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The Old Republic Losing Subs; Gaining Add-ons

Electronic Arts' Q4 FY12 and FY12 Financial Results are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.

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71. Re: The Old Republic Losing Subs; Gaining Add-ons May 14, 2012, 18:16 Flatline
 
Silicon Avatar wrote on May 7, 2012, 20:59:
All I want out of a Star Wars style MMO is X-Wing vs. Tie Fighter: The MMO.

I'm still waiting.


Jesus tell me about it.

I wrote a design document for shits & giggles on how I'd accomplish a new Star Wars X-Wing game.

First off, you'd need a 64 player minimum per battle/instance. Just that simple. Preferably 128 or even more if you could manage it (if you're doing MMO then it's doable). If we're dealing with more than 64 players per battle, maps need to be *big* so that you'll have skirmish pockets here and there.

The x-wing games, even including Alliance, pretty much had the space combat "feel" down pat. No need to go and fuck that up.

The game is heavily social, with pilots joining squadrons which take the place of guilds. Each squadron is assigned it's own base capital ship that works like a guild hall. Squadron leaders create wings, or teams, that you can assign mission targets to.

Experience is tracked in two ways... Individual performance and accomplishing objectives.

Squadrons actually physically move around the map in their capital ship. If you want to PvP them, you have to hunt them down and engage them.

I originally had this dream where you could nominate 1 person to be the squadron commander in a mission and they'd drop out of flying to get an RTS battle map where they could set waypoints, create objectives, reassign objectives, and direct reinforcements real-time during the game, Ender's Game style.

It should be doable, and probably even economical compared to how much most MMOs cost these days. You're not designing billions of square feet of terrain, or thousands of unique mission scripts. We've already seen that games like Tribes still have enough of a following to make money, I don't see why a space combat Tie/x-wing sim wouldn't make bank.
 
