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Call of Duty: Black Ops II Announcement

Activision Publishing officially announces Call of Duty: Black Ops II, offering some details on the just revealed next installment in the military shooter series, and confirming its setting in the future. There's also an interview on VentureBeat where Treyarch's Mark Lamia talks about the risks they are taking in the game's design, along with articles on revelations/spoilers from the game as well as looks at its graphics, audio, and facial modeling. Here's the announcement:

Call of DutyŽ: Black Ops II delivers the most groundbreaking and visceral Call of DutyŽ experience ever. Set in the year 2025, Call of Duty: Black Ops II propels players into global conflict featuring advanced weaponry, robotics, and drone warfare in a new Cold War scenario whose seeds are being sown in today's headlines. New graphics technology drives the stunning cinematic action of the single-player campaign's branching storylines and non-linear missions.

"Hands down, this is the most ambitious Call of Duty ever," said Eric Hirshberg, CEO of Activision Publishing. "We are bringing disruptive innovation to the franchise and we are doing it on several fronts. We're pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective. At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game. Treyarch's vision for Call of Duty: Black Ops II will redefine the Call of Duty franchise for the future--both literally and figuratively."

"With Call of Duty: Black Ops II, the team is crafting an experience that Call of Duty fans have never seen before," said Mark Lamia, Studio Head for Treyarch. "We are challenging assumptions on every front, with the single player campaign, Zombies and multiplayer. In the campaign, we are creating a thought-provoking story that introduces branching storylines and meaningful choices that impact the narrative. Running in the multiplayer engine for the first time, Zombies gives players a bigger and more diverse set of gameplay experiences, as well as entirely new ways to wage war with the undead. And in multiplayer, we're embracing all skill levels and play styles to give players more ways to engage. With Call of Duty: Black Ops II, we're all in and we won't rest until we've launched nothing less than the best Call of Duty we've ever made."

On November 13th award-winning developer Treyarch and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI),will deploy the sequel to the universally acclaimed Call of DutyŽ: Black Ops, which following its launch in 2010 set the record for the biggest entertainment launch in history. Call of Duty: Black Ops II has not yet been rated. For more information, visit www.callofduty.com/blackopsor follow Call of Duty: Black Ops II on www.facebook.com/codblackops and on Twitter at #BlackOps2.

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22. Re: Call of Duty: Black Ops II Announcement May 3, 2012, 20:08 Sepharo
 
Verno wrote on May 3, 2012, 09:38:
The idea of a server community is something that is increasingly becoming lost in time as well which is a shame.

Speaking of server communities.... Some better pop up quick for CS:GO AR (GG DM) or I'm going to head back to Source. I prefer my victims to say things like "THIS GUY AGAIN!?"
 
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21. Re: Call of Duty: Black Ops II Announcement May 3, 2012, 09:38 Verno
 
World at War was where the CoD MP peaked. I know a lot of people loved CoD4 but World at War had a fantastic community. Lots of great servers to choose from, some interesting server mods and really strong map design with good balance. As far as MP arcadey FPS games go World at War was a ton of fun if you just wanted to frag with some buddies.

The idea of a server community is something that is increasingly becoming lost in time as well which is a shame.

This comment was edited on May 3, 2012, 09:46.
 
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20. Re: dedicated servers May 3, 2012, 09:33 Shineyguy
 
entr0py wrote on May 3, 2012, 04:39:
mootant wrote on May 3, 2012, 03:30:
The real question is will there be PROPER dedicated servers? If not, me and many other people will not touch this game with a 40 foot pole.

I think it was only MW2 that didn't have dedicated servers. And the more recent entries by both Treyarch and Infinity Ward did. So it seems that was a failed experiment and they learned their lesson.

When he says proper, I believe he means a roll back to how it was done in World at War and Modern Warfare.
 
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19. Re: dedicated servers May 3, 2012, 08:01 Cutter
 
mootant wrote on May 3, 2012, 03:30:
The real question is will there be PROPER dedicated servers? If not, me and many other people will not touch this game with a 40 foot pole.

No! Of course they won't. Anymore than providing editors for people to make maps. They want complete control of who plays, when, how long, monetization options, etc. People who buy this sort of garbage are simply rewarding bad corporate behaviour. And then they wonder why corps continue to treat them like shit.
 
