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TERA Headstarts Today and Tomorrow

The TERA Website and the TERA Europe Website are each counting down the days to the official launch of this action-oriented MMORPG. This also means the game's headstart programs are getting underway this weekend, allowing those who've preordered the game the chance to get going in the game world. This page has details on the European headstart which gets underway today, and this page explains the North American headstart, which begins tomorrow.

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6. Re: TERA Headstarts Today and Tomorrow Apr 27, 2012, 16:08 Jivaro
 
PropheT wrote on Apr 27, 2012, 15:06:
It's really good, in my opinion. It's the breath of fresh air MMO that I'd been waiting for at least, and I had pretty low expectations when I first tried it.

The combat reminds me a lot of Dark Souls, actually, especially when you decided to solo one of the large monsters.

My take as well. Will that breath of fresh air get stale in 3-6 months? Quite possibly. I think that is always a danger for any MMO. That said, as a fan of the genre but not a fan of "korean grinders", I was greatly surprised by how much fun I had in combat. There are things I find myself having to look past, like the absolute lack of any creativity with regards to the quests or the presentation of said quests. Overall however, the positives outweigh the negatives by a large enough margin for me to really enjoy playing the game.

PvP has turned out to be great fun, which shocked me since I normally don't even bother with it. I mean, usually it is a very rock/paper/scissors type of deal in MMOs, and very gear dependent. Tera actually makes skill the determining factor, which very few MMOs have accomplished. I like the variety in the art styles from zone to zone. I mean one minute you're in the Black Forest and the next minute you're in a Tim Burton movie. I like the variety in the races despite finding some of them a bit ridiculous. I like the fact that the armor models and textures are different from race to race instead of all the "humanoids" wearing the same thing or having the same bodies from the neck down. I like that all of the classes play very differently because I like to try my hand at many classes at once. If they all play the same, there is no point. I think the graphics are pretty damn good, and while that is a very small factor for me personally, it definitely doesn't hurt. I am looking forward to the political system, and I can say that the NA forums don't put me off the same way some other MMO forums (AION) have. You will always have trolls and the like, but overall I am impressed with the community. I hope it doesn't devolve after release.

As I said in another thread, if you don't like MMOs, this isn't going to change your mind. In reality, this game is best for people who want more action/twitch gaming in their MMO instead of the traditional tab/select combat of WoW, SWTOR, etc. For that reason I expect the audience to be fairly small compared to many big name releases, but probably large enough to keep it going for some time.

RE F2P predictions: I think all MMOs should follow a F2P business model, or a hybrid of it like Guild Wars 2 will use, so when somebody says something like "F2P in 3 months" I am not sure I see the negative in that. The negative was not being that way in the first place. The genre is so packed with games these days that if you make someone choose which game they are going to pay a subscription for, because a very small minority of gamers will pay for two or more, they will almost always take the latest greatest. When the "golden glow" of that latest greatest MMO wears off, they just go back to WoW or CoH or EQ2 or whatever else ancient MMO they have invested an incredible amount of time and energy into. Not to mention an established social circle being a factor. If you do find another MMO to play but everyone you like to play with stays at the other game....there is a good chance you will migrate back to that game as well. I mean, MMOs are meant to be social it makes sense that if you find a group of people you like to play with that you will stay with them. If the game is free, you allow these group to move between games more freely, and you give your company a chance to get some of their money. Stick to a subscription and you lose any chance. I just don't see why a MMO would launch with a subscription based business model anymore. I think ArenaNet/NCSoft have the model in GW2 that I would use if I was making a MMO. It makes the most sense for everyone involved.

/wall-o-text
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Apr 27, 13:11 Re: TERA Headstarts Today and Tomorrow Ozmodan
  2. Apr 27, 13:31  Re: TERA Headstarts Today and Tomorrow Ripperjack
  3. Apr 27, 13:55   Re: TERA Headstarts Today and Tomorrow Darks
  12. Apr 27, 23:21   Re: TERA Headstarts Today and Tomorrow Teddy
  13. Apr 27, 23:30    Re: TERA Headstarts Today and Tomorrow Glykon
  14. Apr 27, 23:53     Re: TERA Headstarts Today and Tomorrow Paranoid Jack
  4. Apr 27, 14:05 Re: TERA Headstarts Today and Tomorrow MacLeod
  5. Apr 27, 15:06 Re: TERA Headstarts Today and Tomorrow PropheT
>> 6. Apr 27, 16:08  Re: TERA Headstarts Today and Tomorrow Jivaro
  7. Apr 27, 16:55   Re: TERA Headstarts Today and Tomorrow SimplyMonk
  8. Apr 27, 21:23    Re: TERA Headstarts Today and Tomorrow Wowbagger_TIP
  10. Apr 27, 22:32     Re: TERA Headstarts Today and Tomorrow Jivaro
  15. Apr 28, 01:18      Re: TERA Headstarts Today and Tomorrow Wowbagger_TIP
  16. Apr 28, 01:32      Re: TERA Headstarts Today and Tomorrow Agent.X7
  17. Apr 28, 10:26       Re: TERA Headstarts Today and Tomorrow Jivaro
  9. Apr 27, 21:38 Re: TERA Headstarts Today and Tomorrow .Drifter
  11. Apr 27, 22:38 Re: TERA Headstarts Today and Tomorrow Veterator


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