humanity is being removed:
As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.
Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.
Please abuse/fanboy below so I can feast on your delicious tears... |
|
 |
|
|
|
|
|
| |
 |
| 17. |
Re: New DayZ Mod |
May 22, 2012, 15:48 |
J |
|
|
DarkCntry wrote on May 22, 2012, 15:43:
J wrote on May 22, 2012, 15:35: I have a question for you Day Z players. I was watching some YouTube videos with Day Z gameplay on and there's a question which stands out to me: How do you gain humanity?
It seems to fall quite quickly, even if you shoot in self-defence, so how do you gain it and prevent yourself becoming just another bandit? Humanity is gained by killing zombies, healing other players (via bandages or blood transfusions), killing bandits, and will gradually go up as time goes on the longer you stay alive and not shoot other survivors. Ah, thanks. So if a regular human opens fire first, and you kill them (with some sharp-shooting skills) does that decrease your humanity? Have I got that right?
Also, how does the fall of humanity compare with the rise of humanity? If I were to kill a human in self-defence and lose humanity, how much of the other things would I have to do in order to get my humanity back?
I'm a stickler for details me. |
|
 |
|
|
|
|
|
| |
 |
| 16. |
Re: New DayZ Mod |
May 22, 2012, 15:43 |
DarkCntry |
|
|
J wrote on May 22, 2012, 15:35: I have a question for you Day Z players. I was watching some YouTube videos with Day Z gameplay on and there's a question which stands out to me: How do you gain humanity?
It seems to fall quite quickly, even if you shoot in self-defence, so how do you gain it and prevent yourself becoming just another bandit? Humanity is gained by killing zombies, healing other players (via bandages or blood transfusions), killing bandits, and will gradually go up as time goes on the longer you stay alive and not shoot other survivors. |
|
|
|
|
|
|
|
| |
 |
| 15. |
Re: New DayZ Mod |
May 22, 2012, 15:35 |
J |
|
|
I have a question for you Day Z players. I was watching some YouTube videos with Day Z gameplay on and there's a question which stands out to me: How do you gain humanity?
It seems to fall quite quickly, even if you shoot in self-defence, so how do you gain it and prevent yourself becoming just another bandit? |
|
 |
|
|
|
|
|
| |
 |
| 14. |
Re: New DayZ Mod |
May 22, 2012, 15:14 |
Cutter |
|
|
Bhruic wrote on May 22, 2012, 12:02: Sadly, this seems like a step in the wrong direction. Some of the changes - nerfing the Winchester, using stuff in your inventory - are fine, but the infection and temperature stuff is pretty weak. 75% of the map is covered in trees, but the only way to "find" wood for fires is from houses/barns. And what exactly is temperature adding to the game in the first place? Just another reason to shoot-on-sight, since infection can be spread to other survivors. This game needs incentives to not shoot everyone you meet, or it just because PvP with zombies. So...are you not Down With the Sickness? |
|
 |
 |
|
 |
|
 |
|
| "Are you crazy? Is that your problem?" - Jack Burton |
|
|
|
|
| |
 |
| 13. |
Re: New DayZ Mod |
May 22, 2012, 14:41 |
PHJF |
|
|
Is it as clunky as the videos appear? It looks really poorly animated and stiff, the controls seem a bit wonky unless the people I've been watching are just silly and so on. I like the idea of it but the execution seems a bit...off and vanilla Arma was buggy as shit. Yes, the entire game is like that. Stuff like that is overlookable/forgiveable... not being able to play the game at all is not. |
|
 |
|
|
|
|
|
| |
 |
| 12. |
Re: New DayZ Mod |
May 22, 2012, 14:38 |
siapnar |
|
|
eRe4s3r wrote on May 22, 2012, 14:35: From the wording of the change-log I'd say that quality of animations and graphics is not the only problem they have ,) Yeah, those are just the things that stuck out the most, like a sore thumb |
|
 |
 |
|
 |
|
 |
|
| I have projectile dysfunction. |
|
|
|
|
| |
 |
| 11. |
Re: New DayZ Mod |
May 22, 2012, 14:35 |
eRe4s3r |
|
|
| From the wording of the change-log I'd say that quality of animations and graphics is not the only problem they have ,) |
|
 |
|
|
|
|
|
| |
 |
| 10. |
Re: New DayZ Mod |
May 22, 2012, 14:15 |
siapnar |
|
|
Verno wrote on May 22, 2012, 13:32: Is it as clunky as the videos appear? It looks really poorly animated and stiff, the controls seem a bit wonky unless the people I've been watching are just silly and so on. I like the idea of it but the execution seems a bit...off and vanilla Arma was buggy as shit. The animations look horrific. I absolutely LOVE the concept of this mod, but the execution leaves a lot to be desired. The immersion is completely severed by the utterly shit animations (especially the turbo-mode zombies) and the fact that pretty much everybody looks the same.
I could whip up better animations in a half hour, and I hate animating. Plus, re-skinning the same player model 4 times to look completely different is rather easy. Like, really easy.
As I said though, I love the concept, and hope that this becomes something great. Yes, I know it's alpha. Still no excuse for horrible animations and lack of player skin/model variety. |
|
 |
 |
|
 |
|
 |
|
| I have projectile dysfunction. |
|
|
|
|
| |
 |
| 9. |
Re: New DayZ Mod |
May 22, 2012, 13:32 |
Verno |
|
|
PHJF wrote on May 22, 2012, 12:13: Patch broke my game again.
This was the worst $15 I've ever wasted. Is it as clunky as the videos appear? It looks really poorly animated and stiff, the controls seem a bit wonky unless the people I've been watching are just silly and so on. I like the idea of it but the execution seems a bit...off and vanilla Arma was buggy as shit. |
|
 |
 |
|
 |
|
 |
|
Playing: Super Mario 3D Land, Tales of Graces F, Fire Emblem 3DS Watching: Hannibal, Community, Life |
|
|
|
|
| |
 |
| 8. |
Re: New DayZ Mod |
May 22, 2012, 13:14 |
xXBatmanXx |
|
|
Mad Max RW wrote on May 22, 2012, 12:53:
JayDeath wrote on May 22, 2012, 12:38: Everyone calm down. This is after all, only Alpha.
I can't seem to stop playing. 100% agreed. Right now the mod is only a public alpha test. It's a lot of fun if you remember not to get attached to any features or playstyles. There's little difference between this and the early days of Counter Strike and Day of Defeat. Fired up Arma 2 and Opp Arrowhead to refam myself with the game, then goign to fire up Day Z today. |
|
 |
 |
|
 |
|
 |
|
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
|
|
|
|
| |
 |
| 7. |
Re: New DayZ Mod |
May 22, 2012, 12:53 |
Mad Max RW |
|
|
JayDeath wrote on May 22, 2012, 12:38: Everyone calm down. This is after all, only Alpha.
I can't seem to stop playing. 100% agreed. Right now the mod is only a public alpha test. It's a lot of fun if you remember not to get attached to any features or playstyles. There's little difference between this and the early days of Counter Strike and Day of Defeat. |
|
 |
|
|
|
|
|
| |
 |
| 6. |
Re: New DayZ Mod |
May 22, 2012, 12:38 |
JayDeath |
|
|
Everyone calm down. This is after all, only Alpha.
I can't seem to stop playing. |
|
|
 |
|
 |
|
 |
|
| I own three copies of Bioshock. Ha! |
|
|
|
|
| |
45 Replies. 3 pages. Viewing page 2.
< Newer [ 1 2 3 ] Older >
|
|