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18. Re: dedicated servers May 3, 2012, 04:49 Bopper
 
Awwww, so much hate The graphics don't look too bad despite using the old engine. Setting looks decent. Still....meh.  
- Boppa
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17. Re: dedicated servers May 3, 2012, 04:39 entr0py
 
mootant wrote on May 3, 2012, 03:30:
The real question is will there be PROPER dedicated servers? If not, me and many other people will not touch this game with a 40 foot pole.

I think it was only MW2 that didn't have dedicated servers. And the more recent entries by both Treyarch and Infinity Ward did. So it seems that was a failed experiment and they learned their lesson.
 
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16. No subject May 3, 2012, 03:30 lollollol
 
1

This comment was edited on Aug 22, 2013, 11:13.
 
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15. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 23:28 Jackplug
 
Jerykk wrote on May 2, 2012, 23:10:
"Non-linear missions?" This I have to see. By "non-linear," I assume they mean that you can hide behind the box on the left or the box on the right.

Im sure they will give you a choice where you can hide beind the box on the right or left not left or right, its technically advanced remember being "non" linear!!

This surely will confuse the cod members.
 
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14. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 23:24 LordLaggart
 
They really got the crap factory at full speed now. If anyone knows how to dress up a hobo, it's the call of dookie franchise. But who's to blaim them. It will still be a huge success even if it sells half as good as the last title.  
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13. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 23:10 Jerykk
 
"Non-linear missions?" This I have to see. By "non-linear," I assume they mean that you can hide behind the box on the left or the box on the right.  
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12. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 23:08 ^Drag0n^
 
nin wrote on May 2, 2012, 21:06:
I'm still hoping Kenny Powers is the character you play.

I hear they could only afford Kenny Rogers.
 
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"Never start a fight, but always finish it."
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11. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 22:01 deqer
 
jacobvandy wrote on May 2, 2012, 21:39:
Might as well cut out the bullshit:

Call of DutyŽ: Black Ops II groundbreaking visceral Call of DutyŽ global conflict Cold War today's headlines graphics technology stunning cinematic action branching storylines non-linear missions

most ambitious Call of Duty disruptive innovation pushing the boundaries epic realism, authenticity, heart pumping adrenaline, cinematic action Call of Duty redefine franchise

Call of Duty: Black Ops II crafting experience never seen before challenging assumptions Zombies thought-provoking story branching storylines meaningful choices impact narrative Zombies diverse gameplay experiences wage war undead engage Call of Duty: Black Ops II best Call of Duty ever made

award-winning universally acclaimed Call of DutyŽ: Black Ops biggest entertainment launch in history Call of Duty: Black Ops II
nice to see the hired copy writers doing good work, writing attractive sounding text.
 
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10. ahuh.... May 2, 2012, 21:59 Shataan
 
Call Of Doody: Black Ops Too

 
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9. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:39 jacobvandy
 
Might as well cut out the bullshit:

Call of DutyŽ: Black Ops II groundbreaking visceral Call of DutyŽ global conflict Cold War today's headlines graphics technology stunning cinematic action branching storylines non-linear missions

most ambitious Call of Duty disruptive innovation pushing the boundaries epic realism, authenticity, heart pumping adrenaline, cinematic action Call of Duty redefine franchise

Call of Duty: Black Ops II crafting experience never seen before challenging assumptions Zombies thought-provoking story branching storylines meaningful choices impact narrative Zombies diverse gameplay experiences wage war undead engage Call of Duty: Black Ops II best Call of Duty ever made

award-winning universally acclaimed Call of DutyŽ: Black Ops biggest entertainment launch in history Call of Duty: Black Ops II
 
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8. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:26 Verno
 
Branching storylines and epic realism? From a Call of Duty title? Hey at least it sounds like an ambitious press release if nothing else.  
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7. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:20 PropheT
 
Wow, I'm surprised they're doing a sequel. That's really unlike them.  
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6. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:16 Wallshadows
 
The only risk they are taking is deciding on which shades of grey and brown should be changed.  
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5. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:13 Cutter
 
The risks they're taking? Ahahahahahahahahahahahahahahahaha!  
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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4. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:06 nin
 

I'm still hoping Kenny Powers is the character you play.


 
http://store.nin.com/index.php?cPath=10
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3. Re: Call of Duty: Black Ops II Announcement May 2, 2012, 21:04 theyarecomingforyou
 
I saw the trailer and therefore am astounded by the suggestion that they're "pushing the boundaries technologically, graphically". It looks just as bad as ever. It's all very well adding DX11 effects but tessellation is bugger all use if the core engine is dated beyond reason - it's like putting a bow tie on a hobo.  
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