Back to Blizzard again. Why does Diablo 3 need two player auction houses, one of whom will attempt to peddle virtual *Diablo 3* objects for real money, money that Blizzard is planning to take for itself to the tune of 15% +; while the other is strictly virtual Diablo 3 goods for virtual money, of which Blizzard bothers, for some reason, to take a *virtual 15% cut*?
Gold in Diablo 2 was less than useless because a) there was a pitifully low cap on gold stashed and carried and b) virtually the only thing you could do with it was gamble which, when combined with the roughly .0001% chance of getting a unique item from gambling, was just a waste of time.
Blizzard means for gold in D3 to have actual value, MMORPG style, and for that to work they need some way of preventing inflation... like simply removing 15% of gold during transactions.
Steam + PSN: PHJF