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Diablo III Hacking?

A bunch of threads on the Diablo III forums from players who've experienced unauthorized access to their accounts suggest their may be a security issue with the action/RPG sequel or that the game's future support of real-money auctions has attracted more hacking attempts than one would consider normal. The threads in question are: Ummm...all of my gold and items are gone, Hacked. GG Online Only Single Player DRM, Hacked with an authenticator, and The hacker found (with screenshot). Thanks nin.

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256 Replies. 13 pages. Viewing page 7.
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136. Re: Diablo III Hacking? May 21, 2012, 19:36 eunichron
 
Orogogus wrote on May 21, 2012, 19:32:
Yifes wrote on May 21, 2012, 18:55:
Verno wrote on May 21, 2012, 18:47:
someeone else saying stuff about consoles

It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.

Really? As someone else pointed out, precision targeting is a problem. I played Sacred 2, which had a distinctly console feel. Small mobs, de-emphasis on ranged attacks, no inventory Tetris (a good thing in my book, but most PC gamers disagree). How well did Diablo 1 play on the Playstation back in the day?

Never played Diablo 1 on a console, but I did play the shit out of D&D Heroes on the original Xbox, and it was fun as hell, though the game did have a lack of some of the things the previous poster was talking about (the ability to target specific mobs, ground targeting with AOE spells). Here's a Let's Play of the game; http://www.youtube.com/watch?v=4kqMp4Nw9uE

I guess the point is that while it is entirely possible to have an excellent ARPG on consoles, the control scheme is even more simplistic than what people are claiming Diablo 3's to be, and to call Diablo 3 "consolized" is a stretch.
 
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135. Re: Diablo III Hacking? May 21, 2012, 19:32 Orogogus
 
Yifes wrote on May 21, 2012, 18:55:
Verno wrote on May 21, 2012, 18:47:
someeone else saying stuff about consoles

It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.

Really? As someone else pointed out, precision targeting is a problem. I played Sacred 2, which had a distinctly console feel. Small mobs, de-emphasis on ranged attacks, no inventory Tetris (a good thing in my book, but most PC gamers disagree). How well did Diablo 1 play on the Playstation back in the day?
 
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134. Re: General complaints, longish May 21, 2012, 19:24 Yifes
 
ASeven wrote on May 21, 2012, 19:07:
As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.

Do you know how difficult it is to launch a project of this magnitude? You think every problem in the world can be solved by throwing money at it? Just because there's a problem, then there must be something sinister behind it? It's overwhelmingly negative attitudes like this, that every move a large company makes is an attempt to personally fuck you, that reeks of self entitlement.

No developer is immune from this. It's like when ANet released the GW2 beta. You have people complaining that ANET is dirty and hiding a shitty game because only pre-purchasers are allowed in the beta.

It's not that people don't have a right to complain. It's just that the magnitude of bitching and degree of resentment is disproportional to the offense. It's like the first world problem meme. And holy shit does it get annoying.
 
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133. Re: General complaints, longish May 21, 2012, 19:20 Orogogus
 
For convenience: http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games  
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132. Re: Diablo III Hacking? May 21, 2012, 19:20 nin
 
Prez wrote on May 21, 2012, 19:13:
Remember the days when a big game was released and the main story was the game itself, not the DRM, broken servers, and cash shop hacking? *SIGH*

Blizzard was better when they were game-makers first, not businessmen.

I remember the days when Myth 2 was uninstalled and took the folder above it with it. Which, if that happened to be Program Files, you were fucked...

 
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131. Re: General complaints, longish May 21, 2012, 19:18 Mashiki Amiketo
 
ASeven wrote on May 21, 2012, 19:07:

But those names don't have a strong appeal as Diablo has. Not even SimCity. Just look at the sales of Civ V and the sales of D3 in its first days and you can see Diablo is in a class of its own when it comes to brand recognizement.

As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.
Might want to go look at those numbers and numbers for other games, while you're still looking up the others.

I see you're still thinking that just because you throw money at network infrastructure you're going to get instant results. Even at throwing money at something you're going to have problems that you didn't forsee, oddly like the AT&T border routers crapping out. Haven't been paying attention to the net in general you wouldn't have seen that. "Server infrastructure" is a very small part in the grand scheme of things. That you don't understand it, means one of a few things.

