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Quoteworthy: Notch Knocks "Indie" EA

Markus Persson's Twitter has strong reactions from Mojang's Markus 'Notch' Persson to the oddity of the EA Indie Bundle on Steam, as it would be a stretch to refer to anything related to the giant Electronic Arts as "indie" (in the same stretch of tweets he objects to even calling Mojang an "indie"). Beginning by saying: "EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards," he follows with "Indies are saving gaming. EA is methodically destroying it." He caps this off with a clarification of what he's faulting here: "I got into trouble on the interwebs again! The games in the bundle are good, I'm not questioning them. I'm questioning EA." Thanks Develop.

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14. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:58 Bhruic
 
Teddy wrote on May 3, 2012, 12:49:
Yet Valve still could have refused to title it an indie bundle. It is their store, after all.

All of the individual games are considered "indie" according to Steam, and have been for some time. Why would Valve refuse to continue considering them indie just because they are in a bundle?
 
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13. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:49 Teddy
 
Funkinator wrote on May 3, 2012, 11:58:
netnerd85 wrote on May 3, 2012, 10:51:
Um, Valve are the one's that put it up... they didn't have to name it the indie bundle.

Really? You are going with this line of reasoning? EA has not input? All Valve? Valve can put things on sale without developer and/or Publisher input?


Yet Valve still could have refused to title it an indie bundle. It is their store, after all.
 
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12. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:46 Bhruic
 
SimplyMonk wrote on May 3, 2012, 12:19:
Bhruic wrote on May 3, 2012, 12:14:
If having a publisher automatically removed you from consideration as an "indie" game, then every game on Steam automatically loses that label.

Steam is in no way a publisher. They are a digital storefront and distribution network. That is not the same in any sense of the word. Except the wrong sense.

That's just a semantic arguement. Steam itself isn't a publisher, but if you look at the game descriptions for indie games, they all list either a separate publisher, or the developer as the publisher. In either case, they are listed as having an actual publisher.

And if that's not enough, look at a bunch of the "indie" games that do have separate publishers. Bastion, for example, was published by Warner Bros. Shoot Many Robots was published by Ubisoft. Death and the Fly was published by Interplay. And there are plenty of other examples. All of them are considered "indie" games according to the Steam tags, and very likely by the majority of people who've played them.
 
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11. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:44 Quboid
 
Bhruic wrote on May 3, 2012, 12:14:
Not sure why this is a problem. As long as EA is the publisher, rather than the owner, why can't they be indie games? If having a publisher automatically removed you from consideration as an "indie" game, then every game on Steam automatically loses that label.

While it's nice that Notch was able to manage to self-publish, a lot of companies can't pull that off, and that means dealing with the actual publishers. Doesn't make them, their companies, or their games any less deserving of the indie title.

It pretty much does, in my book. Being independent doesn't just mean independently owned, but also not being dependent on a publisher for development funding and therefore being able to make independent design decisions. Steam isn't a publisher and doesn't fund games, it's just a store front.

It's not impossible that EA is just the distributor of these games but it seems unlikely.
 
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- Quboid
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10. Re: Quoteworthy: Notch Knocks May 3, 2012, 12:19 SimplyMonk
 
Bhruic wrote on May 3, 2012, 12:14:
If having a publisher automatically removed you from consideration as an "indie" game, then every game on Steam automatically loses that label.

Steam is in no way a publisher. They are a digital storefront and distribution network. That is not the same in any sense of the word. Except the wrong sense.
 
Avatar 55902
 
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9. Re: Quoteworthy: Notch Knocks "Indie" EA May 3, 2012, 12:14 Bhruic
 
Not sure why this is a problem. As long as EA is the publisher, rather than the owner, why can't they be indie games? If having a publisher automatically removed you from consideration as an "indie" game, then every game on Steam automatically loses that label.

While it's nice that Notch was able to manage to self-publish, a lot of companies can't pull that off, and that means dealing with the actual publishers. Doesn't make them, their companies, or their games any less deserving of the indie title.
 
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8. Re: Quoteworthy: Notch Knocks May 3, 2012, 11:58 Funkinator
 
netnerd85 wrote on May 3, 2012, 10:51:
Um, Valve are the one's that put it up... they didn't have to name it the indie bundle.

Really? You are going with this line of reasoning? EA has not input? All Valve? Valve can put things on sale without developer and/or Publisher input?

 
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7. Re: Quoteworthy: Notch Knocks May 3, 2012, 11:11 ASeven
 
Cutter wrote on May 3, 2012, 09:53:
Well, wonders never cease. Notch says something I actually agree with.

Yeap. Regardless of how one feels towards Notch he is spot on here, indies have been pretty much keeping the gaming industry afloat on the PC. Indie and publishers are two words that should never be joined so EA indie bundle is pretty much a blatant attempt of EA to cash in on the indie scene.
 
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6. Re: Quoteworthy: Notch Knocks "Indie" EA May 3, 2012, 10:51 netnerd85
 
Um, Valve are the one's that put it up... they didn't have to name it the indie bundle.  
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5. Re: Quoteworthy: Notch Knocks "Indie" EA May 3, 2012, 10:35 CommunistHamster
 
Blatant EA cashing in on the "indie" brand.

Yeah, there's nothing prohibiting big rich companies from having a bunch of tiny studios running inside them (along with the 200 person AAA studios), and I'm sure those can make indie-souled games... but to call them indie is probably not strictly true.
 
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4. Re: Quoteworthy: Notch Knocks May 3, 2012, 10:18 NKD
 
I don't really know how to define "indie" either. You could say it's any developer who isn't beholden to anyone external to their own organization I suppose, but then that would make companies like Valve and CCP indies.

But when you say the word indie it conjures up an image of a single guy or a small team working out of a home or small office making games with limited budgets. Valve and CCP don't really qualify in that respect.

But beyond the development structure, there's also these sorts of artsy "indie" games that may have a publisher like EA through EA Partners for example, but the games themselves have the "soul" of an indie title.

Lots of ways to look at it, but one thing is certain: Plastering a giant EA logo next to your game bundle means you don't want to be considered indie.
 
Avatar 43041
 
If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
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3. Re: Quoteworthy: Notch Knocks May 3, 2012, 10:05 TheFragMan
 
RPS has their take on it as well: http://www.rockpapershotgun.com/2012/05/03/why-indie-has-become-a-bad-word/  
- Frag
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2. Re: Quoteworthy: Notch Knocks "Indie" EA May 3, 2012, 09:53 Cutter
 
Well, wonders never cease. Notch says something I actually agree with.  
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"The South will boogie again!" - Disco Stu
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1. Re: Quoteworthy: Notch Knocks "Indie" EA May 3, 2012, 09:47 nin
 

Gatling Gears (part of the package) was a fun little game on the 360. Almost bought it on steam, until I saw the 5 install limit...

 
http://www.nin.com/pub/tension/
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