Rock, Paper, Shotgun - Why The Problem With Diablo Isn’t Diablo.
We have to demand a standard of quality and dedication from these things. If we try to paint complaints about Diablo III’s loudly reverberating server-side-down bellyflop as entirely immature, wrong, and entitled, we’re basically saying, “Look, everyone else! We’re totally OK with this.” I mean, Diablo III’s almost assuredly sold millions of units by this point. If widespread rage then proves relatively short-lived, I have to imagine that looks like pretty much all upside to, say, Tim Willits or even devs/pubs whose intentions aren’t quite so benevolent or design-focused. Piggy banks are happy, and customers are happy. What more do you need?
Draugr wrote on May 18, 2012, 14:42:
Also, when people tend to discover they've done something 'questionable,' people tend to rationalize it in their minds,('This kind of DRM and online BS is wrong, but it's Diablo, so I'll make an exception' for example) it's not some immediate thing where they admit they were wrong, so even if we could get everyone to see how it's wrong, doesn't mean that those people would agree with you, plenty will rationalize the behavior.