29 Replies. 2 pages. Viewing page 1.
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| 29. |
I still have BF1 and 2! |
May 7, 2012, 10:19 |
Ant |
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| I still have Battlefront 1 and 2 for Windows/PC. I wonder if the games are still played today. I find them fun, but not great. |
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| 28. |
Re: Free Radical on LucasArts and Battlefront III |
May 6, 2012, 12:40 |
Tanto Edge |
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| Never cut a deal with a dragon. |
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| 27. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 12:06 |
Nighthawk |
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I didn't mind republic commando, but it was...like a call of duty with star wars, a rail shooter, hell it even showed you where to get cover. I will agree to the personality though. |
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| 26. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 10:39 |
Flatline |
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Prez wrote on May 6, 2012, 10:20: I'm sure it's possible that Lucasarts were being complete assholes during the development period, but the contention that they killed it by "stalling tactics" is hard for me to swallow. Why the hell would they do that instead killing it the tried and tested old-fashioned way? Like just cancelling outright. Very odd. Usually there's a penalty for failure to deliver. It might be that LA could get the assets for free. Or something like that. Or maybe again for tax reasons. Simply pulling the plug isn't a loss the way a failure to deliver is a loss.
It's sad. The last LucasArts game I really enjoyed was Republic Commando. Short, and it didn't push the FPS genre anywhere new, but it dripped with personality and some real (darkly) humorous moments. A lot of people really wanted a sequel, and nothing ever came of it. |
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| 25. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 10:36 |
Flatline |
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Aero wrote on May 5, 2012, 17:28: It is amazing how they went from one of the best early PC game developers (starting with games having nothing to do with Lucas's IP, like Maniac Mansion, Battle of Britain, SWOTL, LOOM, Sam and Max, etc.) to one of the most reviled IP cash-in shops at almost exactly the same time the prequels were released. They *were* one of the greatest studios of all time.
I bet you there's a really interesting story to what happened at Lucasarts between about 1997 and 2000.
Dude... LA predated PC games entirely.I remember Blazeball and others. |
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| 24. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 10:20 |
Prez |
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| I'm sure it's possible that Lucasarts were being complete assholes during the development period, but the contention that they killed it by "stalling tactics" is hard for me to swallow. Why the hell would they do that instead killing it the tried and tested old-fashioned way? Like just cancelling outright. Very odd. |
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| 23. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 07:19 |
Ledge |
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"Going by the article, LucasArts basically decided to cancel the project midway through as part of a larger move to significantly reduce their expenses and the number of games in development"
ooohh. so what other exciting shitty games have they got in the works. i can hardly wait. |
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| 22. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 01:07 |
Sho |
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Sure I noticed, but come on, Foundation is so mainstream it doesn't deserve a reaction. |
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| 21. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 6, 2012, 00:14 |
Wolfox |
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TurdFergasun wrote on May 5, 2012, 16:57: hari seldon would know what to do, but i'm sure nobody would listen if he existed in our timespace. The guy mentions Hari Seldon (from Asimov's "Foundation" series) and no one notices? What has this world come to?
Well done, sir, well done. |
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| 20. |
LucasArt did not shutdown Star Wars mods for Battlefield games. |
May 5, 2012, 23:58 |
IMAPC |
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necrosis wrote on May 5, 2012, 15:44: It still pisses me off to no end that LucasArts sicked their dogs on the team making a Star Wars mod for Battlefield just to release this total turd of a series. You like to work yourself up over complete bullshit then.
LucasArts didn't shutdown any Star Wars mods for Battlefield games. As a matter of fact LucasArts even hosted the trailer and files for one of the mods. See here for a discussion on this. First, there was Galactic Conquest for BF1942, which was one of the most popular BF1942 mods, and when BF2142 was released some of that mod team moved to the newer game and released a Star Wars mod for it called "First Strike." The First Strike mod is still being worked on today.
There was also a Star Wars Battlefield-style mod for UT2004 done by some of the same people, but it didn't get as much coverage or play as the ones for the Battlefield games.
This comment was edited on May 6, 2012, 02:57. |
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| 19. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 22:37 |
Rigs |
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First Battlefront was 'ok' but the second one, while more advanced, had some really weird bugs/quirks, at least for me anyway. My mouse never would function correctly and I would get weird spikes and lags when aiming, sometimes it would lag as I lined up a shot and then all of a sudden, it would take off past my target and ruin the shot. And I never knew when or if it was gonna happen. Plus the AI did some really off the wall stuff sometimes, especially in vehicles such as star fighters...