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    Date Subject Author
  1. May 7, 20:21 Re: The Old Republic Losing Subs; Gaining Add-ons Saboth
  2. May 7, 20:30  Re: The Old Republic Losing Subs; Gaining Add-ons Darks
  3. May 7, 20:39   Re: The Old Republic Losing Subs; Gaining Add-ons nin
  30. May 7, 23:57    Re: The Old Republic Losing Subs; Gaining Add-ons El Pit
  4. May 7, 20:39 Re: The Old Republic Losing Subs; Gaining Add-ons Bhruic
  7. May 7, 21:04  Re: The Old Republic Losing Subs; Gaining Add-ons NKD
  8. May 7, 21:14   Re: The Old Republic Losing Subs; Gaining Add-ons Beelzebud
  9. May 7, 21:22    Re: The Old Republic Losing Subs; Gaining Add-ons NKD
  39. May 8, 06:32     Re: The Old Republic Losing Subs; Gaining Add-ons LgFriess
  28. May 7, 23:32    Re: The Old Republic Losing Subs; Gaining Add-ons D_K_night
  29. May 7, 23:45     Re: The Old Republic Losing Subs; Gaining Add-ons Wetworks
  31. May 7, 23:59      Re: The Old Republic Losing Subs; Gaining Add-ons Dev
  67. May 8, 15:22     Re: The Old Republic Losing Subs; Gaining Add-ons Endo
  36. May 8, 03:26    Re: The Old Republic Losing Subs; Gaining Add-ons OldTimber
  38. May 8, 05:19     Re: The Old Republic Losing Subs; Gaining Add-ons Dev
  40. May 8, 07:42      Re: The Old Republic Losing Subs; Gaining Add-ons Veterator
  42. May 8, 08:04       Re: The Old Republic Losing Subs; Gaining Add-ons Kajetan
  43. May 8, 08:06       Re: The Old Republic Losing Subs; Gaining Add-ons Prez
  44. May 8, 08:18        Re: The Old Republic Losing Subs; Gaining Add-ons Kajetan
  45. May 8, 08:46         Re: The Old Republic Losing Subs; Gaining Add-ons durandal
  46. May 8, 08:48         Re: The Old Republic Losing Subs; Gaining Add-ons Prez
  49. May 8, 09:04          Re: The Old Republic Losing Subs; Gaining Add-ons Kajetan
  51. May 8, 09:12           Re: The Old Republic Losing Subs; Gaining Add-ons KS
  47. May 8, 08:49         Re: The Old Republic Losing Subs; Gaining Add-ons InBlack
  56. May 8, 09:33         Re: The Old Republic Losing Subs; Gaining Add-ons nin
  69. May 8, 19:54          Re: The Old Republic Losing Subs; Gaining Add-ons Mashiki Amiketo
  62. May 8, 10:47        Re: The Old Republic Losing Subs; Gaining Add-ons Creston
  54. May 8, 09:22       Re: The Old Republic Losing Subs; Gaining Add-ons KS
  73. May 16, 07:15        Re: The Old Republic Losing Subs; Gaining Add-ons Veterator
  55. May 8, 09:25    Re: The Old Republic Losing Subs; Gaining Add-ons bhcompy
  58. May 8, 09:58     Re: The Old Republic Losing Subs; Gaining Add-ons Theo
  59. May 8, 10:22      Re: The Old Republic Losing Subs; Gaining Add-ons bhcompy
  66. May 8, 14:44       Re: The Old Republic Losing Subs; Gaining Add-ons Wetworks
  63. May 8, 10:56      Re: The Old Republic Losing Subs; Gaining Add-ons Undocumented Alien
  64. May 8, 13:24       Re: The Old Republic Losing Subs; Gaining Add-ons ASeven
  65. May 8, 14:37        Re: The Old Republic Losing Subs; Gaining Add-ons Creston
  16. May 7, 22:11   Re: The Old Republic Losing Subs; Gaining Add-ons Dev
  21. May 7, 22:39    Re: The Old Republic Losing Subs; Gaining Add-ons NKD
  22. May 7, 22:46     Re: The Old Republic Losing Subs; Gaining Add-ons ASeven
  23. May 7, 23:00     Re: The Old Republic Losing Subs; Gaining Add-ons Dev
  5. May 7, 20:59 Re: The Old Republic Losing Subs; Gaining Add-ons Silicon Avatar
>> 71. May 14, 18:16  Re: The Old Republic Losing Subs; Gaining Add-ons Flatline
  6. May 7, 20:59 Re: The Old Republic Losing Subs; Gaining Add-ons wtf_man
  10. May 7, 21:30 Re: The Old Republic Losing Subs; Gaining Add-ons Cutter
  11. May 7, 21:38  Re: The Old Republic Losing Subs; Gaining Add-ons NKD
  13. May 7, 21:49  Re: The Old Republic Losing Subs; Gaining Add-ons Trevellian
  12. May 7, 21:44 Re: The Old Republic Losing Subs; Gaining Add-ons Steele Johnson
  14. May 7, 21:54  Re: The Old Republic Losing Subs; Gaining Add-ons deqer
  15. May 7, 22:07   Re: The Old Republic Losing Subs; Gaining Add-ons ASeven
  17. May 7, 22:24    Re: The Old Republic Losing Subs; Gaining Add-ons jacobvandy
  20. May 7, 22:36     Re: The Old Republic Losing Subs; Gaining Add-ons ASeven
  70. May 14, 18:02    Re: The Old Republic Losing Subs; Gaining Add-ons Flatline
  18. May 7, 22:27 Re: The Old Republic Losing Subs; Gaining Add-ons Smellfinger
  24. May 7, 23:01  Re: The Old Republic Losing Subs; Gaining Add-ons Trevellian
  33. May 8, 00:44  Re: The Old Republic Losing Subs; Gaining Add-ons beigemore
  19. May 7, 22:34 Re: The Old Republic Losing Subs; Gaining Add-ons Riker
  25. May 7, 23:10 Re: The Old Republic Losing Subs; Gaining Add-ons Creston
  26. May 7, 23:22  Re: The Old Republic Losing Subs; Gaining Add-ons wtf_man
  61. May 8, 10:34   Re: The Old Republic Losing Subs; Gaining Add-ons Creston
  68. May 8, 18:53    Re: The Old Republic Losing Subs; Gaining Add-ons wtf_man
  27. May 7, 23:27  Re: The Old Republic Losing Subs; Gaining Add-ons Dev
  32. May 8, 00:38  Re: The Old Republic Losing Subs; Gaining Add-ons jacobvandy
  34. May 8, 01:18   Re: The Old Republic Losing Subs; Gaining Add-ons Bhruic
  35. May 8, 02:30 Their refusal so far to merge servers is killing them... JohnBirshire
  37. May 8, 05:09 Re: The Old Republic Losing Subs; Gaining Add-ons Veterator
  53. May 8, 09:17  Re: The Old Republic Losing Subs; Gaining Add-ons Phasenoise
  41. May 8, 07:47 Re: The Old Republic Losing Subs; Gaining Add-ons Veterator
  48. May 8, 08:52  Re: The Old Republic Losing Subs; Gaining Add-ons Turglar
  50. May 8, 09:11   Re: The Old Republic Losing Subs; Gaining Add-ons wtf_man
  72. May 16, 07:09   Re: The Old Republic Losing Subs; Gaining Add-ons Veterator
  52. May 8, 09:15 Re: The Old Republic Losing Subs; Gaining Add-ons Verno
  57. May 8, 09:52 Re: The Old Republic Losing Subs; Gaining Add-ons avianflu
  60. May 8, 10:30  Re: The Old Republic Losing Subs; Gaining Add-ons Verno


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