Rock, Paper, Shotgun - Why The Problem With Diablo Isn’t Diablo.
We have to demand a standard of quality and dedication from these things. If we try to paint complaints about Diablo III’s loudly reverberating server-side-down bellyflop as entirely immature, wrong, and entitled, we’re basically saying, “Look, everyone else! We’re totally OK with this.” I mean, Diablo III’s almost assuredly sold millions of units by this point. If widespread rage then proves relatively short-lived, I have to imagine that looks like pretty much all upside to, say, Tim Willits or even devs/pubs whose intentions aren’t quite so benevolent or design-focused. Piggy banks are happy, and customers are happy. What more do you need?
Bhruic wrote on May 18, 2012, 15:00:
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At the end of the day, people are spending their $60 and getting a game that they enjoy playing out of it.