Prez wrote on May 21, 2012, 19:13:
Remember the days when a big game was released and the main story was the game itself, not the DRM, broken servers, and cash shop hacking? *SIGH*

Blizzard was better when they were game-makers first, not businessmen.
Sure do. Then again, I don't remember the last SP/MP game where people could sell their shit through their own service either.
 
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and it is always wrong."
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130. Re: Diablo III Hacking? May 21, 2012, 19:13 Prez
 
Remember the days when a big game was released and the main story was the game itself, not the DRM, broken servers, and cash shop hacking? *SIGH*

Blizzard was better when they were game-makers first, not businessmen.
 
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129. Re: Diablo III Hacking? May 21, 2012, 19:10 ViRGE
 
Creston wrote on May 21, 2012, 15:04:
God almighty the level of Blizzard cocksucking on that forum is truly reaching never-before seen levels.

Someone said something to the effect that authenticators can easily be compromised if the main algorithm is broken. This is exactly what happened to RSA, causing them to have to replace tens of millions of tokens for free.

And some Blizzard fanboy actually posted "That's because RSA has shitty coders, unlike Blizzard's elite ones."

I... what... no...



Creston
Actually the RSA algorithm is generally known, and the hack wasn't about stealing the algorithm. The RSA hack was about stealing information about the tokens themselves, which is the seed that is used to generate the number displayed.

In any case Blizzard isn't using RSA's system anyhow, so it really doesn't matter unless someone breaks into Blizzard's databases and steals the tokens.
 
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128. Re: General complaints, longish May 21, 2012, 19:07 ASeven
 
Mashiki Amiketo wrote on May 21, 2012, 18:45:
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:

Beh. I'm guessing you don't remember the good ol'days of /. huh? You know when people could crash a server simply by posting a story. I'm guessing the world at large then don't know how to run a server either. Well never mind that might be true.

Depends on the game, I seem to remember plenty of people defending ME3, and many more against so...yes.

I'm guessing you've never played Civilization, Simcity, or The Sims either, those games sell on their names alone.

But those names don't have a strong appeal as Diablo has. Not even SimCity. Just look at the sales of Civ V and the sales of D3 in its first days and you can see Diablo is in a class of its own when it comes to brand recognizement.

As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.
 
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127. Re: Diablo III Hacking? May 21, 2012, 19:04 ASeven
 
Cutter wrote on May 21, 2012, 18:42:
ASeven wrote on May 21, 2012, 18:09:
Creston wrote on May 21, 2012, 18:01:
ASeven wrote on May 21, 2012, 17:45:
Dude, you do know there is more than enough proof out there that publishers do hire shills to post in forums, right?

There is a MASSIVE difference between paying shills to sing your praises, and paying people to actively call your customers who are suffering from a legitimate issue a "moron" and telling them "it's your own damn fault."

There's not a single human being alive who would think that the latter is doing smart business. And for all how we hate Bobby and his ilk, and for all how he's basically ruined Activision from a gamer's perspective, the man DOES know how to make money, and he's a fairly savvy business man.

He would not hire people to actively antagonize his own customers.

Actually shills do that. Trolling is a valid tactic of misdirecting attention from a game's problems. Heck, remember that shill that was caught a few months ago, was even news here? He primarily trolled TOR threads that were negative and he wasn't gentle about it.

Trolling has become a valid shilling tactic because a) it diverts attention from the problem at hand and b) it makes people talk about the game more than just complementing. Is it smart business? Not by a long shot but it's the awful corporate world we have today.

That's entirely correct. The idea being to shift the blame away from the developer/publisher and make it seem as if its the originl complainant's fault. Anything but but admit culpability or take responsibility for the problems becuase that legally puts them behind the eight ball. Far cheaper and easier to just hire shills instead to sing your praises and attack your detractors. Oh yes, it's very much par for the course with companies like that these days.

All the "Gamer entitlement" bullshit is probably the best example of shifting blame and responsibility from corporations/publishers to the buyer/gamer. It's pathetic and a testament of shame that gamers actually eat that line up to do the work of publishers. Shifting away blame from the corporation to the consumer has always been one of the underhanded tactics corporations tend to use.
 
