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Ships Ahoy - Warlock - Master of the Arcane

This announcement heralds the release of Warlock - Master of the Arcane. They have details on where to buy the game as well as a reminder about the playable demo on Steam. Here's word on this turn-based strategy game that uses the setting from the Majesty series:

Control one of three different factions, learn dozens of powerful spells and command a vast array of troop types as you set out to make your wizard the one true ruler of Ardania. You must carefully plan your expansion and economy to build and support the armies you create. And don't forget to harvest mana; you will need to cast enchantments on friend and foe alike if you want to defeat your enemies and hold back the hordes of wandering monsters.

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23. Re: Ships Ahoy - Warlock - Master of the Arcane May 9, 2012, 00:20 MisterBenn
 
ASeven wrote on May 8, 2012, 20:17:
In all seriousness I'm absolutely surprised at how much I'm loving the game, more than I did CivV that's for sure even though this game is far, far more focused in war.

I feel the same. The tactical feeling of Civ5 made me feel like it wasn't doing justice to a planet sim played across a few thousand years. In this you have a feeling of a province or continent played out over a century or two, it works a lot better to me.

That was about a 6 hour session, I'm taking a break! I am really loving it so far. I haven't felt such a compulsion to play a 4x in a long time. It's great that the wilderness is so dangerous, if you are trying to outgrow your rivals then you have to choose where you can expand because it takes a concerted effort and you can only place your resources in so many places. I love that there's a big difference between the tiers of units, taking down a greater fire elemental takes a combined assault with the earliest units you get and when a higher tier unit comes into view the balance shifts a great deal.

Also there's more depth to the magic system than I thought. The spells to research do come up randomly but there are arcane spells and divine. Arcane seems to have a general set of spells, the divine spells all have prerequisite favour levels with one of the eight gods. They are themed according to the god they belong to and seem to be much more mana-efficient than arcane counterparts if you can get them so it seems viable to get these via land grabbing holy sites rather that building lots of mana nodes everywhere.

On the downsides, the diplomacy is pretty much unfinished from what I can see. I'm playing a large map on Challenging level, and all 3 opponents I met just made demands where it's may tribute or war. I've been at war with all of them for 20-50 turns but they've barely attacked yet, certainly nothing coordinated. I suspect they have the same issues as me with the ferocious wilderness creatures. I've seen neutrals attack in groups so it must be possible somehow but this map is quite snaky and I don't have a wide open border with any of them so perhaps that's why. There hasn't been any trading in this game and I can't even see if diplomatic states actually exist between other rival players so it makes this game play like a pure wargame based on my first campaign.

Also related to this is the level of challenge. The main challenge is cutting a swathe through the wilderness to settle it rather than the other great mages. It seems like it's going to be possible to play undisturbed by attacks until you have an unstoppable force organised then you can sweep the map. Speaking of which, I just unlocked the Ancient Lich in one of my cities only to learn that it costs 700 gold! My empire's set up for mana and I have a tiny gold income with no reserves. I'm looking at the info screen for this beast and drooling.

Anyway in short I am having great fun despite a couple of niggly things, I think this game has fantastic potential if they keep investing in it.
 
Avatar 56105
 
Playing: Path of Exile, Pandora: First Contact
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    Date Subject Author
  1. May 8, 15:04 Re: Ships Ahoy - Warlock - Master of the Arcane Coolone
  2. May 8, 15:14  Re: Ships Ahoy - Warlock - Master of the Arcane Burrito of Peace
  5. May 8, 15:24   Re: Ships Ahoy - Warlock - Master of the Arcane skyguy
  12. May 8, 17:07    Re: Ships Ahoy - Warlock - Master of the Arcane MisterBenn
  20. May 8, 21:20  Re: Ships Ahoy - Warlock - Master of the Arcane Keith
  3. May 8, 15:19 Re: Ships Ahoy - Warlock - Master of the Arcane Verno
  4. May 8, 15:21 Re: Ships Ahoy - Warlock - Master of the Arcane Parallax Abstraction
  6. May 8, 15:39 Re: Ships Ahoy - Warlock - Master of the Arcane space captain
  7. May 8, 15:45 Re: Ships Ahoy - Warlock - Master of the Arcane avianflu
  11. May 8, 16:53  Re: Ships Ahoy - Warlock - Master of the Arcane Dev
  13. May 8, 17:08   Re: Ships Ahoy - Warlock - Master of the Arcane jacobvandy
  14. May 8, 17:23    Re: Ships Ahoy - Warlock - Master of the Arcane ASeven
  15. May 8, 18:31     Re: Ships Ahoy - Warlock - Master of the Arcane Darks
  18. May 8, 20:01     Re: Ships Ahoy - Warlock - Master of the Arcane Cutter
  19. May 8, 20:17      Re: Ships Ahoy - Warlock - Master of the Arcane ASeven
  22. May 8, 23:05       Re: Ships Ahoy - Warlock - Master of the Arcane Alamar
>> 23. May 9, 00:20       Re: Ships Ahoy - Warlock - Master of the Arcane MisterBenn
  21. May 8, 22:47     Re: Ships Ahoy - Warlock - Master of the Arcane Creston
  8. May 8, 15:49 Re: Ships Ahoy - Warlock - Master of the Arcane Cutter
  9. May 8, 16:00 Re: Ships Ahoy - Warlock - Master of the Arcane Xirix
  10. May 8, 16:52 Re: Ships Ahoy - Warlock - Master of the Arcane Cutter
  26. May 9, 11:24  Re: Ships Ahoy - Warlock - Master of the Arcane Dev
  27. May 9, 14:02   Re: Ships Ahoy - Warlock - Master of the Arcane Creston
  16. May 8, 18:32 Re: Ships Ahoy - Warlock - Master of the Arcane JaguarUSF
  17. May 8, 18:43  Re: Ships Ahoy - Warlock - Master of the Arcane Prez
  24. May 9, 06:42 Re: Ships Ahoy - Warlock - Master of the Arcane Zadig
  25. May 9, 10:12  Re: Ships Ahoy - Warlock - Master of the Arcane Angrius Maximis


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