10 Replies. 1 pages. Viewing page 1.
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| 10. |
Re: Project Copernicus World Trailer |
May 19, 2012, 10:42 |
Wowbagger_TIP |
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Jerykk wrote on May 18, 2012, 23:27:
shinchan0s wrote on May 18, 2012, 19:44: Well, it looks like they definitely had talent working for them.
It's funny, it just hit me, but I think WoW marked the end of the MMORPG golden age. I can't see any of these games being successful post-WoW. Before? Yes. The genre felt so wide-open. After? No. I can't get excited for any new MMO nowadays. The MMO market has become stagnant because everybody is just copying the WoW formula. For the genre to be revived, developers need to try new things. Things that emphasize the whole "multiplayer" part of MMO. Players need to be able to make more meaningful choices and have more complex interactions with other players. Grinding and farming need to go away entirely. DayZ is a really good example of what MMOs should aspire to be. Player-driven experiences that explore the human condition and engage players with more than just loot and leveling. Sounds kind of like EVE. One of the few MMOs that's broken from the formula. Unfortunately it broke from it in a way that made it far too much of a time-sink for me, but maybe that's inevitable. At least they did something different. |
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| 9. |
Re: Project Copernicus World Trailer |
May 19, 2012, 03:17 |
Lorcin |
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Was there anything there not in Kingdoms of Amalur?
A cynical person would say this is just a flythrough of their previous game being presented as something new to gain some investors. |
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| 8. |
Re: Project Copernicus World Trailer |
May 18, 2012, 23:27 |
Jerykk |
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shinchan0s wrote on May 18, 2012, 19:44: Well, it looks like they definitely had talent working for them.
It's funny, it just hit me, but I think WoW marked the end of the MMORPG golden age. I can't see any of these games being successful post-WoW. Before? Yes. The genre felt so wide-open. After? No. I can't get excited for any new MMO nowadays. The MMO market has become stagnant because everybody is just copying the WoW formula. For the genre to be revived, developers need to try new things. Things that emphasize the whole "multiplayer" part of MMO. Players need to be able to make more meaningful choices and have more complex interactions with other players. Grinding and farming need to go away entirely. DayZ is a really good example of what MMOs should aspire to be. Player-driven experiences that explore the human condition and engage players with more than just loot and leveling. |
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| 7. |
Re: Project Copernicus World Trailer |
May 18, 2012, 20:47 |
Kosumo |
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| This is Nebraska's big chance to step up to the plate and get itself in on the digital age - cheap as - for just $150 million, 38 Studios could be doing business in your state! It's Win - Win! |
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| 6. |
Re: Project Copernicus World Trailer |
May 18, 2012, 19:44 |
shinchan0s |
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Well, it looks like they definitely had talent working for them.
It's funny, it just hit me, but I think WoW marked the end of the MMORPG golden age. I can't see any of these games being successful post-WoW. Before? Yes. The genre felt so wide-open. After? No. I can't get excited for any new MMO nowadays. |
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| 5. |
Re: Project Copernicus World Trailer |
May 18, 2012, 18:25 |
Cutter |
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Oh so this is WoW 2.0. Welp, I'm guessing this trailer is solely for the benefit of shopping the IP around to some sucker er, publisher because there's no way 38 is going to make it. |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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| 4. |
Re: Project Copernicus World Trailer |
May 18, 2012, 18:09 |
NegaDeath |
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| Well it's certainly pretty. I dig the architecture design, very nice. No gameplay though which is worrying with a supposed release in one year. Assuming the company doesn't fold before then. |
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| 3. |
Re: Project Copernicus World Trailer |
May 18, 2012, 18:01 |
Talisorn |
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| Gorgeous. I hope it continues to get built! |
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| 2. |
Re: Project Copernicus World Trailer |
May 18, 2012, 17:40 |
panbient |
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Wow... first they can't make their loan payment. Then payroll bounces and they can a bunch of temps and contract employees (ie: ANYONE who could be fired without cause). Now we get 2 minutes of prettiness in am otherwise completely empty MMO world.
Now is it empty because there's no one left on staff to populate the demo? Or is it empty because it would run about as smooth as chunky molasses with npcs and users logged in? |
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| 1. |
Re: Project Copernicus World Trailer |
May 18, 2012, 17:32 |
SimplyMonk |
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| Pretty. The citizens of RI are going to love owning that IP, I'm sure. |
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10 Replies. 1 pages. Viewing page 1.
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