Official The Elder Scrolls Online Announcement

This press release officially announces The Elder Scrolls Online, the just-revealed MMOG. The announcement offers a bit more on the game:
Bethesda Softworks®, a ZeniMax® Media company, today announced The Elder Scrolls® Online, an MMO in development at ZeniMax Online Studios. The Elder Scrolls Online will be the first Elder Scrolls game to allow gamers to explore the legendary Elder Scrolls world with others.

The Elder Scrolls Online is being developed for PC and Mac under the leadership of industry veteran Matt Firor, who has spent the last two decades working in online game development. Details about the game are revealed in an exclusive cover story in Game Informer®'s June issue, which ships to subscribers and newsstands this month.

"We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted," said Matt Firor, game director of The Elder Scrolls Online. "It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."
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Re: Official The Elder Scrolls Online Announcement
May 4, 2012, 09:43
38.
Re: Official The Elder Scrolls Online Announcement May 4, 2012, 09:43
May 4, 2012, 09:43
 
NKD wrote on May 4, 2012, 08:46:
you don't value something that came to you at no effort
I haven't seen a game yet gives you something for no effort. But since you're an EQ player, I'm not surprised you'd say something like this.

NKD wrote on May 4, 2012, 08:46:
I put a lot of blood sweat and tears into that shit.
Of course you did, because it was EQ. EQ was the most grindy shit MMO ever, and I knew a guy that lost his life to it.

Isn't it sad that you were lured into an addictive time sink game, so much so, that you feel you must keep your inactive-for-8-years character permanently? lol

NKD wrote on May 4, 2012, 08:46:
The major appeal that style of MMO had was that it was sort of like real life for regular people.
No, that's not the appeal at all. Maybe for you, and other EQ lifers/nerds, but not for the majority. You're a minority. You probably could be grouped with the family-like players, mothers, etc. treating a game like real life. lulz.

No, the appeal was simply that there is online interaction with players, and it's as simple as that. You never once see anyone doing role play, or anyone getting married, or anyone treating it as a real life experience.

NKD wrote on May 4, 2012, 08:46:
You got out of it what you put into it.
Really? So, for the 500 days (12,000) hours that you put into your EQ character, what exactly did you get out of it? lulz. I'll tell you what you got out of it. NOTHING. All you have now is a digital inactive 8-year-old character. That's it. You got nothing out of it. No rewards. You probably dont even have any friends in RL to brag to about it. lulz. How does it feel to lose 500 days of your life to an MMO?

NKD wrote on May 4, 2012, 08:46:
Loot and accomplishment thrown upon you for little to no effort.
Really? So, I can simply walk through a dungeon without doing anything and survive? I can walk straight to the boss? I can fight the boss without doing anything and survive? Every boss needs a pathetic "song and dance" strategy to it for it to be worthwhile to you to feel like there was effort in it? lol

No.

You obviously haven't played Diablo 2, which is a game that you might consider effortless, but it's a game that many consider to be FUN because of that.

NKD wrote on May 4, 2012, 08:46:
I want MMOs to get back to being products for those of us who really enjoy the concept of a virtual world
Go play Second Life then, dude. Or go back to EQ, lol.
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