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| 1. |
Re: New DayZ Mod |
May 22, 2012, 11:51 |
Shok |
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I forgot to mention he changed a lot of things. Enabling the body temperature status, getting infected, etc:
HOTFIX : 21 MAY 2012 Affected addons: * dayz_code 1.5.8.2 Changelog: * [FIXED] Loosing temperature way too fast * [FIXED] Not enough wood available for spawn * [FIXED] Matches way too rare * [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood) ______________________________________
HOTFIX : 21 MAY 2012 Affected addons: * dayz_code 1.5.8.1 ______________________________________ UPDATE : 21 MAY 2012 Affected addons: * dayz_code 1.5.8 * dayz_equip 1.2.4 * dayz_sfx 1.1.1 * dayz 1.2.5 * dayz_weapons 1.1.1 Developer's Note: * TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT * This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce. * It is the genesis of an idea, so please remember this might cause havoc. You need to be careful. * To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going. * A fire that does not have wood in it will go out when you try to light it. * You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.
Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching an infection the lower your temperature * [NEW] Chance of catching an infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [NEW] Various Loot spawn balancing changes * [FIXED] Should not be pellets for the Winny * [FIXED] Whinny is way to powerful and quiet (mmmm your tears will be delicious) * [FIXED] Helicopter loot despawning too fast * [FIXED?] Too many zombies for the Carebears to be able to play * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly) |
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Date |
Subject |
Author |
| >> |
1. |
May 22, 11:51 |
Re: New DayZ Mod |
Shok |
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2. |
May 22, 11:55 |
Re: New DayZ Mod |
Techie714 © |
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3. |
May 22, 12:02 |
Re: New DayZ Mod |
Bhruic |
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4. |
May 22, 12:13 |
Re: New DayZ Mod |
PHJF |
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5. |
May 22, 12:19 |
Re: New DayZ Mod |
xXBatmanXx |
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6. |
May 22, 12:38 |
Re: New DayZ Mod |
JayDeath |
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7. |
May 22, 12:53 |
Re: New DayZ Mod |
Mad Max RW |
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8. |
May 22, 13:14 |
Re: New DayZ Mod |
xXBatmanXx |
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9. |
May 22, 13:32 |
Re: New DayZ Mod |
Verno |
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10. |
May 22, 14:15 |
Re: New DayZ Mod |
siapnar |
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11. |
May 22, 14:35 |
Re: New DayZ Mod |
eRe4s3r |
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12. |
May 22, 14:38 |
Re: New DayZ Mod |
siapnar |
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13. |
May 22, 14:41 |
Re: New DayZ Mod |
PHJF |
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39. |
May 23, 08:54 |
Re: New DayZ Mod |
Dmitri_M |
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14. |
May 22, 15:14 |
Re: New DayZ Mod |
Cutter |
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15. |
May 22, 15:35 |
Re: New DayZ Mod |
J |
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16. |
May 22, 15:43 |
Re: New DayZ Mod |
DarkCntry |
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17. |
May 22, 15:48 |
Re: New DayZ Mod |
J |
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23. |
May 22, 17:41 |
Re: New DayZ Mod |
LittleMe |
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18. |
May 22, 15:49 |
Re: New DayZ Mod |
Shok |
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19. |
May 22, 15:58 |
Re: New DayZ Mod |
J |
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20. |
May 22, 16:07 |
Re: New DayZ Mod |
Dev |
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21. |
May 22, 16:31 |
Re: New DayZ Mod |
J |
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22. |
May 22, 17:34 |
Re: New DayZ Mod |
Frijoles |
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24. |
May 22, 17:48 |
Re: New DayZ Mod |
LittleMe |
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25. |
May 22, 18:50 |
Re: New DayZ Mod |
Shok |
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28. |
May 22, 22:19 |
Re: New DayZ Mod |
Dev |
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30. |
May 22, 22:31 |
Re: New DayZ Mod |
Bumpy |
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31. |
May 22, 22:58 |
Re: New DayZ Mod |
zombiefan |
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32. |
May 23, 00:18 |
Re: New DayZ Mod |
LittleMe |
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35. |
May 23, 07:38 |
Re: New DayZ Mod |
zombiefan |
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42. |
May 23, 11:33 |
Re: New DayZ Mod |
Orogogus |
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43. |
May 23, 22:11 |
Re: New DayZ Mod |
eRe4s3r |
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44. |
May 23, 23:10 |
Re: New DayZ Mod |
Dev |
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45. |
May 24, 00:24 |
Re: New DayZ Mod |
eRe4s3r |
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33. |
May 23, 02:49 |
Re: New DayZ Mod |
J |
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34. |
May 23, 05:15 |
Re: New DayZ Mod |
J |
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36. |
May 23, 07:55 |
Re: New DayZ Mod |
gray |
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40. |
May 23, 09:05 |
Re: New DayZ Mod |
J |
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41. |
May 23, 09:09 |
Re: New DayZ Mod |
Dmitri_M |
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26. |
May 22, 19:02 |
Re: New DayZ Mod |
mickelobe |
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27. |
May 22, 20:56 |
Re: New DayZ Mod |
Cutter |
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29. |
May 22, 22:31 |
Re: New DayZ Mod |
MrBone |
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37. |
May 23, 08:01 |
Re: New DayZ Mod |
Bumpy |
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38. |
May 23, 08:05 |
Re: New DayZ Mod |
gray |
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