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DayZ Modification for Arma II

We've gotten a bunch of notes over the past week for the DayZ Modification for Arma II, Bohemia Interactive Studios' military shooter sequel (thanks LittleMe and Slippery_Jim). The requirements call for Arma II: Combined Operations, as Arma 2 free does not support modifications. Here's word on the mod's zombie-killing action:

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

View
8. Re: DayZ Modification for Arma II May 16, 2012, 11:07 Fly
 
An amazing game and it's only in Alpha.
The first time you experience the pitch black darkness of night alone in a wilderness with nothing more than a few flares, gun with limited ammo, and a few cans of baked beans your perception of what a video game is will be changed forever. Or first time you try to call out (in chat) "Is there anybody there? Can you hear my gunfire?" or "who's there? I hear gunshots". DayZ is an experience you will never forget. A true zombie apocalypse mmo with real RPG elements.
There's aren't NPC's to talk to for mounts and special spells. This is a real game with real people. A real game about survival. The object of the game is to survive in a huge world as long as you can. You can hunt (with the proper tools), form teams, raid bases or towns with your team if you found people worthy and honest enough. You have to survive. Being ever watchful of not only zombie threat, but the "Bandits" as well. Players who would rather kill you and take your gear, than try to communicate or fight against the zombie threat. They may reason with you, but it's up to them or you. Most of the time they kill you.
There can be upwards of 1000 zombies scattered across the world. They don't respawn until the server resets. During that time, it's a persistent world. If you die that's it, your body or those you kill stay on the ground for zombie food or maybe a potential find for you if they had gear in their backpacks. If you die you start over in a different spawn location with the gear you found gone forever unless you or your team has a storage somewhere.
From farmlands, to powerless and broken cities, you walk or run for literally miles and miles. You may find a helicopter or vehicle that needs parts. Of course, you'll need fuel for vehicles to operate. Even a toolbox, tires, or a windshield.
I found some matches to build a campfire and a tent. I need to make my way back up to the mountains. First I have to fill my canteen. I walked for about a mile back to a water pump I found. There's animals there I remember. I need to use my hunting knife I found to skin them and make some steaks. Thought I heard a chopper in the distance but maybe it was the waves of the ocean or wind in the trees messing with my mind. While this game is certainly not for everyone, it's what a zombie game should be. This game will get mod of the year and I would even go so far as to say, game of the year. And this only the beginning.

Here's an updated map of the world by "Bester[Rus].
http://rien-ici.com/dayzmap.jpg

Good luck.

This comment was edited on May 16, 2012, 11:21.
 
Avatar 57270
 
"This is more than anyone can bear, but we will persevere." -Vort
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    Date Subject Author
  1. May 16, 10:05 Re: DayZ Modification for Arma II Mad Max RW
  2. May 16, 10:08  Re: DayZ Modification for Arma II ASeven
  4. May 16, 10:55   Re: DayZ Modification for Arma II Shok
  32. May 16, 14:47  Re: DayZ Modification for Arma II SM0k3
  3. May 16, 10:53 Re: DayZ Modification for Arma II TheFragMan
  5. May 16, 10:58 Re: DayZ Modification for Arma II loomy
  6. May 16, 11:03 Re: DayZ Modification for Arma II LittleMe
  7. May 16, 11:03 Re: DayZ Modification for Arma II Techie714
>> 8. May 16, 11:07 Re: DayZ Modification for Arma II Fly
  9. May 16, 11:17  Re: DayZ Modification for Arma II PHJF
  10. May 16, 11:26   Re: DayZ Modification for Arma II SpectralMeat
  12. May 16, 11:37    Re: DayZ Modification for Arma II LgFriess
  14. May 16, 11:45     Re: DayZ Modification for Arma II Frijoles
  13. May 16, 11:41    Re: DayZ Modification for Arma II Dmitri_M
  11. May 16, 11:36   Re: DayZ Modification for Arma II TheFragMan
  28. May 16, 13:43    Re: DayZ Modification for Arma II xXBatmanXx
  29. May 16, 13:49    Re: DayZ Modification for Arma II LittleMe
  37. May 16, 18:10   Re: DayZ Modification for Arma II Sir Graves
  38. May 16, 18:40    Re: DayZ Modification for Arma II Raptor
  40. May 16, 19:34     Re: DayZ Modification for Arma II PHJF
  41. May 16, 20:00      Re: DayZ Modification for Arma II ASeven
  54. May 17, 02:57       Re: DayZ Modification for Arma II Raptor
  47. May 16, 21:54      Re: DayZ Modification for Arma II Squirmer
  49. May 17, 02:30      Re: DayZ Modification for Arma II Dmitri_M
  44. May 16, 20:41    Re: DayZ Modification for Arma II Dev
  45. May 16, 20:50     Re: DayZ Modification for Arma II Mad Max RW
  46. May 16, 21:00      Re: DayZ Modification for Arma II Orogogus
  48. May 16, 22:55      Re: DayZ Modification for Arma II Jerykk
  50. May 17, 02:35       Re: DayZ Modification for Arma II Dev
  52. May 17, 02:44        Re: DayZ Modification for Arma II DangerDog
  53. May 17, 02:51         Re: DayZ Modification for Arma II Jerykk
  51. May 17, 02:43      Re: DayZ Modification for Arma II Dev
  55. May 17, 03:54       Re: DayZ Modification for Arma II Bhruic
  56. May 17, 04:38        Re: DayZ Modification for Arma II Jerykk
  58. May 17, 08:19         Re: DayZ Modification for Arma II Dev
  61. May 17, 13:03          Re: DayZ Modification for Arma II DG
  62. May 17, 13:09           Re: DayZ Modification for Arma II DG
  57. May 17, 08:09        Re: DayZ Modification for Arma II Dev
  59. May 17, 08:35         Re: DayZ Modification for Arma II Bhruic
  63. May 17, 14:18          Re: DayZ Modification for Arma II Dev
  64. May 17, 15:02           Re: DayZ Modification for Arma II DG
  65. May 17, 16:10            Re: DayZ Modification for Arma II PHJF
  15. May 16, 11:51 Re: DayZ Modification for Arma II Fly
  33. May 16, 14:49  Re: DayZ Modification for Arma II DesolateShroud
  16. May 16, 12:00 Re: DayZ Modification for Arma II Beelzebud
  17. May 16, 12:14  Re: DayZ Modification for Arma II JayDeath
  19. May 16, 12:26  Re: DayZ Modification for Arma II Dmitri_M
  34. May 16, 14:52   Re: DayZ Modification for Arma II Dev
  18. May 16, 12:23 Re: DayZ Modification for Arma II StaticRandomNumber
  20. May 16, 12:30 Re: DayZ Modification for Arma II Bhruic
  21. May 16, 12:54  Re: DayZ Modification for Arma II SpectralMeat
  22. May 16, 12:57 Re: DayZ Modification for Arma II Quboid
  25. May 16, 13:14  Re: DayZ Modification for Arma II TheFragMan
  26. May 16, 13:24   Re: DayZ Modification for Arma II Quboid
  23. May 16, 13:07 Re: DayZ Modification for Arma II Sleep
  24. May 16, 13:12 Re: DayZ Modification for Arma II StreetPreacher
  27. May 16, 13:36  Re: DayZ Modification for Arma II Dmitri_M
  30. May 16, 13:58 too many zombies RailWizard
  31. May 16, 14:11 Re: DayZ Modification for Arma II xXBatmanXx
  35. May 16, 16:10 Re: DayZ Modification for Arma II DangerDog
  36. May 16, 16:21 Re: DayZ Modification for Arma II RailWizard
  39. May 16, 19:32 Re: DayZ Modification for Arma II Cutter
  42. May 16, 20:10  Re: DayZ Modification for Arma II MajorD
  66. May 20, 14:29   Re: DayZ Modification for Arma II xXBatmanXx
  43. May 16, 20:16 Re: DayZ Modification for Arma II DangerDog
  60. May 17, 11:50 Re: DayZ Modification for Arma II Chromius


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