Orogogus wrote on May 21, 2012, 19:32:Yifes wrote on May 21, 2012, 18:55:Verno wrote on May 21, 2012, 18:47:someeone else saying stuff about consoles
It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.
That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.
Really? As someone else pointed out, precision targeting is a problem. I played Sacred 2, which had a distinctly console feel. Small mobs, de-emphasis on ranged attacks, no inventory Tetris (a good thing in my book, but most PC gamers disagree). How well did Diablo 1 play on the Playstation back in the day?
Yifes wrote on May 21, 2012, 18:55:Verno wrote on May 21, 2012, 18:47:someeone else saying stuff about consoles
It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.
That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.
ASeven wrote on May 21, 2012, 19:07:
As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.
Prez wrote on May 21, 2012, 19:13:
Remember the days when a big game was released and the main story was the game itself, not the DRM, broken servers, and cash shop hacking? *SIGH*
Blizzard was better when they were game-makers first, not businessmen.
ASeven wrote on May 21, 2012, 19:07:Might want to go look at those numbers and numbers for other games, while you're still looking up the others.
But those names don't have a strong appeal as Diablo has. Not even SimCity. Just look at the sales of Civ V and the sales of D3 in its first days and you can see Diablo is in a class of its own when it comes to brand recognizement.
As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.
Prez wrote on May 21, 2012, 19:13:Sure do. Then again, I don't remember the last SP/MP game where people could sell their shit through their own service either.
Remember the days when a big game was released and the main story was the game itself, not the DRM, broken servers, and cash shop hacking? *SIGH*
Blizzard was better when they were game-makers first, not businessmen.
Creston wrote on May 21, 2012, 15:04:Actually the RSA algorithm is generally known, and the hack wasn't about stealing the algorithm. The RSA hack was about stealing information about the tokens themselves, which is the seed that is used to generate the number displayed.
God almighty the level of Blizzard cocksucking on that forum is truly reaching never-before seen levels.
Someone said something to the effect that authenticators can easily be compromised if the main algorithm is broken. This is exactly what happened to RSA, causing them to have to replace tens of millions of tokens for free.
And some Blizzard fanboy actually posted "That's because RSA has shitty coders, unlike Blizzard's elite ones."
I... what... no...
Creston
Mashiki Amiketo wrote on May 21, 2012, 18:45:ASeven wrote on May 21, 2012, 17:43:Beh. I'm guessing you don't remember the good ol'days of /. huh? You know when people could crash a server simply by posting a story. I'm guessing the world at large then don't know how to run a server either. Well never mind that might be true.
Food for thought in 2 points:
Depends on the game, I seem to remember plenty of people defending ME3, and many more against so...yes.
I'm guessing you've never played Civilization, Simcity, or The Sims either, those games sell on their names alone.
Cutter wrote on May 21, 2012, 18:42:ASeven wrote on May 21, 2012, 18:09:Creston wrote on May 21, 2012, 18:01:ASeven wrote on May 21, 2012, 17:45:
Dude, you do know there is more than enough proof out there that publishers do hire shills to post in forums, right?
There is a MASSIVE difference between paying shills to sing your praises, and paying people to actively call your customers who are suffering from a legitimate issue a "moron" and telling them "it's your own damn fault."
There's not a single human being alive who would think that the latter is doing smart business. And for all how we hate Bobby and his ilk, and for all how he's basically ruined Activision from a gamer's perspective, the man DOES know how to make money, and he's a fairly savvy business man.
He would not hire people to actively antagonize his own customers.
Actually shills do that. Trolling is a valid tactic of misdirecting attention from a game's problems. Heck, remember that shill that was caught a few months ago, was even news here? He primarily trolled TOR threads that were negative and he wasn't gentle about it.
Trolling has become a valid shilling tactic because a) it diverts attention from the problem at hand and b) it makes people talk about the game more than just complementing. Is it smart business? Not by a long shot but it's the awful corporate world we have today.
That's entirely correct. The idea being to shift the blame away from the developer/publisher and make it seem as if its the originl complainant's fault. Anything but but admit culpability or take responsibility for the problems becuase that legally puts them behind the eight ball. Far cheaper and easier to just hire shills instead to sing your praises and attack your detractors. Oh yes, it's very much par for the course with companies like that these days.
Tumbler wrote on May 21, 2012, 18:55:
Uh oh...*logs in*
Everything is still there!
I wonder if this has anything to do with public games. I've never opened up my game to the public, was going to beat it on single player first then go try and play it on harder modes and open games to the public. I love the auction house, so much fun to be able to get much better loot that way. The crap you get from drops on your own is painfully underpowered by comparison. Once I geared my wizard in intelligence stat gear and started using sockets I became a one man wrecking ball. Shock pulse with exploding bolts and disentigrate and monsters...cept when they rush me with teleporting crab men or whatever those are in Act III. Those guys beat the the shit out of me. I melt everything else, but teleporting crab men feast on my bones.
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:
Blizzard has proven that they aren't really that good at server technology. The servers went down for a long period and still suffer from downtime. If they cannot fix such a basic thing, what guarantees D3 gamers have of them having a strong server security in the first place, considering that any game using real money always attracts the seedy part of the internets?
If Diablo3 had been developed and published by another publisher like EA or Ubisoft and was called something else but everything else remained equal, would people be so fervent in defending the game then?
I'm starting to think D3 may have been the first observable game that sold on name and name alone.
Verno wrote on May 21, 2012, 18:47:
He was great in D2 because he was a non-descript, relentless killer who once discovered would pursue you across the whole level.
Verno wrote on May 21, 2012, 18:47:
It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.
Verno wrote on May 21, 2012, 18:47:someeone else saying stuff about consoles
It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.
PropheT wrote on May 21, 2012, 18:49:Overon wrote on May 21, 2012, 18:06:
When you have real money in play, then you are really motivating the hackers to look for exploits to make real money.
This is what has worried me about it, too. Game design aspects aside, a real money AH means a lot more people seeing $$$ in grabbing people's accounts.
Blizzard already has the only games I've ever honestly worried about my accounts with in the first place, and I get multiple phishing emails every single day warning me about my "compromised account" or that my account is under investigation. On both of my email accounts, one that I never used for anything related to their games at all.
I have an authenticator, but it just seems like a matter of time until the stuff that generated this headline becomes a huge game-breaking deal to a lot more people.
Overon wrote on May 21, 2012, 18:06:
When you have real money in play, then you are really motivating the hackers to look for exploits to make real money.
panbient wrote on May 21, 2012, 18:38:
Though, my one complaint so far is the horrible introduction for the boss of Act1. I mean really, with all the foreshadowing leading the player one way, you get to the transition and it tells you exactly who you're fighting. Then you get in the room and you have to listen to a cheesy goth Mad Moxxi wannabe introduce... THE BOSS. Again.
Really though, renaming the transition to 'The Boss' Lair' or something similar, then an initially pitch black room and just 3 key words would have made that particular event (which struck me as an obvious nod to the old school) SO. MUCH. BETTER.
someeone else saying stuff about consoles
ASeven wrote on May 21, 2012, 17:43:Beh. I'm guessing you don't remember the good ol'days of /. huh? You know when people could crash a server simply by posting a story. I'm guessing the world at large then don't know how to run a server either. Well never mind that might be true.
Food for thought in 2 points: