64 Replies. 4 pages. Viewing page 2.
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| 44. |
Re: BioShock Infinite Delayed |
May 9, 2012, 20:01 |
Beamer |
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space captain wrote on May 9, 2012, 19:58:
Beamer wrote on May 9, 2012, 19:43: That picture, which people keep throwing up, is mostly idiotic, anyway. Does anyone really want to say that Doom, which was all flat, visible polygons and required criss-crossing back and forth over the same level with new monster closets opening up every time you find a new keycard, was really superior to most of what we have today? Doom was shit compared to Duke 3D, especially in terms of map design.. but pretty much everything else as well.. Duke 3D kicked ass
and bioshock was ok... thats about it, its average at best DN3D was definitely better, but a decent amount of time later. I always considered it a competitor to Quake more than Doom, and thought it killed Quake (I kind of hated single player Quake.)
Bioshock was, as many are saying, a really cool concept with gameplay that got somewhat tiresome but, by and large, the atmosphere was enough to carry you through it. BioShock 2 was more of the same, with some cool improvements, and well worth the $5 I paid. |
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| 43. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:58 |
Beamer |
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wtf_man wrote on May 9, 2012, 19:55:
Beamer wrote on May 9, 2012, 19:43: but I'm pretty happy to have something that pays attention to plot and pacing now. You are smoking crack if you think Bioshock even comes close to System Shock 2 in the "paying attention to plot and pacing" department.
Bioshock was a VERY mediocre shooter, at best, had very "straight forward" level design (on rails, as some would say), and hardly gripped you to the story at all. To top it off, it wasn't all that scary or creepy either, after the first few fights. It just didn't have the intensity of System Shock 2, IMO... plain and simple. It was so bad, that I played maybe 1/3rd of it and deleted it from my hard drive. Spiritual Successor, my ass. You're nuts if you think that graphic looks like most System Shock 2 maps. But the second one kind of reminds me of HL or HL2. |
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| 42. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:58 |
space captain |
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Beamer wrote on May 9, 2012, 19:43: That picture, which people keep throwing up, is mostly idiotic, anyway. Does anyone really want to say that Doom, which was all flat, visible polygons and required criss-crossing back and forth over the same level with new monster closets opening up every time you find a new keycard, was really superior to most of what we have today? Doom was shit compared to Duke 3D, especially in terms of map design.. but pretty much everything else as well.. Duke 3D kicked ass
and bioshock was ok... thats about it, its average at best |
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| 41. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:55 |
wtf_man |
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Beamer wrote on May 9, 2012, 19:43: but I'm pretty happy to have something that pays attention to plot and pacing now. You are smoking crack if you think Bioshock even comes close to System Shock 2 in the "paying attention to plot and pacing" department.
Bioshock was a VERY mediocre shooter, at best, had very "straight forward" level design (on rails, as some would say), and hardly gripped you to the story at all. To top it off, it wasn't all that scary or creepy either, after the first few fights. It just didn't have the intensity of System Shock 2, IMO... plain and simple. It was so bad, that I played maybe 1/3rd of it and deleted it from my hard drive. Spiritual Successor, my ass. |
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| 40. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:43 |
Beamer |
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wtf_man wrote on May 9, 2012, 19:40:
Beamer wrote on May 9, 2012, 19:01: Do people even remember what "on rails" means?
Some of you need to remember the mid-late 90s better. You mean like this? (Which was used to compare Duke 3D with Duke Nukem Forever)
Level Design Classic
Yeah... that's pretty close to System Shock 2 vs. Bioshock (Level Design-wise), from what I can remember. That picture, which people keep throwing up, is mostly idiotic, anyway. Does anyone really want to say that Doom, which was all flat, visible polygons and required criss-crossing back and forth over the same level with new monster closets opening up every time you find a new keycard, was really superior to most of what we have today?
I may have loved running up and down every wall hitting space trying to find secrets when I was 13, but I'm pretty happy to have something that pays attention to plot and pacing now. Yes, CoD does neither, no, not every game is CoD. |
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| 39. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:40 |
wtf_man |
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Beamer wrote on May 9, 2012, 19:01: Do people even remember what "on rails" means?
Some of you need to remember the mid-late 90s better. You mean like this? (Which was used to compare Duke 3D with Duke Nukem Forever in an Ars Technica article)
Level Design Classic
Yeah... that's pretty close to System Shock 2 vs. Bioshock (Level Design-wise), from what I can remember. |
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| 38. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:39 |
MajorD |
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Metro 2033 was on rails.
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| 37. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:20 |
Prez |
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| Bioshock was not on rails. |
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| 36. |
Re: BioShock Infinite Delayed |
May 9, 2012, 19:01 |
Beamer |
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Do people even remember what "on rails" means?
