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Evening Consolidation

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3. Re: Evening Consolidation Apr 24, 2012, 23:41 SirKnight
 
"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.

"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."


BS. POM is not really that big of a deal. It's been around for a long time. I even implemented it in OpenGL YEARS ago when DX9 was the new kid in town. I think on a GeForce FX. Shader Model 3 (aka DX9) is more than good enough for this. To say the 360 can not theoretically do this is just pure crap. I did it on a much older GPU! I just can't believe they're trying to say this.

That whole article is just trying to blow smoke up people's arses.

The real features of DX11 is compute and tessellation. You can do some compute like stuff with GPGPU techniques in DX9 but you will not be able to emulate it exactly. The tessellation part can be done without DX11 but it will mostly be in software with very little in hardware. The tessellation features ATI put in the 360 GPU is not completely what DX11 exposes.

It's pretty obvious this guy being interviewed is clueless about graphics tech. I'm surprised he's not Crytek's PR guy.

Oh also, Crysis 1 already had POM, but was not used in the main game. To use it would require a little texture modding. But the code was there and ready to be used in DX9 mode.

This comment was edited on Apr 24, 2012, 23:57.
 
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    Date Subject Author
  1. Apr 24, 21:44 Re: Evening Consolidation SpectralMeat
  2. Apr 24, 21:57  Re: Evening Consolidation LittleMe
>> 3. Apr 24, 23:41 Re: Evening Consolidation SirKnight
  4. Apr 25, 09:15  Re: Evening Consolidation SXO
  5. Apr 25, 09:22   Re: Evening Consolidation Overon
  6. Apr 25, 09:34  Re: Evening Consolidation wtf_man
  7. Apr 25, 10:58 Re: Evening Consolidation AdamK47


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