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126. Re: Diablo III Hacking? May 21, 2012, 19:00 xXBatmanXx
 
Tumbler wrote on May 21, 2012, 18:55:
Uh oh...*logs in*

Everything is still there!

I wonder if this has anything to do with public games. I've never opened up my game to the public, was going to beat it on single player first then go try and play it on harder modes and open games to the public. I love the auction house, so much fun to be able to get much better loot that way. The crap you get from drops on your own is painfully underpowered by comparison. Once I geared my wizard in intelligence stat gear and started using sockets I became a one man wrecking ball. Shock pulse with exploding bolts and disentigrate and monsters...cept when they rush me with teleporting crab men or whatever those are in Act III. Those guys beat the the shit out of me. I melt everything else, but teleporting crab men feast on my bones.

I can't imagine a public game is a good idea. I am building enough friends from Steam and here to always have someone on, that I don't think I would even ever WANT to play a public game....
 
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125. Re: General complaints, longish May 21, 2012, 18:59 RollinThundr
 
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:

Blizzard has proven that they aren't really that good at server technology. The servers went down for a long period and still suffer from downtime. If they cannot fix such a basic thing, what guarantees D3 gamers have of them having a strong server security in the first place, considering that any game using real money always attracts the seedy part of the internets?

If Diablo3 had been developed and published by another publisher like EA or Ubisoft and was called something else but everything else remained equal, would people be so fervent in defending the game then?

I'm starting to think D3 may have been the first observable game that sold on name and name alone.

No they wouldn't, the same folks blindly defending Blizzard would be calling an EA or Ubisoft releasing this, the devil or worse.

I really don't understand how Blizzard has survived as long as they have on really good cinematics and hype. SC2 is the same thing, a 10 year old game with a somewhat shinier coat of paint that still manages to look like it should have shipped in 06.

Even with the success of WoW all WoW is really is a carebear EQ in a warcraft skin, yet people flock to it due to a developer name on the box. I just can't understand how Blizzard has legions of fanboys when in reality all of their titles are really pretty mediocre.
 
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124. Re: Diablo III Hacking? May 21, 2012, 18:58 SimplyMonk
 
Verno wrote on May 21, 2012, 18:47:
He was great in D2 because he was a non-descript, relentless killer who once discovered would pursue you across the whole level.

I feel like a moron for not connecting "The Butcher" in D3 with "The Butcher" in D2. I actually found myself going "Who the hell is this boss and why is he here?" but just disregarded it as bad storytelling or me not paying attention. Was there lore books or journals talking about "The Butcher" leading up to it? All I remember is Leoric and his asshole aide Archbishop Lazarus being talked about. Maybe just too many years since I played D1.

Verno wrote on May 21, 2012, 18:47:
It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

I'm not sure how well looting and certain spells that require you ground target or target specific mobs will work out in the heat of battle with a game pad. There is a lot of crap you don't want to pick up so auto-loot is out and unless you pause the game, ground targeting or selecting specific mob targets isn't possible with the number of enemies you get spammed with. Especially the mobs that stay in the back and summon others.
 
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123. Re: Diablo III Hacking? May 21, 2012, 18:55 Tumbler
 
Uh oh...*logs in*

Everything is still there!

I wonder if this has anything to do with public games. I've never opened up my game to the public, was going to beat it on single player first then go try and play it on harder modes and open games to the public. I love the auction house, so much fun to be able to get much better loot that way. The crap you get from drops on your own is painfully underpowered by comparison. Once I geared my wizard in intelligence stat gear and started using sockets I became a one man wrecking ball. Shock pulse with exploding bolts and disentigrate and monsters...cept when they rush me with teleporting crab men or whatever those are in Act III. Those guys beat the the shit out of me. I melt everything else, but teleporting crab men feast on my bones.
 
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122. Re: Diablo III Hacking? May 21, 2012, 18:55 Yifes
 
Verno wrote on May 21, 2012, 18:47:
someeone else saying stuff about consoles

It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.
 
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121. Re: General complaints, longish May 21, 2012, 18:55 Verno
 
PropheT wrote on May 21, 2012, 18:49:
Overon wrote on May 21, 2012, 18:06:
When you have real money in play, then you are really motivating the hackers to look for exploits to make real money.