Some of you need to remember the mid-late 90s better. |
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| 35. |
Re: BioShock Infinite Delayed |
May 9, 2012, 18:40 |
Jerykk |
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This was a spiritual successor to SS2. Play SS2 and tell me that BioShock isn't on rails. Just because it's less of a theme park ride than CoD doesn't mean it's not on rails. The level design was pretty much the same as SS2's. The levels were open hubs, with different areas becoming accessible as you progressed. Like SS2, you could go back to areas you've previously cleared (though Bioshock didn't really give you any reason to). |
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| 34. |
Re: BioShock Infinite Delayed |
May 9, 2012, 18:32 |
wtf_man |
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Can't say I care about this.
Bioshock sucked. I was really disappointed that it didn't fill the shoes of being a "Spiritual Successor to System Shock"... by a long shot.
I heard Bioshock 2 was even worse.
So... I have no real interest in Bioshock Infinite.
It's pretty evident the team chemistry that made the Ultima Underworlds, System Shocks, and Thief's... is long gone. |
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| 33. |
Re: BioShock Infinite Delayed |
May 9, 2012, 17:51 |
Yakubs |
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Jerykk wrote on May 9, 2012, 12:39:
Seems like a pretty similar situation: Levine promising groundbreaking features and gameplay, and what did we get with BioShock? An on-rails shooter with good art design and mediocre-to-bad everything else. "On-rails" is a bit of a stretch. Bioshock was still more open-ended than the bulk of shooters. CoD is on-rails. Bioshock, not so much. This was a spiritual successor to SS2. Play SS2 and tell me that BioShock isn't on rails. Just because it's less of a theme park ride than CoD doesn't mean it's not on rails. |
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| 32. |
Re: BioShock Infinite Delayed |
May 9, 2012, 17:40 |
JediPunisher |
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That's ok... Too many games, too little time. Here are the big ones left this year... Am I missing anything?
Aliens: Colonial Marines - Q2 2012 Assassin's Creed III - 10/31/12 Borderlands 2 - 9/18/12 Call of Duty: Black Ops2 - 11/13/12 Diablo 3 - 5/15/12 Dragon's Dogma - 5/22/12 Far Cry 3 - 9/4/12 Ghost Recon Future Soldier - 5/22/12 GTA V - 2012 Halo 4 - 11/4/12 Max Payne 3 - 5/15/12 Medal of Honor: Warfighter - 10/23/12 Metal Gear Rising: Revengeance - 2012 Metro 2: Last Light - 2012 Resident Evil 6 - 10/2/12 Tomb Raider (reboot) - 12/31/12
This comment was edited on May 9, 2012, 20:57. |
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| 31. |
Re: BioShock Infinite Delayed |
May 9, 2012, 16:34 |
Cutter |
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They could have just said, 'It's not ready yet.' |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 30. |
Re: BioShock Infinite Delayed |
May 9, 2012, 15:18 |
DangerDog |
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| Looks like they need to tighten up the rails for this game. |
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| 29. |
Re: BioShock Infinite Delayed |
May 9, 2012, 14:41 |
KTR |
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nin wrote on May 9, 2012, 10:56: Hey! Falls open! Stuff GTA5 in there! NOW! First exact thought came to mind. |
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| 28. |
Re: BioShock Infinite Delayed |
May 9, 2012, 14:14 |
Prez |
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Bioshock may have suffered a bit in the inevitable comparison with System Shock, and the mronic DRM was more of a headline than the game itself, but I really liked it. I even enjoyed the sequel (though admittedly I never finished it). Irrational gamesdefinitley do atmosphere well. The delay isn't much of an issue, and if it means a better game at the end then it is a welcome one.
The new setting looks extremely interesting. |
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| 27. |
Re: BioShock Infinite Delayed |
May 9, 2012, 14:12 |
Ratty |
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I can't recall now the hype for the original Bioshock, but from what I've been hearing about Infinite it does seem they are taking a pretty big risk as far as character interaction. No more mute hero and NPCs behind glass (or at least the main NPCs - they're still relying on the old gimmick of audio logs). Incorporating conversations during gameplay and outside of cutscenes has got to be hard to do right. And I guess they're pretty sensitive to context: depending on what you do and their mood the dialog can be completely different. Unlike in Skyrim where you can murder someone right in front of a merchant and they'll happily continue hawking their wares and making cheerful conversation.
I don't know if it'll be like Oblivion was, where they promised way more than they delivered as far as the characters, but it'll be interesting. I think they need all that extra time to put in a whole ton of if/else stuff in their dialog code. |
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| 26. |
Re: BioShock Infinite Delayed |
May 9, 2012, 13:33 |
nin |
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Ruffiana wrote on May 9, 2012, 13:16: News about game delays don't affect me in the slightest. When things are on the shelf, I'll pay attention. What is this "shelf" you speak of?
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 25. |
Re: BioShock Infinite Delayed |
May 9, 2012, 13:31 |
NegaDeath |
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Doh!
No wait, not era appropriate....
Forsooth!
Seriously though that is one hell of a delay. But better to be delayed than to be released in unfinished shape I suppose.
DNF is an exception. |
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64 Replies. 4 pages. Viewing page 2.
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