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Diablo III Interview

A video interview on Games On Net talks with Jay Wilson of Blizzard about Diablo III and "why item acquisition is more important than ladders, how they plan to handle latency for Australians, and why they will not incorporate an 'offline mode." They also have a blurb up about some comments Wilson made about the stand he took against changing the visual perspective in the action/RPG sequel that's due for release next week: "Very early on in the process we had some people who argued that we should not make the game isometric, that it would be better technology, more modern, if we made a third or first-person game," said Wilson. "I really would have nothing of it. For me a camera is not a technology choice, there's more than enough first and third-person games out there."

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134 Replies. 7 pages. Viewing page 3.
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94. Re: Diablo III Interview May 9, 2012, 17:20 xXBatmanXx
 
Quinn wrote on May 9, 2012, 04:06:
Sorry xXBatmanXx, but you're pretty much full of shit (lately?).

Might want to be a part of the community before you start throwing that garbage around. You just joined this year....but you get the tard tag anyway. Ignore.
 
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93. Re: Diablo III Interview May 9, 2012, 10:19 Verno
 
Ok so here's my final Hardcore Witch Doctor build - Mister Bojangles

Idea behind this is AoE damage, control through slows/debuffs and letting minions absorb damage since the higher difficulties are unforgiving in terms of getting 1-2 shot. I was really tempted to take Mass Confusion but I can't give up the huge damage increases from Soul Harvest. It was easily the most OP skill in the beta, doubling the WDs DPS vs other classes and seems to have survived unscathed by nerfs so far. Still not sure if I want Fetishes or the Gargantuan though.

The zombie dog runes all seem kind of shitty, not really sure what to do there. I suspect they will die pretty quickly but the options other than life leech aren't very enticing.
 
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92. Re: Diablo III Interview May 9, 2012, 07:22 Dades
 
xXBatmanXx wrote on May 8, 2012, 11:36:
waded through a lot of herp and derp in this thread....nothing really to see here....

You don't see the irony in this post at all? Not even a bit?
 
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91. Re: Diablo III Interview May 9, 2012, 04:06 Quinn
 
xXBatmanXx wrote on May 9, 2012, 03:24:
Verno wrote on May 8, 2012, 11:45:
Plenty of good posts and some trolls, that's the way these things go on pretty much every discussion forum.

There's not much else to do in a pre-release discussion except speculate, plan builds, praise or grouse.

Speaking of builds, here's my favorite - The Rocketman
Yea but it is all the same arguments and flame bait......not even going to bother with the D3 threads until the game is out next week.....but then I still probably won't bother - as I will be playing with the derps are herping and complaining about something they haven't even played.

What are you doing now then? Sure as hell looks like you're bothering with the thread.

Let people voice their concern and speculations, like Verno said. What else should we talk about in a thread for a future release anyway?

Sorry xXBatmanXx, but you're pretty much full of shit (lately?).
 
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Favourite games of all time: 1. Severance. 2. Vampire the Masquerade Redemption. 3. *can't come up with #3*
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90. Re: Diablo III Interview May 9, 2012, 03:24 xXBatmanXx
 
Verno wrote on May 8, 2012, 11:45:
Plenty of good posts and some trolls, that's the way these things go on pretty much every discussion forum.

There's not much else to do in a pre-release discussion except speculate, plan builds, praise or grouse.

Speaking of builds, here's my favorite - The Rocketman
Yea but it is all the same arguments and flame bait......not even going to bother with the D3 threads until the game is out next week.....but then I still probably won't bother - as I will be playing with the derps are herping and complaining about something they haven't even played.
 
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89. Re: Diablo III Interview May 8, 2012, 11:45 Verno
 
Plenty of good posts and some trolls, that's the way these things go on pretty much every discussion forum.

There's not much else to do in a pre-release discussion except speculate, plan builds, praise or grouse.

Speaking of builds, here's my favorite - The Rocketman

This comment was edited on May 8, 2012, 12:04.
 
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88. Re: Diablo III Interview May 8, 2012, 11:36 xXBatmanXx
 
waded through a lot of herp and derp in this thread....nothing really to see here....  
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
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87. Re: Diablo III Interview May 8, 2012, 10:17 Slashman
 
Alamar wrote on May 7, 2012, 20:05:
For Titan Quest; a game I really enjoyed, boss fights consisted of holding down an attack (maybe using a few more), and hitting the potion button every ~3 seconds... Boring as shit...

It quite depended on what type of character you played in Titan Quest.

I found that certain builds were dependent on mana more than health and vice versa.

My summoner never got hit very much, but used a lot of mana. So it also encouraged me to use gear/relics that bolstered mana regen and total mana. My rogue build avoided prolonged direct combat and relied on traps and poison bombs. So I always ended up with a truckload of unused health potions.