=-Rigs-= |
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| 'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that is exactly where we're going!' |
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| 18. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 22:32 |
Jerykk |
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jdreyer wrote on May 5, 2012, 20:05: Cutter beat me to it. There are two sides here, and we're only hearing one. While it sounds damning, I'll withhold judgement for now.
Also, Free Radical, why would you agree to such vague contracted milestones? Is it just the case that LA holds all the power, so dev studios agree to whatever? I also make software and are in the middle of contract negotiations with one of our larger customers. Everything is very finely detailed so both we and the customer are crystal clear on the expectations. Not only is it common sense, but it protects you. Game development milestones are a bit more vague than regular software milestones. Regular software milestones are very much a binary thing. Either a feature exists (and works) or it doesn't. In game development, a lot of milestone requirements revolve around quality. As a developer, you have some negotiating power but publishers ultimately hold all the cards. |
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| 17. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 21:07 |
Hyatus |
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necrosis wrote on May 5, 2012, 15:44: All the Battlefront games were slapped together. It still pisses me off to no end that LucasArts sicked their dogs on the team making a Star Wars mod for Battlefield just to release this total turd of a series. Well, to each their own. I, on the other hand, enjoyed the series(the non-portable ones anyways). I was stoked about the third game. |
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| 16. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 20:56 |
entr0py |
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"...LucasArts actually wanted their ambitious plans for Star Wars: Battlefront III to fail. Here's what he says about the sequel where the idea was that "players could seamlessly transition from a small-scale gunfight into a space battle simply by climbing into a ship and taking off"" Wasn't there a Star Wars Battlefield 1942 mod 10 years ago that was a lot like that? Or maybe I'm thinking of one of the unreal tournament games.
This comment was edited on May 5, 2012, 21:03. |
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| 15. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 20:17 |
ViRGE |
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RollinThundr wrote on May 5, 2012, 16:17: While I don't doubt it happens. And at that happens often. Why would a publisher put money towards a project, especially in LA's case a core franchise involving starwars, and want it to fail Going by the article, LucasArts basically decided to cancel the project midway through as part of a larger move to significantly reduce their expenses and the number of games in development. For any number of reasons - but most likely the cost of the penalty clause in the development contract - LucasArts sandbagged FRD rather than to outright cancel it. |
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| 14. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 20:07 |
nin |
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"A lengthy F..." - that describes a lot of lucasarts stuff these days...
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 13. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 20:05 |
jdreyer |
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Cutter beat me to it. There are two sides here, and we're only hearing one. While it sounds damning, I'll withhold judgement for now.
Also, Free Radical, why would you agree to such vague contracted milestones? Is it just the case that LA holds all the power, so dev studios agree to whatever? I also make software and are in the middle of contract negotiations with one of our larger customers. Everything is very finely detailed so both we and the customer are crystal clear on the expectations. Not only is it common sense, but it protects you. |
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| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
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| 12. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 19:35 |
Cutter |
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This could also be a simple case of a dev team that was fully unprepared and was missing milestones by a long shot. LA simply decided to pull the plug before they lost too much money. |
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| "Peter, breakfast for dinner is anarchy!" - Lois |
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| 11. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 18:10 |
Dev |
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Paketep wrote on May 5, 2012, 17:10: In fact, Lucas himself has been saying fuck off to all Star Wars fans since the release of The Phantom Menace. And before that, when he had Greedo shoot first instead of Han (he changed it to simultaneous shooting in like 1995 and a few years later to Greedo shooting first). "derrr there's this guy who has a gun pointing at my head from a foot away, I can see his finger tightening on the trigger.... duhhh I'm gonna sit here and let him shoot me in the head before I shoot"
If he had had Jar Jar die in one of the films, he could have redeemed himself in large part, even if he had him die heroically.
In more recent history, you have lucas nuking the fridge. |
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| 10. |
Re: Free Radical on LucasArts and Battlefront III<br> A <a href= |
May 5, 2012, 18:07 |
Sepharo |
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| quote != edit |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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29 Replies. 2 pages. Viewing page 1.
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