This is what has worried me about it, too. Game design aspects aside, a real money AH means a lot more people seeing $$$ in grabbing people's accounts.

Blizzard already has the only games I've ever honestly worried about my accounts with in the first place, and I get multiple phishing emails every single day warning me about my "compromised account" or that my account is under investigation. On both of my email accounts, one that I never used for anything related to their games at all.

I have an authenticator, but it just seems like a matter of time until the stuff that generated this headline becomes a huge game-breaking deal to a lot more people.

The process of getting stuff on the RMAH isn't very simple and requires three stages of authentication so I wouldn't worry much about it. I'm not sure about buying but I wouldn't be surprised if it requires a third party auth as well.

Given the quality of the loot I'm not sure many people will be using the RMAH without some serious improvements.
 
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120. Re: Diablo III Hacking? May 21, 2012, 18:50 theyarecomingforyou
 
I assume this is why Blizzard took down the European servers for four hours on Sunday. The launch was a disaster, there's been plenty of lag, unscheduled downtime and now it looks like there is potentially widespread abuse of the inventory system. As much as I love the game I have to say I'm very disappointed with how Blizzard has handled things, especially as when they took the servers down on Sunday there was only two minutes warning and users were kept completely in the dark - they even locked the forum topic discussing it.

I fully understand why Diablo III has got such an appalling user rating on Metacritic.
 
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119. Re: General complaints, longish May 21, 2012, 18:49 PropheT
 
Overon wrote on May 21, 2012, 18:06:
When you have real money in play, then you are really motivating the hackers to look for exploits to make real money.

This is what has worried me about it, too. Game design aspects aside, a real money AH means a lot more people seeing $$$ in grabbing people's accounts.

Blizzard already has the only games I've ever honestly worried about my accounts with in the first place, and I get multiple phishing emails every single day warning me about my "compromised account" or that my account is under investigation. On both of my email accounts, one that I never used for anything related to their games at all.

I have an authenticator, but it just seems like a matter of time until the stuff that generated this headline becomes a huge game-breaking deal to a lot more people.
 
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118. Re: Diablo III Hacking? May 21, 2012, 18:47 Verno
 
panbient wrote on May 21, 2012, 18:38:
Though, my one complaint so far is the horrible introduction for the boss of Act1. I mean really, with all the foreshadowing leading the player one way, you get to the transition and it tells you exactly who you're fighting. Then you get in the room and you have to listen to a cheesy goth Mad Moxxi wannabe introduce... THE BOSS. Again.

Really though, renaming the transition to 'The Boss' Lair' or something similar, then an initially pitch black room and just 3 key words would have made that particular event (which struck me as an obvious nod to the old school) SO. MUCH. BETTER.

That whole encounter was really stupid. He was great in D2 because he was a non-descript, relentless killer who once discovered would pursue you across the whole level. They turned him into a Dragon Age ogre with WoW-lite abilities and then did the forced cutscene intro for the people who pay who no attention to lore during the levels. Not that I expect high fantasy from a Blizzard game anyway, the story was pretty laughable but hopefully that's just a target age disparity thing.

someeone else saying stuff about consoles

It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

For the people unhappy with the performance of D3 Blizzard is actually allowing refunds. A friend of mine bought it and was pissed off at the constant latency problems and they gave him a full refund. I was surprised so I checked out the forums and other people have been getting them too. Really cool of them to do even if the problems are mostly of their own making.
 
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117. Re: General complaints, longish May 21, 2012, 18:45 Mashiki Amiketo
 
ASeven wrote on May 21, 2012, 17:43:
Food for thought in 2 points:

Beh. I'm guessing you don't remember the good ol'days of /. huh? You know when people could crash a server simply by posting a story. I'm guessing the world at large then don't know how to run a server either. Well never mind that might be true.

Depends on the game, I seem to remember plenty of people defending ME3, and many more against so...yes.

I'm guessing you've never played Civilization, Simcity, or The Sims either, those games sell on their names alone.
 
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there is a neat, simple solution;
and it is always wrong."
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256 Replies. 13 pages. Viewing page 7.
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