Titan quest had a lot more options to tailor your character to the playstyle you preferred than you may be giving it credit for. Yes, you could play a potion spammer if your build was inefficient in that regard, but you didn't need to.
 
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86. Re: Diablo III Interview May 8, 2012, 08:01 Quinn
 
InBlack wrote on May 8, 2012, 07:29:
Quinn wrote on May 8, 2012, 06:20:
Orogogus wrote on May 7, 2012, 17:24:
As an extremely casual player, I've always wondered -- what was the point of making you identify stuff and repair your gear? Did they test it without these things and players's brains just rejected a game that let you keep hacking away without ever going back to town? Or do some people find the restock and repair parts fun?

Good question. I'm a lover and a hater for those features. With them, they can give me the sense that it slows me down. Without them, the game is that much more simple and motivations to take a town-break -- which can actually work for immersion -- is next to none.

Also, the identifying feature gives peaks of interest. This, in effect, keeps your interest as a whole up. You may think it's a useless feature, but I can be quite certain even your curiosity wakes you up from a Diablo-autopilot when an unidentified object drops.

The answer is quite simple really, its all down to the economy. I imagine that the rarest items will be very very expensive to repair. (I hope at least some are indestructible) Since gold will be a valued comodity, they have to invent some gold sinks with which they can keep inflation in check.

But I was talking about those features in general, and wasn't he as well? Not only Diablo 3 has those feature, nor only multiplayer games.
 
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85. Re: Diablo III Interview May 8, 2012, 07:29 InBlack
 
Quinn wrote on May 8, 2012, 06:20:
Orogogus wrote on May 7, 2012, 17:24:
As an extremely casual player, I've always wondered -- what was the point of making you identify stuff and repair your gear? Did they test it without these things and players's brains just rejected a game that let you keep hacking away without ever going back to town? Or do some people find the restock and repair parts fun?

Good question. I'm a lover and a hater for those features. With them, they can give me the sense that it slows me down. Without them, the game is that much more simple and motivations to take a town-break -- which can actually work for immersion -- is next to none.

Also, the identifying feature gives peaks of interest. This, in effect, keeps your interest as a whole up. You may think it's a useless feature, but I can be quite certain even your curiosity wakes you up from a Diablo-autopilot when an unidentified object drops.

The answer is quite simple really, its all down to the economy. I imagine that the rarest items will be very very expensive to repair. (I hope at least some are indestructible) Since gold will be a valued comodity, they have to invent some gold sinks with which they can keep inflation in check.
 
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84. Re: Diablo III Interview May 8, 2012, 06:20 Quinn
 
Orogogus wrote on May 7, 2012, 17:24:
As an extremely casual player, I've always wondered -- what was the point of making you identify stuff and repair your gear? Did they test it without these things and players's brains just rejected a game that let you keep hacking away without ever going back to town? Or do some people find the restock and repair parts fun?

Good question. I'm a lover and a hater for those features. With them, they can give me the sense that it slows me down. Without them, the game is that much more simple and motivations to take a town-break -- which can actually work for immersion -- is next to none.

Also, the identifying feature gives peaks of interest. This, in effect, keeps your interest as a whole up. You may think it's a useless feature, but I can be quite certain even your curiosity wakes you up from a Diablo-autopilot when an unidentified object drops.
 
Avatar 57334
 
Favourite games of all time: 1. Severance. 2. Vampire the Masquerade Redemption. 3. *can't come up with #3*
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83. Re: Diablo III Interview May 8, 2012, 04:43 jdreyer
 
Closed Betas wrote on May 7, 2012, 19:58:
jdreyer wrote on May 7, 2012, 19:06:
Would it really be so hard to simply have an offline mode where the chars were completely separate and banned from playing in the online mode? I have a stable internet connection, but I travel a bit, and the hotels I stay in often don't have free internet.

Glad there's TL & TL2 for this fix.

To do that, they'd require a client side item database, and they are not supporting that.

Yeah, I guess there wouldn't have been time to implement that given the rushed 13-year development cycle.
 
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82. Re: Diablo III Interview May 8, 2012, 01:17 Fletch
 
"Very early on in the process we had some people who argued that we should not make the game isometric, that it would be better technology, more modern, if we made a third or first-person game," said Wilson.

You gotta be shitting me.
 
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81. Re: Diablo III Interview May 7, 2012, 23:33 Alamar
 
ASeven wrote on May 7, 2012, 22:56:
Closed Betas wrote on May 7, 2012, 19:55:
Identifying stuff was a money sink, and a economy trick, as many items came out to be worthless when identified. Repairing gear is obvious penalty for death and another money sink. For other games in the old days it was a economy thing and people did the work... The 9 year old cry babies ruined all the real games.. Diablo 3 is all we have left in real games... lets take it and enjoy it please.

Uuuhh... is this a troll post? Can't really figure out if it's sarcasm or just plain trolling.

E.S.L.... Look it up : )

-Alamar
 
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80. Re: Diablo III Interview May 7, 2012, 22:56 ASeven
 
Closed Betas wrote on May 7, 2012, 19:55:
Identifying stuff was a money sink, and a economy trick, as many items came out to be worthless when identified. Repairing gear is obvious penalty for death and another money sink. For other games in the old days it was a economy thing and people did the work... The 9 year old cry babies ruined all the real games.. Diablo 3 is all we have left in real games... lets take it and enjoy it please.

Uuuhh... is this a troll post? Can't really figure out if it's sarcasm or just plain trolling.
 
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79. Re: Diablo III Interview May 7, 2012, 21:11 Dev
 
Closed Betas wrote on May 7, 2012, 19:55:
Diablo 3 is all we have left in real games... lets take it and enjoy it please.
Huh? There's other PC games out there, including ones not from blizzard.
 
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78. Re: Diablo III Interview May 7, 2012, 20:34 Dan Hamernick
 
I find his comment that many people did not know that Diablo and Diablo II had an on line component total bull cookies!

When you start a Diablo game staring you in the face is the Battle.Net option. So, you were never curious enough to find out what it was? You never wondered that when you were connected to the internet (for any reason) that Battle.Net automatically downloaded updates?

His comments about security are valid - to a point. But I feel the main reasons had very little to do with security per se - more like complete control of how and who plays the game.

In many ways this is as arrogant as Steam and their Draconian policies.

When I played Diablo and Diablo II I very rarely went on battle net. I had no interest in multiplayer and even less in the social (chat) aspect.

Limiting it to online only is bad enough, but limiting yourself to 10 save/character slots is worse. This is Diablo revisited.

Also you can be certain that the information that is exchanged between your computer and their servers is not all Diablo related.
I hope I do not have to explain that!

As of now, Diablo III and its $60 are not in my immediate future.

Fortunately Torchlight II will be available in the near future.

Best regards

Dan
 
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77. Re: Diablo III Interview May 7, 2012, 20:05 Alamar
 
Undocumented Alien wrote on May 7, 2012, 16:35:
  • Health Potion Cool-down... wtf?

  • No more "mana" ball (in regards to a potion for it), now a kill "charge up" to fill... wtf?


  • Didn't like these two "features" at all, especially the cool-down shite, very much NOT Diablo.

    I totally disagree... When I played Diablo, potions were occasional use items for most of the game, and spam fests at others...

    For Titan Quest; a game I really enjoyed, boss fights consisted of holding down an attack (maybe using a few more), and hitting the potion button every ~3 seconds... Boring as shit...

    So I'm all for the game being balanced with a save-my-ass feature instead of a simulated health regen (as long as my finger/mouse doesn't slip).

    Tumbler wrote on May 7, 2012, 17:53:
    I'm guessing later enemies will have snare traps and stuff that slows you down so I'm guessing this won't work all the time.

    Waller... Look it up : )

    -Alamar

    This comment was edited on May 7, 2012, 20:10.
     
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    76. Re: Diablo III Interview May 7, 2012, 20:00 Slippy
     
    Dev wrote on May 7, 2012, 19:54:
    Slippy wrote on May 7, 2012, 19:38:
    The only thing that would make the always on-line RMAH cooler is if it was also in 3/4 isometric view with a fixed camara... Maybe in a future patch...
    Don't worry, if they think they can make more RMAH money that way, they will.
    Awesome! I'll send an email to their support team and suggest it... Great idea Dev!
     
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    75. Re: Diablo III Interview May 7, 2012, 19:58 Closed Betas
     
    jdreyer wrote on May 7, 2012, 19:06:
    eRe4s3r wrote on May 7, 2012, 12:10:
    It's also what every reply to such a post explains.. what do people not get when we talk about offline mode? Offline mode, as in a mode only played OFFLINE?

    Are there people not understanding the concept of offline? We don't want open b.net or bullshit, we want a SP offline mode. Without AH, without anyone seeing it, or being able to join it. With mod support!

    THIS. Would it really be so hard to simply have an offline mode where the chars were completely separate and banned from playing in the online mode? I have a stable internet connection, but I travel a bit, and the hotels I stay in often don't have free internet.

    Glad there's TL & TL2 for this fix.

    To do that, they'd require a client side item database, and they are not supporting that.
     
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